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godot-docs/classes/class_godotsharp.rst
2022-08-31 15:18:54 +02:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/modules/mono/doc_classes/GodotSharp.xml.
.. _class_GodotSharp:
GodotSharp
==========
**Inherits:** :ref:`Object<class_Object>`
Bridge between Godot and the Mono runtime (Mono-enabled builds only).
Description
-----------
This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds.
See also :ref:`CSharpScript<class_CSharpScript>`.
Methods
-------
+-------------------------+-------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_runtime_initialized<class_GodotSharp_method_is_runtime_initialized>` **(** **)** |
+-------------------------+-------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_GodotSharp_method_is_runtime_initialized:
- :ref:`bool<class_bool>` **is_runtime_initialized** **(** **)**
Returns ``true`` if the .NET runtime is initialized, ``false`` otherwise.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`