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167 lines
7.3 KiB
ReStructuredText
167 lines
7.3 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Dictionary.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Dictionary:
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Dictionary
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==========
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**Category:** Built-In Types
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Brief Description
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-----------------
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Dictionary type.
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Methods
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-------
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`clear<class_Dictionary_method_clear>` **(** **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`duplicate<class_Dictionary_method_duplicate>` **(** :ref:`bool<class_bool>` deep=False **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`empty<class_Dictionary_method_empty>` **(** **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`erase<class_Dictionary_method_erase>` **(** :ref:`Variant<class_Variant>` key **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`get<class_Dictionary_method_get>` **(** :ref:`Variant<class_Variant>` key, :ref:`Variant<class_Variant>` default=Null **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has<class_Dictionary_method_has>` **(** :ref:`Variant<class_Variant>` key **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_all<class_Dictionary_method_has_all>` **(** :ref:`Array<class_Array>` keys **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`hash<class_Dictionary_method_hash>` **(** **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`keys<class_Dictionary_method_keys>` **(** **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`size<class_Dictionary_method_size>` **(** **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`values<class_Dictionary_method_values>` **(** **)** |
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+-------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------+
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Description
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-----------
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Dictionary type. Associative container which contains values referenced by unique keys. Dictionaries are always passed by reference.
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Erasing elements while iterating over them **is not supported**.
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Creating a dictionary:
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::
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var d = {4: 5, "A key": "A value", 28: [1, 2, 3]}
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To add a key to an existing dictionary, access it like an existing key and assign to it:
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::
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d[4] = "hello" # Add integer 4 as a key and assign the String "hello" as its value.
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d["Godot"] = 3.01 # Add String "Godot" as a key and assign the value 3.01 to it.
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Tutorials
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---------
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- `#dictionary <../getting_started/scripting/gdscript/gdscript_basics.html#dictionary>`_ in :doc:`../getting_started/scripting/gdscript/gdscript_basics`
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Method Descriptions
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-------------------
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.. _class_Dictionary_method_clear:
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- void **clear** **(** **)**
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Clear the dictionary, removing all key/value pairs.
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----
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.. _class_Dictionary_method_duplicate:
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- :ref:`Dictionary<class_Dictionary>` **duplicate** **(** :ref:`bool<class_bool>` deep=False **)**
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Creates a copy of the dictionary, and returns it.
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----
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.. _class_Dictionary_method_empty:
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- :ref:`bool<class_bool>` **empty** **(** **)**
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Returns ``true`` if the dictionary is empty.
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----
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.. _class_Dictionary_method_erase:
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- :ref:`bool<class_bool>` **erase** **(** :ref:`Variant<class_Variant>` key **)**
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Erase a dictionary key/value pair by key. Returns ``true`` if the given key was present in the dictionary, ``false`` otherwise. Does not erase elements while iterating over the dictionary.
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----
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.. _class_Dictionary_method_get:
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- :ref:`Variant<class_Variant>` **get** **(** :ref:`Variant<class_Variant>` key, :ref:`Variant<class_Variant>` default=Null **)**
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Returns the current value for the specified key in the ``Dictionary``. If the key does not exist, the method returns the value of the optional default argument, or ``null`` if it is omitted.
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----
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.. _class_Dictionary_method_has:
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- :ref:`bool<class_bool>` **has** **(** :ref:`Variant<class_Variant>` key **)**
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Returns ``true`` if the dictionary has a given key.
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----
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.. _class_Dictionary_method_has_all:
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- :ref:`bool<class_bool>` **has_all** **(** :ref:`Array<class_Array>` keys **)**
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Returns ``true`` if the dictionary has all of the keys in the given array.
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----
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.. _class_Dictionary_method_hash:
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- :ref:`int<class_int>` **hash** **(** **)**
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Returns a hashed integer value representing the dictionary contents. This can be used to compare dictionaries by value:
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::
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var dict1 = {0: 10}
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var dict2 = {0: 10}
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# The line below prints `true`, whereas it would have printed `false` if both variables were compared directly.
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print(dict1.hash() == dict2.hash())
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----
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.. _class_Dictionary_method_keys:
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- :ref:`Array<class_Array>` **keys** **(** **)**
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Returns the list of keys in the ``Dictionary``.
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----
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.. _class_Dictionary_method_size:
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- :ref:`int<class_int>` **size** **(** **)**
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Returns the size of the dictionary (in pairs).
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----
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.. _class_Dictionary_method_values:
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- :ref:`Array<class_Array>` **values** **(** **)**
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Returns the list of values in the ``Dictionary``.
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