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58 lines
2.1 KiB
ReStructuredText
58 lines
2.1 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CanvasItemMaterial.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CanvasItemMaterial:
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CanvasItemMaterial
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==================
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**Inherits:** :ref:`Material<class_material>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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A material for :ref:`CanvasItem<class_canvasitem>`\ s.
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Member Variables
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----------------
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.. _class_CanvasItemMaterial_blend_mode:
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- :ref:`BlendMode<enum_canvasitemmaterial_blendmode>` **blend_mode** - The manner in which a material's rendering is applied to underlying textures.
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.. _class_CanvasItemMaterial_light_mode:
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- :ref:`LightMode<enum_canvasitemmaterial_lightmode>` **light_mode** - The manner in which material reacts to lighting.
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Enums
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-----
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.. _enum_CanvasItemMaterial_LightMode:
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enum **LightMode**
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- **LIGHT_MODE_NORMAL** = **0** --- Render the material using both light and non-light sensitive material properties.
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- **LIGHT_MODE_UNSHADED** = **1** --- Render the material as if there were no light.
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- **LIGHT_MODE_LIGHT_ONLY** = **2** --- Render the material as if there were only light.
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.. _enum_CanvasItemMaterial_BlendMode:
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enum **BlendMode**
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- **BLEND_MODE_MIX** = **0** --- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
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- **BLEND_MODE_ADD** = **1** --- Additive blending mode.
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- **BLEND_MODE_SUB** = **2** --- Subtractive blending mode.
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- **BLEND_MODE_MUL** = **3** --- Multiplicative blending mode.
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- **BLEND_MODE_PREMULT_ALPHA** = **4** --- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
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Description
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-----------
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``CanvasItemMaterial``\ s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a :ref:`ShaderMaterial<class_shadermaterial>` to more fully customize a material's interactions with a :ref:`CanvasItem<class_canvasitem>`.
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