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godot-docs/classes/class_shader.rst
2018-01-12 08:52:43 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Shader.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Shader:
Shader
======
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
To be changed, ignore.
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_code<class_Shader_get_code>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_default_texture_param<class_Shader_get_default_texture_param>` **(** :ref:`String<class_string>` param **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_mode<class_Shader_get_mode>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_param<class_Shader_has_param>` **(** :ref:`String<class_string>` name **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_code<class_Shader_set_code>` **(** :ref:`String<class_string>` code **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_default_texture_param<class_Shader_set_default_texture_param>` **(** :ref:`String<class_string>` param, :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------+
Enums
-----
.. _enum_Shader_Mode:
enum **Mode**
- **MODE_SPATIAL** = **0**
- **MODE_CANVAS_ITEM** = **1**
- **MODE_PARTICLES** = **2**
Description
-----------
To be changed, ignore.
Member Function Description
---------------------------
.. _class_Shader_get_code:
- :ref:`String<class_string>` **get_code** **(** **)** const
.. _class_Shader_get_default_texture_param:
- :ref:`Texture<class_texture>` **get_default_texture_param** **(** :ref:`String<class_string>` param **)** const
.. _class_Shader_get_mode:
- :ref:`int<class_int>` **get_mode** **(** **)** const
.. _class_Shader_has_param:
- :ref:`bool<class_bool>` **has_param** **(** :ref:`String<class_string>` name **)** const
.. _class_Shader_set_code:
- void **set_code** **(** :ref:`String<class_string>` code **)**
.. _class_Shader_set_default_texture_param:
- void **set_default_texture_param** **(** :ref:`String<class_string>` param, :ref:`Texture<class_texture>` texture **)**