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88 lines
3.8 KiB
ReStructuredText
88 lines
3.8 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeVarying.xml.
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.. _class_VisualShaderNodeVarying:
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VisualShaderNodeVarying
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=======================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`VisualShaderNodeVaryingGetter<class_VisualShaderNodeVaryingGetter>`, :ref:`VisualShaderNodeVaryingSetter<class_VisualShaderNodeVaryingSetter>`
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A visual shader node that represents a "varying" shader value.
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.. rst-class:: classref-introduction-group
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Description
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-----------
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Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
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.. rst-class:: classref-reftable-group
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Properties
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----------
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.. table::
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:widths: auto
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+---------------------------------------------------+--------------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`varying_name<class_VisualShaderNodeVarying_property_varying_name>` | ``"[None]"`` |
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+---------------------------------------------------+--------------------------------------------------------------------------+--------------+
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| :ref:`VaryingType<enum_VisualShader_VaryingType>` | :ref:`varying_type<class_VisualShaderNodeVarying_property_varying_type>` | ``0`` |
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+---------------------------------------------------+--------------------------------------------------------------------------+--------------+
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.. rst-class:: classref-section-separator
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----
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.. rst-class:: classref-descriptions-group
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeVarying_property_varying_name:
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.. rst-class:: classref-property
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:ref:`String<class_String>` **varying_name** = ``"[None]"`` :ref:`🔗<class_VisualShaderNodeVarying_property_varying_name>`
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.. rst-class:: classref-property-setget
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- |void| **set_varying_name**\ (\ value\: :ref:`String<class_String>`\ )
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- :ref:`String<class_String>` **get_varying_name**\ (\ )
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Name of the variable. Must be unique.
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.. rst-class:: classref-item-separator
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----
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.. _class_VisualShaderNodeVarying_property_varying_type:
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.. rst-class:: classref-property
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:ref:`VaryingType<enum_VisualShader_VaryingType>` **varying_type** = ``0`` :ref:`🔗<class_VisualShaderNodeVarying_property_varying_type>`
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.. rst-class:: classref-property-setget
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- |void| **set_varying_type**\ (\ value\: :ref:`VaryingType<enum_VisualShader_VaryingType>`\ )
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- :ref:`VaryingType<enum_VisualShader_VaryingType>` **get_varying_type**\ (\ )
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Type of the variable. Determines where the variable can be accessed.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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.. |void| replace:: :abbr:`void (No return value.)`
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