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3b4366cdd921f83060df729cfdb519e67fde4477
godot-docs
/
tutorials
/
scripting
/
cpp
History
David Snopek
062e1bd1c0
godot-cpp: Explain that
ptr()
/
ptrw()
should be used to efficiently access
Packed*Array
s
2025-12-07 05:41:25 -06:00
..
build_system
godot-cpp CMake documentation guideline conformance updates (
#11376
)
2025-11-05 14:51:14 +01:00
files
/cpp_example
Update
SConstruct
and
.gdextension
file of the godot-cpp example with newest conventions.
2025-11-05 15:26:00 +01:00
img
Split C++ (godot-cpp) and GDExtension system info into separate categories, children of Scripting.
2025-04-24 21:59:02 +02:00
about_godot_cpp.rst
Move godot-cpp custom bindings information to the 'build system' instructions from the intro doc, because most people won't need it for their first project.
2025-10-05 13:30:33 +02:00
core_types.rst
godot-cpp: Explain that
ptr()
/
ptrw()
should be used to efficiently access
Packed*Array
s
2025-12-07 05:41:25 -06:00
gdextension_cpp_example.rst
Update
SConstruct
and
.gdextension
file of the godot-cpp example with newest conventions.
2025-11-05 15:26:00 +01:00
gdextension_docs_system.rst
GDExtension: Fix typo in "GDExtension documentation system" (
#11310
)
2025-09-20 09:40:28 -04:00
index.rst
Add a section to godot-cpp explaining core types and where to find their documentation.
2025-11-07 11:34:14 +01:00