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107 lines
4.6 KiB
ReStructuredText
107 lines
4.6 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CollisionShape3D.xml.
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.. _class_CollisionShape3D:
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CollisionShape3D
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================
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**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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Node that represents collision shape data in 3D space.
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Description
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-----------
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Editor facility for creating and editing collision shapes in 3D space. Set the :ref:`shape<class_CollisionShape3D_property_shape>` property to configure the shape. **IMPORTANT**: this is an Editor-only helper to create shapes, use :ref:`CollisionObject3D.shape_owner_get_shape<class_CollisionObject3D_method_shape_owner_get_shape>` to get the actual shape.
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You can use this node to represent all sorts of collision shapes, for example, add this to an :ref:`Area3D<class_Area3D>` to give it a detection shape, or add it to a :ref:`PhysicsBody3D<class_PhysicsBody3D>` to create a solid object.
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Tutorials
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---------
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- :doc:`Physics introduction <../tutorials/physics/physics_introduction>`
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- `3D Kinematic Character Demo <https://godotengine.org/asset-library/asset/126>`__
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
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Properties
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----------
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+-------------------------------+-----------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`disabled<class_CollisionShape3D_property_disabled>` | ``false`` |
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+-------------------------------+-----------------------------------------------------------+-----------+
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| :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_CollisionShape3D_property_shape>` | |
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+-------------------------------+-----------------------------------------------------------+-----------+
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Methods
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-------
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+------+------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`make_convex_from_siblings<class_CollisionShape3D_method_make_convex_from_siblings>` **(** **)** |
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+------+------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`resource_changed<class_CollisionShape3D_method_resource_changed>` **(** :ref:`Resource<class_Resource>` resource **)** |
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+------+------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_CollisionShape3D_property_disabled:
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- :ref:`bool<class_bool>` **disabled**
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+-----------+---------------------+
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| *Default* | ``false`` |
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+-----------+---------------------+
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| *Setter* | set_disabled(value) |
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+-----------+---------------------+
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| *Getter* | is_disabled() |
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+-----------+---------------------+
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A disabled collision shape has no effect in the world.
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----
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.. _class_CollisionShape3D_property_shape:
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- :ref:`Shape3D<class_Shape3D>` **shape**
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+----------+------------------+
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| *Setter* | set_shape(value) |
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+----------+------------------+
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| *Getter* | get_shape() |
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+----------+------------------+
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The actual shape owned by this collision shape.
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Method Descriptions
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-------------------
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.. _class_CollisionShape3D_method_make_convex_from_siblings:
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- void **make_convex_from_siblings** **(** **)**
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Sets the collision shape's shape to the addition of all its convexed :ref:`MeshInstance3D<class_MeshInstance3D>` siblings geometry.
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----
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.. _class_CollisionShape3D_method_resource_changed:
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- void **resource_changed** **(** :ref:`Resource<class_Resource>` resource **)**
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If this method exists within a script it will be called whenever the shape resource has been modified.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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