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ReStructuredText
357 lines
21 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SkeletonProfile.xml.
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.. _class_SkeletonProfile:
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SkeletonProfile
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===============
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`SkeletonProfileHumanoid<class_SkeletonProfileHumanoid>`
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Profile of a virtual skeleton used as a target for retargeting.
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Description
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-----------
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This resource is used in :ref:`EditorScenePostImport<class_EditorScenePostImport>`. Some parameters are referring to bones in :ref:`Skeleton3D<class_Skeleton3D>`, :ref:`Skin<class_Skin>`, :ref:`Animation<class_Animation>`, and some other nodes are rewritten based on the parameters of ``SkeletonProfile``.
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Tutorials
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---------
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- :doc:`Retargeting 3D Skeletons <../tutorials/assets_pipeline/retargeting_3d_skeletons>`
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Properties
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----------
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`bone_size<class_SkeletonProfile_property_bone_size>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`group_size<class_SkeletonProfile_property_group_size>` | ``0`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`StringName<class_StringName>` | :ref:`root_bone<class_SkeletonProfile_property_root_bone>` | ``&""`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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| :ref:`StringName<class_StringName>` | :ref:`scale_base_bone<class_SkeletonProfile_property_scale_base_bone>` | ``&""`` |
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+-------------------------------------+------------------------------------------------------------------------+---------+
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Methods
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-------
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`find_bone<class_SkeletonProfile_method_find_bone>` **(** :ref:`StringName<class_StringName>` bone_name **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_bone_name<class_SkeletonProfile_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_bone_parent<class_SkeletonProfile_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_bone_tail<class_SkeletonProfile_method_get_bone_tail>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_group<class_SkeletonProfile_method_get_group>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`StringName<class_StringName>` | :ref:`get_group_name<class_SkeletonProfile_method_get_group_name>` **(** :ref:`int<class_int>` group_idx **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`get_handle_offset<class_SkeletonProfile_method_get_handle_offset>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`get_reference_pose<class_SkeletonProfile_method_get_reference_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` | :ref:`get_tail_direction<class_SkeletonProfile_method_get_tail_direction>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture2D<class_Texture2D>` | :ref:`get_texture<class_SkeletonProfile_method_get_texture>` **(** :ref:`int<class_int>` group_idx **)** |const| |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_name<class_SkeletonProfile_method_set_bone_name>` **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_name **)** |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_parent<class_SkeletonProfile_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_parent **)** |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_bone_tail<class_SkeletonProfile_method_set_bone_tail>` **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_tail **)** |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_group<class_SkeletonProfile_method_set_group>` **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` group **)** |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_group_name<class_SkeletonProfile_method_set_group_name>` **(** :ref:`int<class_int>` group_idx, :ref:`StringName<class_StringName>` group_name **)** |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_handle_offset<class_SkeletonProfile_method_set_handle_offset>` **(** :ref:`int<class_int>` bone_idx, :ref:`Vector2<class_Vector2>` handle_offset **)** |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_reference_pose<class_SkeletonProfile_method_set_reference_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` bone_name **)** |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_tail_direction<class_SkeletonProfile_method_set_tail_direction>` **(** :ref:`int<class_int>` bone_idx, :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` tail_direction **)** |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_texture<class_SkeletonProfile_method_set_texture>` **(** :ref:`int<class_int>` group_idx, :ref:`Texture2D<class_Texture2D>` texture **)** |
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+----------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_SkeletonProfile_signal_profile_updated:
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- **profile_updated** **(** **)**
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This signal is emitted when change the value in profile. This is used to update key name in the :ref:`BoneMap<class_BoneMap>` and to redraw the :ref:`BoneMap<class_BoneMap>` editor.
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\ **Note:** This signal is not connected directly to editor to simplify the reference, instead it is passed on to editor through the :ref:`BoneMap<class_BoneMap>`.
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Enumerations
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------------
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.. _enum_SkeletonProfile_TailDirection:
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.. _class_SkeletonProfile_constant_TAIL_DIRECTION_AVERAGE_CHILDREN:
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.. _class_SkeletonProfile_constant_TAIL_DIRECTION_SPECIFIC_CHILD:
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.. _class_SkeletonProfile_constant_TAIL_DIRECTION_END:
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enum **TailDirection**:
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- **TAIL_DIRECTION_AVERAGE_CHILDREN** = **0** --- Direction to the average coordinates of bone children.
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- **TAIL_DIRECTION_SPECIFIC_CHILD** = **1** --- Direction to the coordinates of specified bone child.
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- **TAIL_DIRECTION_END** = **2** --- Direction is not calculated.
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Property Descriptions
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---------------------
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.. _class_SkeletonProfile_property_bone_size:
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- :ref:`int<class_int>` **bone_size**
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+-----------+----------------------+
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| *Default* | ``0`` |
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+-----------+----------------------+
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| *Setter* | set_bone_size(value) |
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+-----------+----------------------+
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| *Getter* | get_bone_size() |
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+-----------+----------------------+
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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----
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.. _class_SkeletonProfile_property_group_size:
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- :ref:`int<class_int>` **group_size**
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+-----------+-----------------------+
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| *Default* | ``0`` |
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+-----------+-----------------------+
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| *Setter* | set_group_size(value) |
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+-----------+-----------------------+
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| *Getter* | get_group_size() |
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+-----------+-----------------------+
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.. container:: contribute
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There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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----
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.. _class_SkeletonProfile_property_root_bone:
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- :ref:`StringName<class_StringName>` **root_bone**
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+-----------+----------------------+
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| *Default* | ``&""`` |
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+-----------+----------------------+
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| *Setter* | set_root_bone(value) |
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+-----------+----------------------+
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| *Getter* | get_root_bone() |
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+-----------+----------------------+
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A name of bone that will be used as the root bone in :ref:`AnimationTree<class_AnimationTree>`.
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\ **Note:** In most cases, it is the bone of the parent of the hips that exists at the world origin in the humanoid model.
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----
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.. _class_SkeletonProfile_property_scale_base_bone:
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- :ref:`StringName<class_StringName>` **scale_base_bone**
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+-----------+----------------------------+
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| *Default* | ``&""`` |
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+-----------+----------------------------+
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| *Setter* | set_scale_base_bone(value) |
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+-----------+----------------------------+
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| *Getter* | get_scale_base_bone() |
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+-----------+----------------------------+
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A name of bone which height will be used as the coefficient for normalization.
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\ **Note:** In most cases, it is hips in the humanoid model.
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Method Descriptions
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-------------------
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.. _class_SkeletonProfile_method_find_bone:
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- :ref:`int<class_int>` **find_bone** **(** :ref:`StringName<class_StringName>` bone_name **)** |const|
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Returns the bone index that matches ``bone_name`` as its name.
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----
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.. _class_SkeletonProfile_method_get_bone_name:
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- :ref:`StringName<class_StringName>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the name of the bone at ``bone_idx`` that will be the key name in the :ref:`BoneMap<class_BoneMap>`.
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In the retargeting process, the returned bone name is the bone name of the target skeleton.
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----
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.. _class_SkeletonProfile_method_get_bone_parent:
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- :ref:`StringName<class_StringName>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the name of the bone which is the parent to the bone at ``bone_idx``. The result is empty if the bone has no parent.
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----
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.. _class_SkeletonProfile_method_get_bone_tail:
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- :ref:`StringName<class_StringName>` **get_bone_tail** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the name of the bone which is the tail of the bone at ``bone_idx``.
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----
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.. _class_SkeletonProfile_method_get_group:
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- :ref:`StringName<class_StringName>` **get_group** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the group of the bone at ``bone_idx``.
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----
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.. _class_SkeletonProfile_method_get_group_name:
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- :ref:`StringName<class_StringName>` **get_group_name** **(** :ref:`int<class_int>` group_idx **)** |const|
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Returns the name of the group at ``group_idx`` that will be the drawing group in the :ref:`BoneMap<class_BoneMap>` editor.
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----
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.. _class_SkeletonProfile_method_get_handle_offset:
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- :ref:`Vector2<class_Vector2>` **get_handle_offset** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the offset of the bone at ``bone_idx`` that will be the button position in the :ref:`BoneMap<class_BoneMap>` editor.
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This is the offset with origin at the top left corner of the square.
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----
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.. _class_SkeletonProfile_method_get_reference_pose:
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- :ref:`Transform3D<class_Transform3D>` **get_reference_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the reference pose transform for bone ``bone_idx``.
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----
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.. _class_SkeletonProfile_method_get_tail_direction:
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- :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` **get_tail_direction** **(** :ref:`int<class_int>` bone_idx **)** |const|
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Returns the tail direction of the bone at ``bone_idx``.
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----
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.. _class_SkeletonProfile_method_get_texture:
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- :ref:`Texture2D<class_Texture2D>` **get_texture** **(** :ref:`int<class_int>` group_idx **)** |const|
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Returns the texture of the group at ``group_idx`` that will be the drawing group background image in the :ref:`BoneMap<class_BoneMap>` editor.
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----
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.. _class_SkeletonProfile_method_set_bone_name:
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- void **set_bone_name** **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_name **)**
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Sets the name of the bone at ``bone_idx`` that will be the key name in the :ref:`BoneMap<class_BoneMap>`.
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In the retargeting process, the setting bone name is the bone name of the target skeleton.
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----
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.. _class_SkeletonProfile_method_set_bone_parent:
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- void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_parent **)**
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Sets the bone with name ``bone_parent`` as the parent of the bone at ``bone_idx``. If an empty string is passed, then the bone has no parent.
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----
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.. _class_SkeletonProfile_method_set_bone_tail:
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- void **set_bone_tail** **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` bone_tail **)**
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Sets the bone with name ``bone_tail`` as the tail of the bone at ``bone_idx``.
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----
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.. _class_SkeletonProfile_method_set_group:
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- void **set_group** **(** :ref:`int<class_int>` bone_idx, :ref:`StringName<class_StringName>` group **)**
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Sets the group of the bone at ``bone_idx``.
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----
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.. _class_SkeletonProfile_method_set_group_name:
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- void **set_group_name** **(** :ref:`int<class_int>` group_idx, :ref:`StringName<class_StringName>` group_name **)**
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Sets the name of the group at ``group_idx`` that will be the drawing group in the :ref:`BoneMap<class_BoneMap>` editor.
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----
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.. _class_SkeletonProfile_method_set_handle_offset:
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- void **set_handle_offset** **(** :ref:`int<class_int>` bone_idx, :ref:`Vector2<class_Vector2>` handle_offset **)**
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Sets the offset of the bone at ``bone_idx`` that will be the button position in the :ref:`BoneMap<class_BoneMap>` editor.
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This is the offset with origin at the top left corner of the square.
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----
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.. _class_SkeletonProfile_method_set_reference_pose:
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- void **set_reference_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` bone_name **)**
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Sets the reference pose transform for bone ``bone_idx``.
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----
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.. _class_SkeletonProfile_method_set_tail_direction:
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- void **set_tail_direction** **(** :ref:`int<class_int>` bone_idx, :ref:`TailDirection<enum_SkeletonProfile_TailDirection>` tail_direction **)**
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Sets the tail direction of the bone at ``bone_idx``.
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\ **Note:** This only specifies the method of calculation. The actual coordinates required should be stored in an external skeleton, so the calculation itself needs to be done externally.
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----
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.. _class_SkeletonProfile_method_set_texture:
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- void **set_texture** **(** :ref:`int<class_int>` group_idx, :ref:`Texture2D<class_Texture2D>` texture **)**
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Sets the texture of the group at ``group_idx`` that will be the drawing group background image in the :ref:`BoneMap<class_BoneMap>` editor.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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