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godot-docs/classes/class_pinjoint.rst
2018-01-18 22:02:30 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PinJoint.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PinJoint:
PinJoint
========
**Inherits:** :ref:`Joint<class_joint>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Pin Joint for 3D Shapes.
Member Variables
----------------
.. _class_PinJoint_params/bias:
- :ref:`float<class_float>` **params/bias** - The force with which the pinned objects stay in positional relation to each other.
The higher, the stronger.
.. _class_PinJoint_params/damping:
- :ref:`float<class_float>` **params/damping** - The force with which the pinned objects stay in velocity relation to each other.
The higher, the stronger.
.. _class_PinJoint_params/impulse_clamp:
- :ref:`float<class_float>` **params/impulse_clamp** - If above 0, this value is the maximum value for an impulse that this Joint produces.
Enums
-----
.. _enum_PinJoint_Param:
enum **Param**
- **PARAM_BIAS** = **0** --- The force with which the pinned objects stay in positional relation to each other.
The higher, the stronger.
- **PARAM_DAMPING** = **1** --- The force with which the pinned objects stay in velocity relation to each other.
The higher, the stronger.
- **PARAM_IMPULSE_CLAMP** = **2** --- If above 0, this value is the maximum value for an impulse that this Joint produces.
Description
-----------
Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together.