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godot-docs/classes/class_websocketserver.rst
2018-02-19 10:48:33 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the WebSocketServer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_WebSocketServer:
WebSocketServer
===============
**Inherits:** :ref:`WebSocketMultiplayerPeer<class_websocketmultiplayerpeer>` **<** :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` **<** :ref:`PacketPeer<class_packetpeer>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_peer<class_WebSocketServer_has_peer>` **(** :ref:`int<class_int>` id **)** const |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_listening<class_WebSocketServer_is_listening>` **(** **)** const |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`listen<class_WebSocketServer_listen>` **(** :ref:`int<class_int>` port, :ref:`PoolStringArray<class_poolstringarray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_WebSocketServer_stop>` **(** **)** |
+--------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_WebSocketServer_client_connected:
- **client_connected** **(** :ref:`int<class_int>` id, :ref:`String<class_string>` protocol **)**
.. _class_WebSocketServer_client_disconnected:
- **client_disconnected** **(** :ref:`int<class_int>` id **)**
.. _class_WebSocketServer_data_received:
- **data_received** **(** :ref:`int<class_int>` id **)**
Member Function Description
---------------------------
.. _class_WebSocketServer_has_peer:
- :ref:`bool<class_bool>` **has_peer** **(** :ref:`int<class_int>` id **)** const
.. _class_WebSocketServer_is_listening:
- :ref:`bool<class_bool>` **is_listening** **(** **)** const
.. _class_WebSocketServer_listen:
- :ref:`int<class_int>` **listen** **(** :ref:`int<class_int>` port, :ref:`PoolStringArray<class_poolstringarray>` protocols=PoolStringArray( ), :ref:`bool<class_bool>` gd_mp_api=false **)**
.. _class_WebSocketServer_stop:
- void **stop** **(** **)**