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godot-docs/classes/class_worldboundaryshape3d.rst
2025-06-07 03:33:02 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/WorldBoundaryShape3D.xml.
.. _class_WorldBoundaryShape3D:
WorldBoundaryShape3D
====================
**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
A 3D world boundary (half-space) shape used for physics collision.
.. rst-class:: classref-introduction-group
Description
-----------
A 3D world boundary shape, intended for use in physics. **WorldBoundaryShape3D** works like an infinite plane that forces all physics bodies to stay above it. The :ref:`plane<class_WorldBoundaryShape3D_property_plane>`'s normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors.
\ **Note:** When the physics engine is set to **Jolt Physics** in the project settings (:ref:`ProjectSettings.physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>`), **WorldBoundaryShape3D** has a finite size (centered at the shape's origin). It can be adjusted by changing :ref:`ProjectSettings.physics/jolt_physics_3d/limits/world_boundary_shape_size<class_ProjectSettings_property_physics/jolt_physics_3d/limits/world_boundary_shape_size>`.
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------+-----------------------+
| :ref:`Plane<class_Plane>` | :ref:`plane<class_WorldBoundaryShape3D_property_plane>` | ``Plane(0, 1, 0, 0)`` |
+---------------------------+---------------------------------------------------------+-----------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_WorldBoundaryShape3D_property_plane:
.. rst-class:: classref-property
:ref:`Plane<class_Plane>` **plane** = ``Plane(0, 1, 0, 0)`` :ref:`🔗<class_WorldBoundaryShape3D_property_plane>`
.. rst-class:: classref-property-setget
- |void| **set_plane**\ (\ value\: :ref:`Plane<class_Plane>`\ )
- :ref:`Plane<class_Plane>` **get_plane**\ (\ )
The :ref:`Plane<class_Plane>` used by the **WorldBoundaryShape3D** for collision.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`