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68 lines
2.2 KiB
ReStructuredText
68 lines
2.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisibilityEnabler2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisibilityEnabler2D:
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VisibilityEnabler2D
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===================
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**Inherits:** :ref:`VisibilityNotifier2D<class_visibilitynotifier2d>` **<** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Enable certain nodes only when visible.
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Member Variables
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----------------
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.. _class_VisibilityEnabler2D_freeze_bodies:
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- :ref:`bool<class_bool>` **freeze_bodies**
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.. _class_VisibilityEnabler2D_pause_animated_sprites:
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- :ref:`bool<class_bool>` **pause_animated_sprites**
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.. _class_VisibilityEnabler2D_pause_animations:
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- :ref:`bool<class_bool>` **pause_animations**
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.. _class_VisibilityEnabler2D_pause_particles:
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- :ref:`bool<class_bool>` **pause_particles**
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.. _class_VisibilityEnabler2D_physics_process_parent:
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- :ref:`bool<class_bool>` **physics_process_parent**
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.. _class_VisibilityEnabler2D_process_parent:
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- :ref:`bool<class_bool>` **process_parent**
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Enums
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-----
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.. _enum_VisibilityEnabler2D_Enabler:
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enum **Enabler**
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- **ENABLER_PAUSE_ANIMATIONS** = **0** --- This enabler will pause :ref:`AnimationPlayer<class_animationplayer>` nodes.
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- **ENABLER_FREEZE_BODIES** = **1** --- This enabler will freeze :ref:`RigidBody2D<class_rigidbody2d>` nodes.
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- **ENABLER_PAUSE_PARTICLES** = **2** --- This enabler will stop :ref:`Particles2D<class_particles2d>` nodes.
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- **ENABLER_PARENT_PROCESS** = **3** --- This enabler will stop the parent's _process function.
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- **ENABLER_PARENT_PHYSICS_PROCESS** = **4** --- This enabler will stop the parent's _physics_process function.
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- **ENABLER_PAUSE_ANIMATED_SPRITES** = **5**
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- **ENABLER_MAX** = **6**
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Description
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-----------
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The VisibilityEnabler2D will disable :ref:`RigidBody2D<class_rigidbody2d>`, :ref:`AnimationPlayer<class_animationplayer>`, and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself.
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