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godot-docs/classes/class_canvaslayer.rst

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CanvasLayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CanvasLayer:
CanvasLayer
===========
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`ParallaxBackground<class_parallaxbackground>`
**Category:** Core
Brief Description
-----------------
Canvas drawing layer.
Member Functions
----------------
+--------------------------------+-----------------------------------------------------------------------+
| :ref:`World2D<class_world2d>` | :ref:`get_world_2d<class_CanvasLayer_get_world_2d>` **(** **)** const |
+--------------------------------+-----------------------------------------------------------------------+
Member Variables
----------------
.. _class_CanvasLayer_custom_viewport:
- :ref:`Node<class_node>` **custom_viewport** - The custom :ref:`Viewport<class_viewport>` node assigned to the ``CanvasLayer``. If null, uses the default viewport instead.
.. _class_CanvasLayer_layer:
- :ref:`int<class_int>` **layer** - Layer index for draw order. Lower values are drawn first. Default value: ``1``.
.. _class_CanvasLayer_offset:
- :ref:`Vector2<class_vector2>` **offset** - The layer's base offset.
.. _class_CanvasLayer_rotation:
- :ref:`float<class_float>` **rotation** - The layer's rotation in radians.
.. _class_CanvasLayer_rotation_degrees:
- :ref:`float<class_float>` **rotation_degrees** - The layer's rotation in degrees.
.. _class_CanvasLayer_scale:
- :ref:`Vector2<class_vector2>` **scale** - The layer's scale.
.. _class_CanvasLayer_transform:
- :ref:`Transform2D<class_transform2d>` **transform** - The layer's transform.
Description
-----------
Canvas drawing layer. :ref:`CanvasItem<class_canvasitem>` nodes that are direct or indirect children of a ``CanvasLayer`` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a ``CanvasLayer`` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
Member Function Description
---------------------------
.. _class_CanvasLayer_get_world_2d:
- :ref:`World2D<class_world2d>` **get_world_2d** **(** **)** const
Return the :ref:`World2D<class_world2d>` used by this layer.