mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
36 lines
2.6 KiB
ReStructuredText
36 lines
2.6 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
.. Generated automatically from Godot engine sources.
|
|
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
|
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CubemapArray.xml.
|
|
|
|
.. _class_CubemapArray:
|
|
|
|
CubemapArray
|
|
============
|
|
|
|
**Inherits:** :ref:`ImageTextureLayered<class_ImageTextureLayered>` **<** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
|
|
|
|
A single composite texture resource which consists of multiple :ref:`Cubemap<class_Cubemap>`\ s.
|
|
|
|
Description
|
|
-----------
|
|
|
|
``CubemapArray``\ s are made of an array of :ref:`Cubemap<class_Cubemap>`\ s. Accordingly, like :ref:`Cubemap<class_Cubemap>`\ s they are made of multiple textures the amount of which must be divisible by 6 (one image for each face of the cube). The primary benefit of ``CubemapArray``\ s is that they can be accessed in shader code using a single texture reference. In other words, you can pass multiple :ref:`Cubemap<class_Cubemap>`\ s into a shader using a single ``CubemapArray``.
|
|
|
|
Generally, ``CubemapArray``\ s provide a more efficient way for storing multiple :ref:`Cubemap<class_Cubemap>`\ s compared to storing multiple :ref:`Cubemap<class_Cubemap>`\ s themselves in an array.
|
|
|
|
Internally, Godot uses ``CubemapArray``\ s for many effects including the :ref:`Sky<class_Sky>`, if you set :ref:`ProjectSettings.rendering/reflections/sky_reflections/texture_array_reflections<class_ProjectSettings_property_rendering/reflections/sky_reflections/texture_array_reflections>` to ``true``.
|
|
|
|
To create such a texture file yourself, reimport your image files using the Godot Editor import presets.
|
|
|
|
\ **Note:** ``CubemapArray`` is not supported in the OpenGL 3 rendering backend.
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|
|
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
|
|
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
|
|
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
|