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1927 lines
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ReStructuredText
1927 lines
163 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ProjectSettings.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ProjectSettings:
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ProjectSettings
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===============
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**Inherits:** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Contains global variables accessible from everywhere.
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Properties
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----------
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Color<class_Color>` | :ref:`application/boot_splash/bg_color<class_ProjectSettings_property_application/boot_splash/bg_color>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`application/boot_splash/fullsize<class_ProjectSettings_property_application/boot_splash/fullsize>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`application/boot_splash/image<class_ProjectSettings_property_application/boot_splash/image>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`application/config/icon<class_ProjectSettings_property_application/config/icon>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`application/config/name<class_ProjectSettings_property_application/config/name>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`application/config/project_settings_override<class_ProjectSettings_property_application/config/project_settings_override>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`application/run/disable_stderr<class_ProjectSettings_property_application/run/disable_stderr>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`application/run/disable_stdout<class_ProjectSettings_property_application/run/disable_stdout>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`application/run/frame_delay_msec<class_ProjectSettings_property_application/run/frame_delay_msec>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`application/run/low_processor_mode<class_ProjectSettings_property_application/run/low_processor_mode>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`application/run/low_processor_mode_sleep_usec<class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`application/run/main_scene<class_ProjectSettings_property_application/run/main_scene>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`audio/channel_disable_threshold_db<class_ProjectSettings_property_audio/channel_disable_threshold_db>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`audio/channel_disable_time<class_ProjectSettings_property_audio/channel_disable_time>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`audio/driver<class_ProjectSettings_property_audio/driver>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`audio/enable_audio_input<class_ProjectSettings_property_audio/enable_audio_input>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`audio/mix_rate<class_ProjectSettings_property_audio/mix_rate>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`audio/output_latency<class_ProjectSettings_property_audio/output_latency>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`audio/video_delay_compensation_ms<class_ProjectSettings_property_audio/video_delay_compensation_ms>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`compression/formats/gzip/compression_level<class_ProjectSettings_property_compression/formats/gzip/compression_level>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`compression/formats/zlib/compression_level<class_ProjectSettings_property_compression/formats/zlib/compression_level>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`compression/formats/zstd/compression_level<class_ProjectSettings_property_compression/formats/zstd/compression_level>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`compression/formats/zstd/long_distance_matching<class_ProjectSettings_property_compression/formats/zstd/long_distance_matching>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`compression/formats/zstd/window_log_size<class_ProjectSettings_property_compression/formats/zstd/window_log_size>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/completion/autocomplete_setters_and_getters<class_ProjectSettings_property_debug/gdscript/completion/autocomplete_setters_and_getters>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/constant_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/deprecated_keyword<class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/enable<class_ProjectSettings_property_debug/gdscript/warnings/enable>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_conflicts_constant<class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_constant>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_conflicts_variable<class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_variable>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_may_yield<class_ProjectSettings_property_debug/gdscript/warnings/function_may_yield>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/function_used_as_property<class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/incompatible_ternary<class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/integer_division<class_ProjectSettings_property_debug/gdscript/warnings/integer_division>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/narrowing_conversion<class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/property_used_as_function<class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/return_value_discarded<class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/standalone_expression<class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/treat_warnings_as_errors<class_ProjectSettings_property_debug/gdscript/warnings/treat_warnings_as_errors>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unassigned_variable<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unassigned_variable_op_assign<class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unreachable_code<class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_call_argument<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_cast<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_method_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unsafe_property_access<class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_argument<class_ProjectSettings_property_debug/gdscript/warnings/unused_argument>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_class_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_class_variable>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_signal<class_ProjectSettings_property_debug/gdscript/warnings/unused_signal>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/unused_variable<class_ProjectSettings_property_debug/gdscript/warnings/unused_variable>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/variable_conflicts_function<class_ProjectSettings_property_debug/gdscript/warnings/variable_conflicts_function>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/gdscript/warnings/void_assignment<class_ProjectSettings_property_debug/gdscript/warnings/void_assignment>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`debug/settings/crash_handler/message<class_ProjectSettings_property_debug/settings/crash_handler/message>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`debug/settings/fps/force_fps<class_ProjectSettings_property_debug/settings/fps/force_fps>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`debug/settings/gdscript/max_call_stack<class_ProjectSettings_property_debug/settings/gdscript/max_call_stack>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`debug/settings/profiler/max_functions<class_ProjectSettings_property_debug/settings/profiler/max_functions>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/print_fps<class_ProjectSettings_property_debug/settings/stdout/print_fps>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`debug/settings/stdout/verbose_stdout<class_ProjectSettings_property_debug/settings/stdout/verbose_stdout>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`debug/settings/visual_script/max_call_stack<class_ProjectSettings_property_debug/settings/visual_script/max_call_stack>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`display/mouse_cursor/custom_image<class_ProjectSettings_property_display/mouse_cursor/custom_image>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`display/mouse_cursor/custom_image_hotspot<class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/dpi/allow_hidpi<class_ProjectSettings_property_display/window/dpi/allow_hidpi>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/energy_saving/keep_screen_on<class_ProjectSettings_property_display/window/energy_saving/keep_screen_on>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`display/window/handheld/orientation<class_ProjectSettings_property_display/window/handheld/orientation>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/allowed<class_ProjectSettings_property_display/window/per_pixel_transparency/allowed>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/enabled<class_ProjectSettings_property_display/window/per_pixel_transparency/enabled>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/per_pixel_transparency/splash<class_ProjectSettings_property_display/window/per_pixel_transparency/splash>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/size/always_on_top<class_ProjectSettings_property_display/window/size/always_on_top>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/size/borderless<class_ProjectSettings_property_display/window/size/borderless>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/size/fullscreen<class_ProjectSettings_property_display/window/size/fullscreen>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`display/window/size/height<class_ProjectSettings_property_display/window/size/height>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/size/resizable<class_ProjectSettings_property_display/window/size/resizable>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`display/window/size/test_height<class_ProjectSettings_property_display/window/size/test_height>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`display/window/size/test_width<class_ProjectSettings_property_display/window/size/test_width>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`display/window/size/width<class_ProjectSettings_property_display/window/size/width>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`display/window/vsync/use_vsync<class_ProjectSettings_property_display/window/vsync/use_vsync>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`editor/active<class_ProjectSettings_property_editor/active>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`gui/common/default_scroll_deadzone<class_ProjectSettings_property_gui/common/default_scroll_deadzone>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`gui/common/swap_ok_cancel<class_ProjectSettings_property_gui/common/swap_ok_cancel>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`gui/theme/custom<class_ProjectSettings_property_gui/theme/custom>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`gui/theme/custom_font<class_ProjectSettings_property_gui/theme/custom_font>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`gui/theme/use_hidpi<class_ProjectSettings_property_gui/theme/use_hidpi>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`gui/timers/incremental_search_max_interval_msec<class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`gui/timers/text_edit_idle_detect_sec<class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_accept<class_ProjectSettings_property_input/ui_accept>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_cancel<class_ProjectSettings_property_input/ui_cancel>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_down<class_ProjectSettings_property_input/ui_down>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_end<class_ProjectSettings_property_input/ui_end>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_next<class_ProjectSettings_property_input/ui_focus_next>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_focus_prev<class_ProjectSettings_property_input/ui_focus_prev>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_home<class_ProjectSettings_property_input/ui_home>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_left<class_ProjectSettings_property_input/ui_left>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_down<class_ProjectSettings_property_input/ui_page_down>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_page_up<class_ProjectSettings_property_input/ui_page_up>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_right<class_ProjectSettings_property_input/ui_right>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_select<class_ProjectSettings_property_input/ui_select>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`input/ui_up<class_ProjectSettings_property_input/ui_up>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_mouse_from_touch<class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`input_devices/pointing/emulate_touch_from_mouse<class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_1<class_ProjectSettings_property_layer_names/2d_physics/layer_1>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_10<class_ProjectSettings_property_layer_names/2d_physics/layer_10>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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|
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_11<class_ProjectSettings_property_layer_names/2d_physics/layer_11>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_12<class_ProjectSettings_property_layer_names/2d_physics/layer_12>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_13<class_ProjectSettings_property_layer_names/2d_physics/layer_13>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_14<class_ProjectSettings_property_layer_names/2d_physics/layer_14>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_15<class_ProjectSettings_property_layer_names/2d_physics/layer_15>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_16<class_ProjectSettings_property_layer_names/2d_physics/layer_16>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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|
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_17<class_ProjectSettings_property_layer_names/2d_physics/layer_17>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_18<class_ProjectSettings_property_layer_names/2d_physics/layer_18>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_19<class_ProjectSettings_property_layer_names/2d_physics/layer_19>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_2<class_ProjectSettings_property_layer_names/2d_physics/layer_2>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_20<class_ProjectSettings_property_layer_names/2d_physics/layer_20>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_3<class_ProjectSettings_property_layer_names/2d_physics/layer_3>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_4<class_ProjectSettings_property_layer_names/2d_physics/layer_4>` |
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+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_5<class_ProjectSettings_property_layer_names/2d_physics/layer_5>` |
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|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_6<class_ProjectSettings_property_layer_names/2d_physics/layer_6>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_7<class_ProjectSettings_property_layer_names/2d_physics/layer_7>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_8<class_ProjectSettings_property_layer_names/2d_physics/layer_8>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_physics/layer_9<class_ProjectSettings_property_layer_names/2d_physics/layer_9>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_1<class_ProjectSettings_property_layer_names/2d_render/layer_1>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_10<class_ProjectSettings_property_layer_names/2d_render/layer_10>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_11<class_ProjectSettings_property_layer_names/2d_render/layer_11>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_12<class_ProjectSettings_property_layer_names/2d_render/layer_12>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_13<class_ProjectSettings_property_layer_names/2d_render/layer_13>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_14<class_ProjectSettings_property_layer_names/2d_render/layer_14>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_15<class_ProjectSettings_property_layer_names/2d_render/layer_15>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_16<class_ProjectSettings_property_layer_names/2d_render/layer_16>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_17<class_ProjectSettings_property_layer_names/2d_render/layer_17>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_18<class_ProjectSettings_property_layer_names/2d_render/layer_18>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_19<class_ProjectSettings_property_layer_names/2d_render/layer_19>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_2<class_ProjectSettings_property_layer_names/2d_render/layer_2>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_20<class_ProjectSettings_property_layer_names/2d_render/layer_20>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_3<class_ProjectSettings_property_layer_names/2d_render/layer_3>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_4<class_ProjectSettings_property_layer_names/2d_render/layer_4>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_5<class_ProjectSettings_property_layer_names/2d_render/layer_5>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_6<class_ProjectSettings_property_layer_names/2d_render/layer_6>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_7<class_ProjectSettings_property_layer_names/2d_render/layer_7>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_8<class_ProjectSettings_property_layer_names/2d_render/layer_8>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/2d_render/layer_9<class_ProjectSettings_property_layer_names/2d_render/layer_9>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_1<class_ProjectSettings_property_layer_names/3d_physics/layer_1>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_10<class_ProjectSettings_property_layer_names/3d_physics/layer_10>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_11<class_ProjectSettings_property_layer_names/3d_physics/layer_11>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_12<class_ProjectSettings_property_layer_names/3d_physics/layer_12>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_13<class_ProjectSettings_property_layer_names/3d_physics/layer_13>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_14<class_ProjectSettings_property_layer_names/3d_physics/layer_14>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_15<class_ProjectSettings_property_layer_names/3d_physics/layer_15>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_16<class_ProjectSettings_property_layer_names/3d_physics/layer_16>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_17<class_ProjectSettings_property_layer_names/3d_physics/layer_17>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_18<class_ProjectSettings_property_layer_names/3d_physics/layer_18>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_19<class_ProjectSettings_property_layer_names/3d_physics/layer_19>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_2<class_ProjectSettings_property_layer_names/3d_physics/layer_2>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_20<class_ProjectSettings_property_layer_names/3d_physics/layer_20>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_3<class_ProjectSettings_property_layer_names/3d_physics/layer_3>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_4<class_ProjectSettings_property_layer_names/3d_physics/layer_4>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_5<class_ProjectSettings_property_layer_names/3d_physics/layer_5>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_6<class_ProjectSettings_property_layer_names/3d_physics/layer_6>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_7<class_ProjectSettings_property_layer_names/3d_physics/layer_7>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_8<class_ProjectSettings_property_layer_names/3d_physics/layer_8>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_physics/layer_9<class_ProjectSettings_property_layer_names/3d_physics/layer_9>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_1<class_ProjectSettings_property_layer_names/3d_render/layer_1>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_10<class_ProjectSettings_property_layer_names/3d_render/layer_10>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_11<class_ProjectSettings_property_layer_names/3d_render/layer_11>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_12<class_ProjectSettings_property_layer_names/3d_render/layer_12>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_13<class_ProjectSettings_property_layer_names/3d_render/layer_13>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_14<class_ProjectSettings_property_layer_names/3d_render/layer_14>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_15<class_ProjectSettings_property_layer_names/3d_render/layer_15>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_16<class_ProjectSettings_property_layer_names/3d_render/layer_16>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_17<class_ProjectSettings_property_layer_names/3d_render/layer_17>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_18<class_ProjectSettings_property_layer_names/3d_render/layer_18>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_19<class_ProjectSettings_property_layer_names/3d_render/layer_19>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_2<class_ProjectSettings_property_layer_names/3d_render/layer_2>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_20<class_ProjectSettings_property_layer_names/3d_render/layer_20>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_3<class_ProjectSettings_property_layer_names/3d_render/layer_3>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_4<class_ProjectSettings_property_layer_names/3d_render/layer_4>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_5<class_ProjectSettings_property_layer_names/3d_render/layer_5>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_6<class_ProjectSettings_property_layer_names/3d_render/layer_6>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_7<class_ProjectSettings_property_layer_names/3d_render/layer_7>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_8<class_ProjectSettings_property_layer_names/3d_render/layer_8>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`layer_names/3d_render/layer_9<class_ProjectSettings_property_layer_names/3d_render/layer_9>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`locale/fallback<class_ProjectSettings_property_locale/fallback>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`locale/test<class_ProjectSettings_property_locale/test>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`logging/file_logging/enable_file_logging<class_ProjectSettings_property_logging/file_logging/enable_file_logging>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`logging/file_logging/log_path<class_ProjectSettings_property_logging/file_logging/log_path>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`logging/file_logging/max_log_files<class_ProjectSettings_property_logging/file_logging/max_log_files>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`memory/limits/message_queue/max_size_kb<class_ProjectSettings_property_memory/limits/message_queue/max_size_kb>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`memory/limits/multithreaded_server/rid_pool_prealloc<class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_chars_per_second<class_ProjectSettings_property_network/limits/debugger_stdout/max_chars_per_second>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_errors_per_frame<class_ProjectSettings_property_network/limits/debugger_stdout/max_errors_per_frame>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/debugger_stdout/max_messages_per_frame<class_ProjectSettings_property_network/limits/debugger_stdout/max_messages_per_frame>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/packet_peer_stream/max_buffer_po2<class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_buffer_kb<class_ProjectSettings_property_network/limits/websocket_client/max_in_buffer_kb>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_in_packets<class_ProjectSettings_property_network/limits/websocket_client/max_in_packets>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_buffer_kb<class_ProjectSettings_property_network/limits/websocket_client/max_out_buffer_kb>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/websocket_client/max_out_packets<class_ProjectSettings_property_network/limits/websocket_client/max_out_packets>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_buffer_kb<class_ProjectSettings_property_network/limits/websocket_server/max_in_buffer_kb>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_in_packets<class_ProjectSettings_property_network/limits/websocket_server/max_in_packets>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_buffer_kb<class_ProjectSettings_property_network/limits/websocket_server/max_out_buffer_kb>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/limits/websocket_server/max_out_packets<class_ProjectSettings_property_network/limits/websocket_server/max_out_packets>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/remote_fs/page_read_ahead<class_ProjectSettings_property_network/remote_fs/page_read_ahead>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`network/remote_fs/page_size<class_ProjectSettings_property_network/remote_fs/page_size>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`node/name_casing<class_ProjectSettings_property_node/name_casing>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`node/name_num_separator<class_ProjectSettings_property_node/name_num_separator>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`physics/2d/physics_engine<class_ProjectSettings_property_physics/2d/physics_engine>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`physics/2d/thread_model<class_ProjectSettings_property_physics/2d/thread_model>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`physics/3d/active_soft_world<class_ProjectSettings_property_physics/3d/active_soft_world>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`physics/3d/physics_engine<class_ProjectSettings_property_physics/3d/physics_engine>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`physics/common/physics_fps<class_ProjectSettings_property_physics/common/physics_fps>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`physics/common/physics_jitter_fix<class_ProjectSettings_property_physics/common/physics_jitter_fix>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Color<class_Color>` | :ref:`rendering/environment/default_clear_color<class_ProjectSettings_property_rendering/environment/default_clear_color>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/limits/buffers/blend_shape_max_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/blend_shape_max_buffer_size_kb>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/limits/buffers/canvas_polygon_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/limits/buffers/canvas_polygon_index_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/limits/buffers/immediate_buffer_size_kb<class_ProjectSettings_property_rendering/limits/buffers/immediate_buffer_size_kb>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/limits/rendering/max_renderable_elements<class_ProjectSettings_property_rendering/limits/rendering/max_renderable_elements>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`float<class_float>` | :ref:`rendering/limits/time/time_rollover_secs<class_ProjectSettings_property_rendering/limits/time/time_rollover_secs>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround<class_ProjectSettings_property_rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/2d/use_pixel_snap<class_ProjectSettings_property_rendering/quality/2d/use_pixel_snap>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`rendering/quality/depth_prepass/disable_for_vendors<class_ProjectSettings_property_rendering/quality/depth_prepass/disable_for_vendors>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/depth_prepass/enable<class_ProjectSettings_property_rendering/quality/depth_prepass/enable>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/directional_shadow/size<class_ProjectSettings_property_rendering/quality/directional_shadow/size>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/directional_shadow/size.mobile<class_ProjectSettings_property_rendering/quality/directional_shadow/size.mobile>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`rendering/quality/driver/driver_fallback<class_ProjectSettings_property_rendering/quality/driver/driver_fallback>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`rendering/quality/driver/driver_name<class_ProjectSettings_property_rendering/quality/driver/driver_name>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/filters/anisotropic_filter_level<class_ProjectSettings_property_rendering/quality/filters/anisotropic_filter_level>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/filters/use_nearest_mipmap_filter<class_ProjectSettings_property_rendering/quality/filters/use_nearest_mipmap_filter>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/intended_usage/framebuffer_allocation<class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/intended_usage/framebuffer_allocation.mobile<class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation.mobile>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/high_quality_ggx<class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/high_quality_ggx.mobile<class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx.mobile>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/texture_array_reflections<class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/reflections/texture_array_reflections.mobile<class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections.mobile>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_blinn_over_ggx<class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_blinn_over_ggx.mobile<class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx.mobile>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_lambert_over_burley<class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_lambert_over_burley.mobile<class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley.mobile>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_vertex_shading<class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/shading/force_vertex_shading.mobile<class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading.mobile>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_0_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_0_subdiv>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_1_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_1_subdiv>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_2_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_2_subdiv>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/quadrant_3_subdiv<class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_3_subdiv>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/size<class_ProjectSettings_property_rendering/quality/shadow_atlas/size>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/shadow_atlas/size.mobile<class_ProjectSettings_property_rendering/quality/shadow_atlas/size.mobile>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/shadows/filter_mode<class_ProjectSettings_property_rendering/quality/shadows/filter_mode>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/shadows/filter_mode.mobile<class_ProjectSettings_property_rendering/quality/shadows/filter_mode.mobile>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/subsurface_scattering/follow_surface<class_ProjectSettings_property_rendering/quality/subsurface_scattering/follow_surface>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/subsurface_scattering/quality<class_ProjectSettings_property_rendering/quality/subsurface_scattering/quality>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/quality/subsurface_scattering/scale<class_ProjectSettings_property_rendering/quality/subsurface_scattering/scale>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/subsurface_scattering/weight_samples<class_ProjectSettings_property_rendering/quality/subsurface_scattering/weight_samples>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/quality/voxel_cone_tracing/high_quality<class_ProjectSettings_property_rendering/quality/voxel_cone_tracing/high_quality>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`rendering/threads/thread_model<class_ProjectSettings_property_rendering/threads/thread_model>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_bptc<class_ProjectSettings_property_rendering/vram_compression/import_bptc>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_etc<class_ProjectSettings_property_rendering/vram_compression/import_etc>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_etc2<class_ProjectSettings_property_rendering/vram_compression/import_etc2>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_pvrtc<class_ProjectSettings_property_rendering/vram_compression/import_pvrtc>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`rendering/vram_compression/import_s3tc<class_ProjectSettings_property_rendering/vram_compression/import_s3tc>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Script<class_Script>` | :ref:`script<class_ProjectSettings_property_script>` |
|
|
+-------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
|
Methods
|
|
-------
|
|
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| void | :ref:`add_property_info<class_ProjectSettings_method_add_property_info>` **(** :ref:`Dictionary<class_Dictionary>` hint **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| void | :ref:`clear<class_ProjectSettings_method_clear>` **(** :ref:`String<class_String>` name **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`int<class_int>` | :ref:`get_order<class_ProjectSettings_method_get_order>` **(** :ref:`String<class_String>` name **)** const |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Variant<class_Variant>` | :ref:`get_setting<class_ProjectSettings_method_get_setting>` **(** :ref:`String<class_String>` name **)** const |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`globalize_path<class_ProjectSettings_method_globalize_path>` **(** :ref:`String<class_String>` path **)** const |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`has_setting<class_ProjectSettings_method_has_setting>` **(** :ref:`String<class_String>` name **)** const |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`load_resource_pack<class_ProjectSettings_method_load_resource_pack>` **(** :ref:`String<class_String>` pack **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`String<class_String>` | :ref:`localize_path<class_ProjectSettings_method_localize_path>` **(** :ref:`String<class_String>` path **)** const |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`bool<class_bool>` | :ref:`property_can_revert<class_ProjectSettings_method_property_can_revert>` **(** :ref:`String<class_String>` name **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Variant<class_Variant>` | :ref:`property_get_revert<class_ProjectSettings_method_property_get_revert>` **(** :ref:`String<class_String>` name **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save<class_ProjectSettings_method_save>` **(** **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_custom<class_ProjectSettings_method_save_custom>` **(** :ref:`String<class_String>` file **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| void | :ref:`set_initial_value<class_ProjectSettings_method_set_initial_value>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| void | :ref:`set_order<class_ProjectSettings_method_set_order>` **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
| void | :ref:`set_setting<class_ProjectSettings_method_set_setting>` **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)** |
|
|
+---------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
|
Description
|
|
-----------
|
|
|
|
Contains global variables accessible from everywhere. Use "ProjectSettings.get_setting(variable)", "ProjectSettings.set_setting(variable,value)" or "ProjectSettings.has_setting(variable)" to access them. Variables stored in project.godot are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options.
|
|
|
|
Property Descriptions
|
|
---------------------
|
|
|
|
.. _class_ProjectSettings_property_application/boot_splash/bg_color:
|
|
|
|
- :ref:`Color<class_Color>` **application/boot_splash/bg_color**
|
|
|
|
.. _class_ProjectSettings_property_application/boot_splash/fullsize:
|
|
|
|
- :ref:`bool<class_bool>` **application/boot_splash/fullsize**
|
|
|
|
Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise).
|
|
|
|
.. _class_ProjectSettings_property_application/boot_splash/image:
|
|
|
|
- :ref:`String<class_String>` **application/boot_splash/image**
|
|
|
|
Path to an image used for boot splash.
|
|
|
|
.. _class_ProjectSettings_property_application/config/custom_user_dir_name:
|
|
|
|
- :ref:`String<class_String>` **application/config/custom_user_dir_name**
|
|
|
|
This user directory is used for storing persistent data (``user://`` filesystem). By default (no custom name defined), ``user://`` resolves to a project-specific folder in Godot's own configuration folder (see :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in :ref:`OS.get_user_data_dir<class_OS_method_get_user_data_dir>`).
|
|
|
|
The :ref:`application/config/use_custom_user_dir<class_ProjectSettings_property_application/config/use_custom_user_dir>` setting must be enabled for this to take effect.
|
|
|
|
.. _class_ProjectSettings_property_application/config/icon:
|
|
|
|
- :ref:`String<class_String>` **application/config/icon**
|
|
|
|
Icon used for the project, set when project loads. Exporters will use this icon when possible to.
|
|
|
|
.. _class_ProjectSettings_property_application/config/name:
|
|
|
|
- :ref:`String<class_String>` **application/config/name**
|
|
|
|
Name of the project. It is used from both project manager and by the exporters. Overriding this as name.locale allows setting it in multiple languages.
|
|
|
|
.. _class_ProjectSettings_property_application/config/project_settings_override:
|
|
|
|
- :ref:`String<class_String>` **application/config/project_settings_override**
|
|
|
|
Specifies a file to override project settings. For example: ``user://custom_settings.cfg``.
|
|
|
|
.. _class_ProjectSettings_property_application/config/use_custom_user_dir:
|
|
|
|
- :ref:`bool<class_bool>` **application/config/use_custom_user_dir**
|
|
|
|
Allow the project to save to its own custom user dir (see :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>`). This setting only works for desktop platforms. A name must be set in the :ref:`application/config/custom_user_dir_name<class_ProjectSettings_property_application/config/custom_user_dir_name>` setting for this to take effect.
|
|
|
|
.. _class_ProjectSettings_property_application/run/disable_stderr:
|
|
|
|
- :ref:`bool<class_bool>` **application/run/disable_stderr**
|
|
|
|
Disable printing to stderr on exported build.
|
|
|
|
.. _class_ProjectSettings_property_application/run/disable_stdout:
|
|
|
|
- :ref:`bool<class_bool>` **application/run/disable_stdout**
|
|
|
|
Disable printing to stdout on exported build.
|
|
|
|
.. _class_ProjectSettings_property_application/run/frame_delay_msec:
|
|
|
|
- :ref:`int<class_int>` **application/run/frame_delay_msec**
|
|
|
|
Force a delay between frames in the main loop. This may be useful if you plan to disable vsync.
|
|
|
|
.. _class_ProjectSettings_property_application/run/low_processor_mode:
|
|
|
|
- :ref:`bool<class_bool>` **application/run/low_processor_mode**
|
|
|
|
Turn on low processor mode. This setting only works on desktops. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) on games.
|
|
|
|
.. _class_ProjectSettings_property_application/run/low_processor_mode_sleep_usec:
|
|
|
|
- :ref:`int<class_int>` **application/run/low_processor_mode_sleep_usec**
|
|
|
|
Amount of sleeping between frames when the low_processor_mode is enabled. This effectively reduces CPU usage when this mode is enabled.
|
|
|
|
.. _class_ProjectSettings_property_application/run/main_scene:
|
|
|
|
- :ref:`String<class_String>` **application/run/main_scene**
|
|
|
|
Path to the main scene file that will be loaded when the project runs.
|
|
|
|
.. _class_ProjectSettings_property_audio/channel_disable_threshold_db:
|
|
|
|
- :ref:`float<class_float>` **audio/channel_disable_threshold_db**
|
|
|
|
Audio buses will disable automatically when sound goes below a given DB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
|
|
|
|
.. _class_ProjectSettings_property_audio/channel_disable_time:
|
|
|
|
- :ref:`float<class_float>` **audio/channel_disable_time**
|
|
|
|
Audio buses will disable automatically when sound goes below a given DB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing.
|
|
|
|
.. _class_ProjectSettings_property_audio/driver:
|
|
|
|
- :ref:`String<class_String>` **audio/driver**
|
|
|
|
.. _class_ProjectSettings_property_audio/enable_audio_input:
|
|
|
|
- :ref:`bool<class_bool>` **audio/enable_audio_input**
|
|
|
|
This option should be enabled if project works with microphone.
|
|
|
|
.. _class_ProjectSettings_property_audio/mix_rate:
|
|
|
|
- :ref:`int<class_int>` **audio/mix_rate**
|
|
|
|
Mix rate used for audio. In general, it's better to not touch this and leave it to the host operating system.
|
|
|
|
.. _class_ProjectSettings_property_audio/output_latency:
|
|
|
|
- :ref:`int<class_int>` **audio/output_latency**
|
|
|
|
.. _class_ProjectSettings_property_audio/video_delay_compensation_ms:
|
|
|
|
- :ref:`int<class_int>` **audio/video_delay_compensation_ms**
|
|
|
|
Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing.
|
|
|
|
.. _class_ProjectSettings_property_compression/formats/gzip/compression_level:
|
|
|
|
- :ref:`int<class_int>` **compression/formats/gzip/compression_level**
|
|
|
|
Default compression level for gzip. Affects compressed scenes and resources.
|
|
|
|
.. _class_ProjectSettings_property_compression/formats/zlib/compression_level:
|
|
|
|
- :ref:`int<class_int>` **compression/formats/zlib/compression_level**
|
|
|
|
Default compression level for zlib. Affects compressed scenes and resources.
|
|
|
|
.. _class_ProjectSettings_property_compression/formats/zstd/compression_level:
|
|
|
|
- :ref:`int<class_int>` **compression/formats/zstd/compression_level**
|
|
|
|
Default compression level for zstd. Affects compressed scenes and resources.
|
|
|
|
.. _class_ProjectSettings_property_compression/formats/zstd/long_distance_matching:
|
|
|
|
- :ref:`bool<class_bool>` **compression/formats/zstd/long_distance_matching**
|
|
|
|
Enable long distance matching in zstd.
|
|
|
|
.. _class_ProjectSettings_property_compression/formats/zstd/window_log_size:
|
|
|
|
- :ref:`int<class_int>` **compression/formats/zstd/window_log_size**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/completion/autocomplete_setters_and_getters:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/completion/autocomplete_setters_and_getters**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/constant_used_as_function:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/constant_used_as_function**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/deprecated_keyword:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/deprecated_keyword**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/enable:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/enable**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_constant:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_constant**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/function_conflicts_variable:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/function_conflicts_variable**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/function_may_yield:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/function_may_yield**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/function_used_as_property:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/function_used_as_property**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/incompatible_ternary:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/incompatible_ternary**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/integer_division:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/integer_division**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/narrowing_conversion:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/narrowing_conversion**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/property_used_as_function:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/property_used_as_function**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/return_value_discarded:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/return_value_discarded**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/standalone_expression:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/standalone_expression**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/treat_warnings_as_errors:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/treat_warnings_as_errors**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unassigned_variable_op_assign:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unassigned_variable_op_assign**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unreachable_code:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unreachable_code**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_call_argument:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_call_argument**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_cast:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_cast**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_method_access:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_method_access**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unsafe_property_access:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unsafe_property_access**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unused_argument:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_argument**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unused_class_variable:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_class_variable**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unused_signal:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_signal**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/unused_variable:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/unused_variable**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/variable_conflicts_function:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/variable_conflicts_function**
|
|
|
|
.. _class_ProjectSettings_property_debug/gdscript/warnings/void_assignment:
|
|
|
|
- :ref:`bool<class_bool>` **debug/gdscript/warnings/void_assignment**
|
|
|
|
.. _class_ProjectSettings_property_debug/settings/crash_handler/message:
|
|
|
|
- :ref:`String<class_String>` **debug/settings/crash_handler/message**
|
|
|
|
.. _class_ProjectSettings_property_debug/settings/fps/force_fps:
|
|
|
|
- :ref:`int<class_int>` **debug/settings/fps/force_fps**
|
|
|
|
.. _class_ProjectSettings_property_debug/settings/gdscript/max_call_stack:
|
|
|
|
- :ref:`int<class_int>` **debug/settings/gdscript/max_call_stack**
|
|
|
|
Maximum call stack allowed for debugging GDScript.
|
|
|
|
.. _class_ProjectSettings_property_debug/settings/profiler/max_functions:
|
|
|
|
- :ref:`int<class_int>` **debug/settings/profiler/max_functions**
|
|
|
|
Maximum amount of functions per frame allowed when profiling.
|
|
|
|
.. _class_ProjectSettings_property_debug/settings/stdout/print_fps:
|
|
|
|
- :ref:`bool<class_bool>` **debug/settings/stdout/print_fps**
|
|
|
|
Print frames per second to stdout. Not very useful in general.
|
|
|
|
.. _class_ProjectSettings_property_debug/settings/stdout/verbose_stdout:
|
|
|
|
- :ref:`bool<class_bool>` **debug/settings/stdout/verbose_stdout**
|
|
|
|
Print more information to stdout when running. It shows info such as memory leaks, which scenes and resources are being loaded, etc.
|
|
|
|
.. _class_ProjectSettings_property_debug/settings/visual_script/max_call_stack:
|
|
|
|
- :ref:`int<class_int>` **debug/settings/visual_script/max_call_stack**
|
|
|
|
Maximum call stack in visual scripting, to avoid infinite recursion.
|
|
|
|
.. _class_ProjectSettings_property_display/mouse_cursor/custom_image:
|
|
|
|
- :ref:`String<class_String>` **display/mouse_cursor/custom_image**
|
|
|
|
Custom image for the mouse cursor.
|
|
|
|
.. _class_ProjectSettings_property_display/mouse_cursor/custom_image_hotspot:
|
|
|
|
- :ref:`Vector2<class_Vector2>` **display/mouse_cursor/custom_image_hotspot**
|
|
|
|
Hotspot for the custom mouse cursor image.
|
|
|
|
.. _class_ProjectSettings_property_display/window/dpi/allow_hidpi:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/dpi/allow_hidpi**
|
|
|
|
Allow HiDPI display on Windows and OSX. On Desktop Linux, this can't be enabled or disabled.
|
|
|
|
.. _class_ProjectSettings_property_display/window/energy_saving/keep_screen_on:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/energy_saving/keep_screen_on**
|
|
|
|
Force keep the screen on, so the screensaver does not take over. Works on Desktop and Mobile.
|
|
|
|
.. _class_ProjectSettings_property_display/window/handheld/orientation:
|
|
|
|
- :ref:`String<class_String>` **display/window/handheld/orientation**
|
|
|
|
Default orientation for cell phone or tablet.
|
|
|
|
.. _class_ProjectSettings_property_display/window/per_pixel_transparency/allowed:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/per_pixel_transparency/allowed**
|
|
|
|
Allow per pixel transparency in a Desktop window. This affects performance if not needed, so leave it off.
|
|
|
|
.. _class_ProjectSettings_property_display/window/per_pixel_transparency/enabled:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/per_pixel_transparency/enabled**
|
|
|
|
.. _class_ProjectSettings_property_display/window/per_pixel_transparency/splash:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/per_pixel_transparency/splash**
|
|
|
|
.. _class_ProjectSettings_property_display/window/size/always_on_top:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/size/always_on_top**
|
|
|
|
Force the window to be always on top.
|
|
|
|
.. _class_ProjectSettings_property_display/window/size/borderless:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/size/borderless**
|
|
|
|
Force the window to be borderless.
|
|
|
|
.. _class_ProjectSettings_property_display/window/size/fullscreen:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/size/fullscreen**
|
|
|
|
Set the window to full screen when it starts.
|
|
|
|
.. _class_ProjectSettings_property_display/window/size/height:
|
|
|
|
- :ref:`int<class_int>` **display/window/size/height**
|
|
|
|
Set the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
|
|
|
|
.. _class_ProjectSettings_property_display/window/size/resizable:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/size/resizable**
|
|
|
|
Allow the window to be resizable by default.
|
|
|
|
.. _class_ProjectSettings_property_display/window/size/test_height:
|
|
|
|
- :ref:`int<class_int>` **display/window/size/test_height**
|
|
|
|
Test a different height for the window. The main use for this is to test with stretch modes.
|
|
|
|
.. _class_ProjectSettings_property_display/window/size/test_width:
|
|
|
|
- :ref:`int<class_int>` **display/window/size/test_width**
|
|
|
|
Test a different width for the window. The main use for this is to test with stretch modes.
|
|
|
|
.. _class_ProjectSettings_property_display/window/size/width:
|
|
|
|
- :ref:`int<class_int>` **display/window/size/width**
|
|
|
|
Set the main window width. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled.
|
|
|
|
.. _class_ProjectSettings_property_display/window/vsync/use_vsync:
|
|
|
|
- :ref:`bool<class_bool>` **display/window/vsync/use_vsync**
|
|
|
|
Use VSync. Don't be stupid, don't turn this off.
|
|
|
|
.. _class_ProjectSettings_property_editor/active:
|
|
|
|
- :ref:`bool<class_bool>` **editor/active**
|
|
|
|
Internal editor setting, don't touch.
|
|
|
|
.. _class_ProjectSettings_property_gui/common/default_scroll_deadzone:
|
|
|
|
- :ref:`int<class_int>` **gui/common/default_scroll_deadzone**
|
|
|
|
.. _class_ProjectSettings_property_gui/common/swap_ok_cancel:
|
|
|
|
- :ref:`bool<class_bool>` **gui/common/swap_ok_cancel**
|
|
|
|
Enable swap OK and Cancel buttons on dialogs. This is because Windows/MacOS/Desktop Linux may use them in different order, so the GUI swaps them depending on the host OS. Disable this behavior by turning this setting off.
|
|
|
|
.. _class_ProjectSettings_property_gui/theme/custom:
|
|
|
|
- :ref:`String<class_String>` **gui/theme/custom**
|
|
|
|
Use a custom theme resource, set a path to it here.
|
|
|
|
.. _class_ProjectSettings_property_gui/theme/custom_font:
|
|
|
|
- :ref:`String<class_String>` **gui/theme/custom_font**
|
|
|
|
USe a custom default font resource, set a path to it here.
|
|
|
|
.. _class_ProjectSettings_property_gui/theme/use_hidpi:
|
|
|
|
- :ref:`bool<class_bool>` **gui/theme/use_hidpi**
|
|
|
|
Make sure the theme used works with hidpi.
|
|
|
|
.. _class_ProjectSettings_property_gui/timers/incremental_search_max_interval_msec:
|
|
|
|
- :ref:`int<class_int>` **gui/timers/incremental_search_max_interval_msec**
|
|
|
|
Timer setting for incremental search in Tree, IntemList, etc. controls.
|
|
|
|
.. _class_ProjectSettings_property_gui/timers/text_edit_idle_detect_sec:
|
|
|
|
- :ref:`float<class_float>` **gui/timers/text_edit_idle_detect_sec**
|
|
|
|
Timer for detecting idle in the editor.
|
|
|
|
.. _class_ProjectSettings_property_input/ui_accept:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_accept**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_cancel:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_cancel**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_down:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_down**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_end:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_end**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_focus_next:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_focus_next**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_focus_prev:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_focus_prev**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_home:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_home**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_left:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_left**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_page_down:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_page_down**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_page_up:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_page_up**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_right:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_right**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_select:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_select**
|
|
|
|
.. _class_ProjectSettings_property_input/ui_up:
|
|
|
|
- :ref:`Dictionary<class_Dictionary>` **input/ui_up**
|
|
|
|
.. _class_ProjectSettings_property_input_devices/pointing/emulate_mouse_from_touch:
|
|
|
|
- :ref:`bool<class_bool>` **input_devices/pointing/emulate_mouse_from_touch**
|
|
|
|
.. _class_ProjectSettings_property_input_devices/pointing/emulate_touch_from_mouse:
|
|
|
|
- :ref:`bool<class_bool>` **input_devices/pointing/emulate_touch_from_mouse**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_1:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_1**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_10:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_10**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_11:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_11**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_12:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_12**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_13:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_13**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_14:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_14**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_15:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_15**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_16:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_16**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_17:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_17**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_18:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_18**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_19:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_19**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_2:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_2**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_20:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_20**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_3:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_3**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_4:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_4**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_5:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_5**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_6:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_6**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_7:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_7**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_8:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_8**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_physics/layer_9:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_physics/layer_9**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_1:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_1**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_10:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_10**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_11:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_11**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_12:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_12**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_13:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_13**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_14:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_14**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_15:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_15**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_16:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_16**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_17:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_17**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_18:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_18**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_19:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_19**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_2:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_2**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_20:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_20**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_3:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_3**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_4:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_4**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_5:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_5**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_6:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_6**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_7:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_7**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_8:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_8**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/2d_render/layer_9:
|
|
|
|
- :ref:`String<class_String>` **layer_names/2d_render/layer_9**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_1:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_1**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_10:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_10**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_11:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_11**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_12:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_12**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_13:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_13**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_14:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_14**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_15:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_15**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_16:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_16**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_17:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_17**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_18:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_18**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_19:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_19**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_2:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_2**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_20:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_20**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_3:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_3**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_4:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_4**
|
|
|
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.. _class_ProjectSettings_property_layer_names/3d_physics/layer_5:
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|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_5**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_6:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_6**
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|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_7:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_7**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_8:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_8**
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|
.. _class_ProjectSettings_property_layer_names/3d_physics/layer_9:
|
|
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|
- :ref:`String<class_String>` **layer_names/3d_physics/layer_9**
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_1:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_1**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_10:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_10**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_11:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_11**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_12:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_12**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_13:
|
|
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|
- :ref:`String<class_String>` **layer_names/3d_render/layer_13**
|
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.. _class_ProjectSettings_property_layer_names/3d_render/layer_14:
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|
- :ref:`String<class_String>` **layer_names/3d_render/layer_14**
|
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.. _class_ProjectSettings_property_layer_names/3d_render/layer_15:
|
|
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|
- :ref:`String<class_String>` **layer_names/3d_render/layer_15**
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.. _class_ProjectSettings_property_layer_names/3d_render/layer_16:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_16**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_17:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_17**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_18:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_18**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_19:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_19**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_2:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_2**
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_20:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_20**
|
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_3:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_3**
|
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_4:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_4**
|
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|
|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_5:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_5**
|
|
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|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_6:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_6**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_7:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_7**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_8:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_8**
|
|
|
|
.. _class_ProjectSettings_property_layer_names/3d_render/layer_9:
|
|
|
|
- :ref:`String<class_String>` **layer_names/3d_render/layer_9**
|
|
|
|
.. _class_ProjectSettings_property_locale/fallback:
|
|
|
|
- :ref:`String<class_String>` **locale/fallback**
|
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|
.. _class_ProjectSettings_property_locale/test:
|
|
|
|
- :ref:`String<class_String>` **locale/test**
|
|
|
|
.. _class_ProjectSettings_property_logging/file_logging/enable_file_logging:
|
|
|
|
- :ref:`bool<class_bool>` **logging/file_logging/enable_file_logging**
|
|
|
|
Log all output to a file.
|
|
|
|
.. _class_ProjectSettings_property_logging/file_logging/log_path:
|
|
|
|
- :ref:`String<class_String>` **logging/file_logging/log_path**
|
|
|
|
Path to logs withint he project. Using an ``user://`` based path is recommended.
|
|
|
|
.. _class_ProjectSettings_property_logging/file_logging/max_log_files:
|
|
|
|
- :ref:`int<class_int>` **logging/file_logging/max_log_files**
|
|
|
|
Amount of log files (used for rotation).
|
|
|
|
.. _class_ProjectSettings_property_memory/limits/message_queue/max_size_kb:
|
|
|
|
- :ref:`int<class_int>` **memory/limits/message_queue/max_size_kb**
|
|
|
|
Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here.
|
|
|
|
.. _class_ProjectSettings_property_memory/limits/multithreaded_server/rid_pool_prealloc:
|
|
|
|
- :ref:`int<class_int>` **memory/limits/multithreaded_server/rid_pool_prealloc**
|
|
|
|
This is used by servers when used in multi threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number.
|
|
|
|
.. _class_ProjectSettings_property_network/limits/debugger_stdout/max_chars_per_second:
|
|
|
|
- :ref:`int<class_int>` **network/limits/debugger_stdout/max_chars_per_second**
|
|
|
|
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
|
|
|
|
.. _class_ProjectSettings_property_network/limits/debugger_stdout/max_errors_per_frame:
|
|
|
|
- :ref:`int<class_int>` **network/limits/debugger_stdout/max_errors_per_frame**
|
|
|
|
Maximum amount of errors allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
|
|
|
|
.. _class_ProjectSettings_property_network/limits/debugger_stdout/max_messages_per_frame:
|
|
|
|
- :ref:`int<class_int>` **network/limits/debugger_stdout/max_messages_per_frame**
|
|
|
|
Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.
|
|
|
|
.. _class_ProjectSettings_property_network/limits/packet_peer_stream/max_buffer_po2:
|
|
|
|
- :ref:`int<class_int>` **network/limits/packet_peer_stream/max_buffer_po2**
|
|
|
|
Default size of packet peer stream for deserializing godot data. Over this size, data is dropped.
|
|
|
|
.. _class_ProjectSettings_property_network/limits/websocket_client/max_in_buffer_kb:
|
|
|
|
- :ref:`int<class_int>` **network/limits/websocket_client/max_in_buffer_kb**
|
|
|
|
.. _class_ProjectSettings_property_network/limits/websocket_client/max_in_packets:
|
|
|
|
- :ref:`int<class_int>` **network/limits/websocket_client/max_in_packets**
|
|
|
|
.. _class_ProjectSettings_property_network/limits/websocket_client/max_out_buffer_kb:
|
|
|
|
- :ref:`int<class_int>` **network/limits/websocket_client/max_out_buffer_kb**
|
|
|
|
.. _class_ProjectSettings_property_network/limits/websocket_client/max_out_packets:
|
|
|
|
- :ref:`int<class_int>` **network/limits/websocket_client/max_out_packets**
|
|
|
|
.. _class_ProjectSettings_property_network/limits/websocket_server/max_in_buffer_kb:
|
|
|
|
- :ref:`int<class_int>` **network/limits/websocket_server/max_in_buffer_kb**
|
|
|
|
.. _class_ProjectSettings_property_network/limits/websocket_server/max_in_packets:
|
|
|
|
- :ref:`int<class_int>` **network/limits/websocket_server/max_in_packets**
|
|
|
|
.. _class_ProjectSettings_property_network/limits/websocket_server/max_out_buffer_kb:
|
|
|
|
- :ref:`int<class_int>` **network/limits/websocket_server/max_out_buffer_kb**
|
|
|
|
.. _class_ProjectSettings_property_network/limits/websocket_server/max_out_packets:
|
|
|
|
- :ref:`int<class_int>` **network/limits/websocket_server/max_out_packets**
|
|
|
|
.. _class_ProjectSettings_property_network/remote_fs/page_read_ahead:
|
|
|
|
- :ref:`int<class_int>` **network/remote_fs/page_read_ahead**
|
|
|
|
Amount of read ahead used by remote filesystem. Improves latency.
|
|
|
|
.. _class_ProjectSettings_property_network/remote_fs/page_size:
|
|
|
|
- :ref:`int<class_int>` **network/remote_fs/page_size**
|
|
|
|
Page size used by remote filesystem.
|
|
|
|
.. _class_ProjectSettings_property_node/name_casing:
|
|
|
|
- :ref:`int<class_int>` **node/name_casing**
|
|
|
|
When creating nodes names automatically, set the type of casing in this project. This is mostly an editor setting.
|
|
|
|
.. _class_ProjectSettings_property_node/name_num_separator:
|
|
|
|
- :ref:`int<class_int>` **node/name_num_separator**
|
|
|
|
What to use to separate node name from number. This is mostly an editor setting.
|
|
|
|
.. _class_ProjectSettings_property_physics/2d/physics_engine:
|
|
|
|
- :ref:`String<class_String>` **physics/2d/physics_engine**
|
|
|
|
.. _class_ProjectSettings_property_physics/2d/thread_model:
|
|
|
|
- :ref:`int<class_int>` **physics/2d/thread_model**
|
|
|
|
Set whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API Access to only physics process.
|
|
|
|
.. _class_ProjectSettings_property_physics/3d/active_soft_world:
|
|
|
|
- :ref:`bool<class_bool>` **physics/3d/active_soft_world**
|
|
|
|
.. _class_ProjectSettings_property_physics/3d/physics_engine:
|
|
|
|
- :ref:`String<class_String>` **physics/3d/physics_engine**
|
|
|
|
.. _class_ProjectSettings_property_physics/common/physics_fps:
|
|
|
|
- :ref:`int<class_int>` **physics/common/physics_fps**
|
|
|
|
Frames per second used in the physics. Physics always needs a fixed amount of frames per second.
|
|
|
|
.. _class_ProjectSettings_property_physics/common/physics_jitter_fix:
|
|
|
|
- :ref:`float<class_float>` **physics/common/physics_jitter_fix**
|
|
|
|
Fix to improve physics jitter, specially on monitors where refresh rate is different than physics FPS.
|
|
|
|
.. _class_ProjectSettings_property_rendering/environment/default_clear_color:
|
|
|
|
- :ref:`Color<class_Color>` **rendering/environment/default_clear_color**
|
|
|
|
Default background clear color. Overridable per :ref:`Viewport<class_Viewport>` using its :ref:`Environment<class_Environment>`. See :ref:`Environment.background_mode<class_Environment_property_background_mode>` and :ref:`Environment.background_color<class_Environment_property_background_color>` in particular. To change this default color programmatically, use :ref:`VisualServer.set_default_clear_color<class_VisualServer_method_set_default_clear_color>`.
|
|
|
|
.. _class_ProjectSettings_property_rendering/limits/buffers/blend_shape_max_buffer_size_kb:
|
|
|
|
- :ref:`int<class_int>` **rendering/limits/buffers/blend_shape_max_buffer_size_kb**
|
|
|
|
Max buffer size for blend shapes. Any blend shape bigger than this will not work.
|
|
|
|
.. _class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_buffer_size_kb:
|
|
|
|
- :ref:`int<class_int>` **rendering/limits/buffers/canvas_polygon_buffer_size_kb**
|
|
|
|
Max buffer size for drawing polygons. Any polygon bigger than this will not work.
|
|
|
|
.. _class_ProjectSettings_property_rendering/limits/buffers/canvas_polygon_index_buffer_size_kb:
|
|
|
|
- :ref:`int<class_int>` **rendering/limits/buffers/canvas_polygon_index_buffer_size_kb**
|
|
|
|
Max index buffer size for drawing polygons. Any polygon bigger than this will not work.
|
|
|
|
.. _class_ProjectSettings_property_rendering/limits/buffers/immediate_buffer_size_kb:
|
|
|
|
- :ref:`int<class_int>` **rendering/limits/buffers/immediate_buffer_size_kb**
|
|
|
|
Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work.
|
|
|
|
.. _class_ProjectSettings_property_rendering/limits/rendering/max_renderable_elements:
|
|
|
|
- :ref:`int<class_int>` **rendering/limits/rendering/max_renderable_elements**
|
|
|
|
Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not mesh themselves.
|
|
|
|
.. _class_ProjectSettings_property_rendering/limits/time/time_rollover_secs:
|
|
|
|
- :ref:`float<class_float>` **rendering/limits/time/time_rollover_secs**
|
|
|
|
Shaders have a time variable that constantly increases. At some point it needs to be rolled back to zero to avoid numerical errors on shader animations. This setting specifies when.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround**
|
|
|
|
Some Nvidia GPU drivers have a bug, which produces flickering issues for the ``draw_rect`` method, especially as used in :ref:`TileMap<class_TileMap>`. Refer to https://github.com/godotengine/godot/issues/9913 for details.
|
|
|
|
If ``true``, this option enables a "safe" code path for such Nvidia GPUs, at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms. Default value: ``false``.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/2d/use_pixel_snap:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/2d/use_pixel_snap**
|
|
|
|
Force snapping of polygons to pixels in 2D rendering. May help in some pixel art styles.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/depth_prepass/disable_for_vendors:
|
|
|
|
- :ref:`String<class_String>` **rendering/quality/depth_prepass/disable_for_vendors**
|
|
|
|
Disable depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/depth_prepass/enable:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/depth_prepass/enable**
|
|
|
|
Do a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/directional_shadow/size:
|
|
|
|
- :ref:`int<class_int>` **rendering/quality/directional_shadow/size**
|
|
|
|
Size in pixels of the directional shadow.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/directional_shadow/size.mobile:
|
|
|
|
- :ref:`int<class_int>` **rendering/quality/directional_shadow/size.mobile**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/driver/driver_fallback:
|
|
|
|
- :ref:`String<class_String>` **rendering/quality/driver/driver_fallback**
|
|
|
|
Whether to allow falling back to other graphics drivers if the preferred driver is not available. Best means use the best working driver (this is the default). Never means never fall back to another driver even if it does not work. This means the project will not run if the preferred driver does not function.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/driver/driver_name:
|
|
|
|
- :ref:`String<class_String>` **rendering/quality/driver/driver_name**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/filters/anisotropic_filter_level:
|
|
|
|
- :ref:`int<class_int>` **rendering/quality/filters/anisotropic_filter_level**
|
|
|
|
Maximum Anisotropic filter level used for textures when anisotropy enabled.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/filters/use_nearest_mipmap_filter:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/filters/use_nearest_mipmap_filter**
|
|
|
|
Force to use nearest mipmap filtering when using mipmaps. This may increase performance in mobile as less memory bandwidth is used.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation:
|
|
|
|
- :ref:`int<class_int>` **rendering/quality/intended_usage/framebuffer_allocation**
|
|
|
|
Strategy used for framebuffer allocation. The simpler it is, the less memory it uses (but the least features it supports).
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/intended_usage/framebuffer_allocation.mobile:
|
|
|
|
- :ref:`int<class_int>` **rendering/quality/intended_usage/framebuffer_allocation.mobile**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/reflections/high_quality_ggx**
|
|
|
|
For reflection probes and panorama backgrounds (sky), use a high amount of samples to create ggx blurred versions (used for roughness).
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/reflections/high_quality_ggx.mobile:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/reflections/high_quality_ggx.mobile**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/reflections/texture_array_reflections**
|
|
|
|
For reflection probes and panorama backgrounds (sky), use a texture array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/reflections/texture_array_reflections.mobile:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/reflections/texture_array_reflections.mobile**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/shading/force_blinn_over_ggx.mobile:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/shading/force_blinn_over_ggx.mobile**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/shading/force_lambert_over_burley.mobile:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/shading/force_lambert_over_burley.mobile**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/shading/force_vertex_shading**
|
|
|
|
Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can work to optimize on very low end mobile.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/shading/force_vertex_shading.mobile:
|
|
|
|
- :ref:`bool<class_bool>` **rendering/quality/shading/force_vertex_shading.mobile**
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_0_subdiv:
|
|
|
|
- :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_0_subdiv**
|
|
|
|
Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_1_subdiv:
|
|
|
|
- :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_1_subdiv**
|
|
|
|
Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
|
|
|
|
.. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_2_subdiv:
|
|
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- :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_2_subdiv**
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Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
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.. _class_ProjectSettings_property_rendering/quality/shadow_atlas/quadrant_3_subdiv:
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- :ref:`int<class_int>` **rendering/quality/shadow_atlas/quadrant_3_subdiv**
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Subdivision quadrant size for shadow mapping. See shadow mapping documentation.
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.. _class_ProjectSettings_property_rendering/quality/shadow_atlas/size:
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- :ref:`int<class_int>` **rendering/quality/shadow_atlas/size**
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Size for shadow atlas (used for point and omni lights). See documentation.
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.. _class_ProjectSettings_property_rendering/quality/shadow_atlas/size.mobile:
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- :ref:`int<class_int>` **rendering/quality/shadow_atlas/size.mobile**
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.. _class_ProjectSettings_property_rendering/quality/shadows/filter_mode:
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- :ref:`int<class_int>` **rendering/quality/shadows/filter_mode**
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Shadow filter mode. The more complex the filter, the more memory bandwidth required.
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.. _class_ProjectSettings_property_rendering/quality/shadows/filter_mode.mobile:
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- :ref:`int<class_int>` **rendering/quality/shadows/filter_mode.mobile**
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.. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/follow_surface:
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- :ref:`bool<class_bool>` **rendering/quality/subsurface_scattering/follow_surface**
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Improves quality of subsurface scattering, but cost significantly increases.
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.. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/quality:
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- :ref:`int<class_int>` **rendering/quality/subsurface_scattering/quality**
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Quality setting for subsurface scaterring (samples taken).
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.. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/scale:
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- :ref:`int<class_int>` **rendering/quality/subsurface_scattering/scale**
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.. _class_ProjectSettings_property_rendering/quality/subsurface_scattering/weight_samples:
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- :ref:`bool<class_bool>` **rendering/quality/subsurface_scattering/weight_samples**
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Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen.
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.. _class_ProjectSettings_property_rendering/quality/voxel_cone_tracing/high_quality:
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- :ref:`bool<class_bool>` **rendering/quality/voxel_cone_tracing/high_quality**
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Use high quality voxel cone tracing (looks better, but requires a higher end GPU).
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.. _class_ProjectSettings_property_rendering/threads/thread_model:
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- :ref:`int<class_int>` **rendering/threads/thread_model**
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Thread model for rendering. Rendering on a thread can vastly improve performance, but syncinc to the main thread can cause a bit more jitter.
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.. _class_ProjectSettings_property_rendering/vram_compression/import_bptc:
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- :ref:`bool<class_bool>` **rendering/vram_compression/import_bptc**
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.. _class_ProjectSettings_property_rendering/vram_compression/import_etc:
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- :ref:`bool<class_bool>` **rendering/vram_compression/import_etc**
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If the project uses this compression (usually low end mobile), texture importer will import these.
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.. _class_ProjectSettings_property_rendering/vram_compression/import_etc2:
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- :ref:`bool<class_bool>` **rendering/vram_compression/import_etc2**
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If the project uses this compression (usually high end mobile), texture importer will import these.
|
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.. _class_ProjectSettings_property_rendering/vram_compression/import_pvrtc:
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- :ref:`bool<class_bool>` **rendering/vram_compression/import_pvrtc**
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If the project uses this compression (usually iOS), texture importer will import these.
|
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|
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.. _class_ProjectSettings_property_rendering/vram_compression/import_s3tc:
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- :ref:`bool<class_bool>` **rendering/vram_compression/import_s3tc**
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|
If the project uses this compression (usually Desktop and Consoles), texture importer will import these.
|
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|
.. _class_ProjectSettings_property_script:
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- :ref:`Script<class_Script>` **script**
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|
Method Descriptions
|
|
-------------------
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.. _class_ProjectSettings_method_add_property_info:
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- void **add_property_info** **(** :ref:`Dictionary<class_Dictionary>` hint **)**
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Add a custom property info to a property. The dictionary must contain: name::ref:`String<class_String>`\ (the name of the property) and type::ref:`int<class_int>`\ (see TYPE\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), and optionally hint::ref:`int<class_int>`\ (see PROPERTY_HINT\_\* in :ref:`@GlobalScope<class_@GlobalScope>`), hint_string::ref:`String<class_String>`.
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Example:
|
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|
::
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|
ProjectSettings.set("category/property_name", 0)
|
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|
|
var property_info = {
|
|
"name": "category/property_name",
|
|
"type": TYPE_INT,
|
|
"hint": PROPERTY_HINT_ENUM,
|
|
"hint_string": "one,two,three"
|
|
}
|
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|
ProjectSettings.add_property_info(property_info)
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|
|
.. _class_ProjectSettings_method_clear:
|
|
|
|
- void **clear** **(** :ref:`String<class_String>` name **)**
|
|
|
|
Clear the whole configuration (not recommended, may break things).
|
|
|
|
.. _class_ProjectSettings_method_get_order:
|
|
|
|
- :ref:`int<class_int>` **get_order** **(** :ref:`String<class_String>` name **)** const
|
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|
Return the order of a configuration value (influences when saved to the config file).
|
|
|
|
.. _class_ProjectSettings_method_get_setting:
|
|
|
|
- :ref:`Variant<class_Variant>` **get_setting** **(** :ref:`String<class_String>` name **)** const
|
|
|
|
.. _class_ProjectSettings_method_globalize_path:
|
|
|
|
- :ref:`String<class_String>` **globalize_path** **(** :ref:`String<class_String>` path **)** const
|
|
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|
Convert a localized path (res://) to a full native OS path.
|
|
|
|
.. _class_ProjectSettings_method_has_setting:
|
|
|
|
- :ref:`bool<class_bool>` **has_setting** **(** :ref:`String<class_String>` name **)** const
|
|
|
|
Return true if a configuration value is present.
|
|
|
|
.. _class_ProjectSettings_method_load_resource_pack:
|
|
|
|
- :ref:`bool<class_bool>` **load_resource_pack** **(** :ref:`String<class_String>` pack **)**
|
|
|
|
Loads the contents of the .pck or .zip file specified by ``pack`` into the resource filesystem (res://). Returns true on success.
|
|
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|
Note: If a file from ``pack`` shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from ``pack``.
|
|
|
|
.. _class_ProjectSettings_method_localize_path:
|
|
|
|
- :ref:`String<class_String>` **localize_path** **(** :ref:`String<class_String>` path **)** const
|
|
|
|
Convert a path to a localized path (res:// path).
|
|
|
|
.. _class_ProjectSettings_method_property_can_revert:
|
|
|
|
- :ref:`bool<class_bool>` **property_can_revert** **(** :ref:`String<class_String>` name **)**
|
|
|
|
Returns true if the specified property exists and its initial value differs from the current value.
|
|
|
|
.. _class_ProjectSettings_method_property_get_revert:
|
|
|
|
- :ref:`Variant<class_Variant>` **property_get_revert** **(** :ref:`String<class_String>` name **)**
|
|
|
|
Returns the initial value of the specified property. Returns null if the property does not exist.
|
|
|
|
.. _class_ProjectSettings_method_save:
|
|
|
|
- :ref:`Error<enum_@GlobalScope_Error>` **save** **(** **)**
|
|
|
|
Saves the configuration to the project.godot file.
|
|
|
|
.. _class_ProjectSettings_method_save_custom:
|
|
|
|
- :ref:`Error<enum_@GlobalScope_Error>` **save_custom** **(** :ref:`String<class_String>` file **)**
|
|
|
|
Saves the configuration to a custom file.
|
|
|
|
.. _class_ProjectSettings_method_set_initial_value:
|
|
|
|
- void **set_initial_value** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
|
|
|
|
.. _class_ProjectSettings_method_set_order:
|
|
|
|
- void **set_order** **(** :ref:`String<class_String>` name, :ref:`int<class_int>` position **)**
|
|
|
|
Set the order of a configuration value (influences when saved to the config file).
|
|
|
|
.. _class_ProjectSettings_method_set_setting:
|
|
|
|
- void **set_setting** **(** :ref:`String<class_String>` name, :ref:`Variant<class_Variant>` value **)**
|
|
|