Files
godot-docs/classes/class_animatedsprite3d.rst
2017-11-27 08:32:15 +01:00

87 lines
3.0 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimatedSprite3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimatedSprite3D:
AnimatedSprite3D
================
**Inherits:** :ref:`SpriteBase3D<class_spritebase3d>` **<** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
2D sprite node in 3D world, that can use multiple 2D textures for animation.
Member Functions
----------------
+--------------------------+------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AnimatedSprite3D_is_playing>` **(** **)** const |
+--------------------------+------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AnimatedSprite3D_play>` **(** :ref:`String<class_string>` anim="" **)** |
+--------------------------+------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AnimatedSprite3D_stop>` **(** **)** |
+--------------------------+------------------------------------------------------------------------------------------+
Signals
-------
.. _class_AnimatedSprite3D_frame_changed:
- **frame_changed** **(** **)**
Emitted when :ref:`frame<class_AnimatedSprite3D_frame>` changed.
Member Variables
----------------
.. _class_AnimatedSprite3D_animation:
- :ref:`String<class_string>` **animation** - The current animation from the ``frames`` resource. If this value changes, the ``frame`` counter is reset.
.. _class_AnimatedSprite3D_frame:
- :ref:`int<class_int>` **frame** - The displayed animation frame's index.
.. _class_AnimatedSprite3D_frames:
- :ref:`SpriteFrames<class_spriteframes>` **frames** - The :ref:`SpriteFrames<class_spriteframes>` resource containing the animation(s).
.. _class_AnimatedSprite3D_playing:
- :ref:`bool<class_bool>` **playing** - If ``true`` the :ref:`animation<class_AnimatedSprite3D_animation>` is currently playing.
Description
-----------
Animations are created using a :ref:`SpriteFrames<class_spriteframes>` resource, which can be configured in the editor via the SpriteFrames panel.
Member Function Description
---------------------------
.. _class_AnimatedSprite3D_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
Return true if an animation if currently being played.
.. _class_AnimatedSprite3D_play:
- void **play** **(** :ref:`String<class_string>` anim="" **)**
Play the animation set in parameter. If no parameter is provided, the current animation is played.
.. _class_AnimatedSprite3D_stop:
- void **stop** **(** **)**
Stop the current animation (does not reset the frame counter).