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godot-docs/classes/class_canvasitemmaterial.rst
2018-01-12 08:52:43 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CanvasItemMaterial.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CanvasItemMaterial:
CanvasItemMaterial
==================
**Inherits:** :ref:`Material<class_material>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
A material for :ref:`CanvasItem<class_canvasitem>`\ s.
Member Variables
----------------
.. _class_CanvasItemMaterial_blend_mode:
- :ref:`BlendMode<enum_canvasitemmaterial_blendmode>` **blend_mode** - The manner in which a material's rendering is applied to underlying textures.
.. _class_CanvasItemMaterial_light_mode:
- :ref:`LightMode<enum_canvasitemmaterial_lightmode>` **light_mode** - The manner in which material reacts to lighting.
Enums
-----
.. _enum_CanvasItemMaterial_LightMode:
enum **LightMode**
- **LIGHT_MODE_NORMAL** = **0** --- Render the material using both light and non-light sensitive material properties.
- **LIGHT_MODE_UNSHADED** = **1** --- Render the material as if there were no light.
- **LIGHT_MODE_LIGHT_ONLY** = **2** --- Render the material as if there were only light.
.. _enum_CanvasItemMaterial_BlendMode:
enum **BlendMode**
- **BLEND_MODE_MIX** = **0** --- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
- **BLEND_MODE_ADD** = **1** --- Additive blending mode.
- **BLEND_MODE_SUB** = **2** --- Subtractive blending mode.
- **BLEND_MODE_MUL** = **3** --- Multiplicative blending mode.
- **BLEND_MODE_PREMULT_ALPHA** = **4** --- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
Description
-----------
``CanvasItemMaterial``\ s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a :ref:`ShaderMaterial<class_shadermaterial>` to more fully customize a material's interactions with a :ref:`CanvasItem<class_canvasitem>`.