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75 lines
2.4 KiB
ReStructuredText
75 lines
2.4 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CanvasLayer.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CanvasLayer:
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CanvasLayer
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===========
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**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`ParallaxBackground<class_parallaxbackground>`
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**Category:** Core
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Brief Description
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-----------------
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Canvas drawing layer.
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Member Functions
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----------------
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+--------------------------------+-----------------------------------------------------------------------+
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| :ref:`World2D<class_world2d>` | :ref:`get_world_2d<class_CanvasLayer_get_world_2d>` **(** **)** const |
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+--------------------------------+-----------------------------------------------------------------------+
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Member Variables
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----------------
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.. _class_CanvasLayer_custom_viewport:
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- :ref:`Node<class_node>` **custom_viewport** - The custom :ref:`Viewport<class_viewport>` node assigned to the ``CanvasLayer``. If null, uses the default viewport instead.
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.. _class_CanvasLayer_layer:
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- :ref:`int<class_int>` **layer** - Layer index for draw order. Lower values are drawn first. Default value: ``1``.
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.. _class_CanvasLayer_offset:
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- :ref:`Vector2<class_vector2>` **offset** - The layer's base offset.
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.. _class_CanvasLayer_rotation:
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- :ref:`float<class_float>` **rotation** - The layer's rotation in radians.
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.. _class_CanvasLayer_rotation_degrees:
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- :ref:`float<class_float>` **rotation_degrees** - The layer's rotation in degrees.
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.. _class_CanvasLayer_scale:
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- :ref:`Vector2<class_vector2>` **scale** - The layer's scale.
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.. _class_CanvasLayer_transform:
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- :ref:`Transform2D<class_transform2d>` **transform** - The layer's transform.
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Description
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-----------
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Canvas drawing layer. :ref:`CanvasItem<class_canvasitem>` nodes that are direct or indirect children of a ``CanvasLayer`` will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a ``CanvasLayer`` with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
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Member Function Description
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---------------------------
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.. _class_CanvasLayer_get_world_2d:
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- :ref:`World2D<class_world2d>` **get_world_2d** **(** **)** const
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Return the :ref:`World2D<class_world2d>` used by this layer.
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