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27 lines
1.0 KiB
ReStructuredText
27 lines
1.0 KiB
ReStructuredText
Lights
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======
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.. warning::
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By default, lamps in Blender have shadows enabled. This can cause
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performance issues in Godot.
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.. warning::
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Lamps are exported using their "Blender Render" settings. When Blender 2.8
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is released, this will be removed and this part of the exporter will change.
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Sun, point and spot lamps are all exported from Blender along with many of their
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properties:
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.. image:: img/light_properties.jpg
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There are some things to note:
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- In Blender, a light casts light all the way to infinity. In Godot, it is
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clamped by the attenuation distance. To most closely match between the
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viewport and Godot, enable the "Sphere" checkbox. (Highlighted green)
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- Light attenuation models differ between Godot and Blender. The exporter
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attempts to make them match, but it isn't always very good.
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- Spotlight angular attenuation models also differ between Godot and Blender.
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The exporter attempts to make them similar, but it doesn't always look the
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same.
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- There is no difference between buffer shadow and ray shadow in the export.
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