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godot-docs/classes/class_textureprogress.rst
2017-09-02 17:15:33 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_TextureProgress:
TextureProgress
===============
**Inherits:** :ref:`Range<class_range>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Textured progress bar implementation.
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fill_degrees<class_TextureProgress_get_fill_degrees>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_fill_mode<class_TextureProgress_get_fill_mode>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_nine_patch_stretch<class_TextureProgress_get_nine_patch_stretch>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_over_texture<class_TextureProgress_get_over_texture>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_progress_texture<class_TextureProgress_get_progress_texture>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_radial_center_offset<class_TextureProgress_get_radial_center_offset>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_radial_initial_angle<class_TextureProgress_get_radial_initial_angle>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgress_get_stretch_margin>` **(** :ref:`int<class_int>` margin **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_under_texture<class_TextureProgress_get_under_texture>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fill_degrees<class_TextureProgress_set_fill_degrees>` **(** :ref:`float<class_float>` mode **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fill_mode<class_TextureProgress_set_fill_mode>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_nine_patch_stretch<class_TextureProgress_set_nine_patch_stretch>` **(** :ref:`bool<class_bool>` stretch **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_over_texture<class_TextureProgress_set_over_texture>` **(** :ref:`Texture<class_texture>` tex **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_progress_texture<class_TextureProgress_set_progress_texture>` **(** :ref:`Texture<class_texture>` tex **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_radial_center_offset<class_TextureProgress_set_radial_center_offset>` **(** :ref:`Vector2<class_vector2>` mode **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_radial_initial_angle<class_TextureProgress_set_radial_initial_angle>` **(** :ref:`float<class_float>` mode **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stretch_margin<class_TextureProgress_set_stretch_margin>` **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` value **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_under_texture<class_TextureProgress_set_under_texture>` **(** :ref:`Texture<class_texture>` tex **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **fill_mode**
- :ref:`bool<class_bool>` **nine_patch_stretch**
- :ref:`Vector2<class_vector2>` **radial_center_offset**
- :ref:`float<class_float>` **radial_fill_degrees**
- :ref:`float<class_float>` **radial_initial_angle**
- :ref:`int<class_int>` **stretch_margin_bottom**
- :ref:`int<class_int>` **stretch_margin_left**
- :ref:`int<class_int>` **stretch_margin_right**
- :ref:`int<class_int>` **stretch_margin_top**
- :ref:`Texture<class_texture>` **texture_over**
- :ref:`Texture<class_texture>` **texture_progress**
- :ref:`Texture<class_texture>` **texture_under**
Numeric Constants
-----------------
- **FILL_LEFT_TO_RIGHT** = **0**
- **FILL_RIGHT_TO_LEFT** = **1**
- **FILL_TOP_TO_BOTTOM** = **2**
- **FILL_BOTTOM_TO_TOP** = **3**
- **FILL_CLOCKWISE** = **4**
- **FILL_COUNTER_CLOCKWISE** = **5**
Description
-----------
:ref:`ProgressBar<class_progressbar>` implementation that is easier to theme (by just passing a few textures).
Member Function Description
---------------------------
.. _class_TextureProgress_get_fill_degrees:
- :ref:`float<class_float>` **get_fill_degrees** **(** **)**
.. _class_TextureProgress_get_fill_mode:
- :ref:`int<class_int>` **get_fill_mode** **(** **)**
.. _class_TextureProgress_get_nine_patch_stretch:
- :ref:`bool<class_bool>` **get_nine_patch_stretch** **(** **)** const
Returns true if textures are stretched as nine-patches or false otherwise.
.. _class_TextureProgress_get_over_texture:
- :ref:`Texture<class_texture>` **get_over_texture** **(** **)** const
.. _class_TextureProgress_get_progress_texture:
- :ref:`Texture<class_texture>` **get_progress_texture** **(** **)** const
.. _class_TextureProgress_get_radial_center_offset:
- :ref:`Vector2<class_vector2>` **get_radial_center_offset** **(** **)**
.. _class_TextureProgress_get_radial_initial_angle:
- :ref:`float<class_float>` **get_radial_initial_angle** **(** **)**
.. _class_TextureProgress_get_stretch_margin:
- :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`int<class_int>` margin **)** const
Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
.. _class_TextureProgress_get_under_texture:
- :ref:`Texture<class_texture>` **get_under_texture** **(** **)** const
.. _class_TextureProgress_set_fill_degrees:
- void **set_fill_degrees** **(** :ref:`float<class_float>` mode **)**
.. _class_TextureProgress_set_fill_mode:
- void **set_fill_mode** **(** :ref:`int<class_int>` mode **)**
.. _class_TextureProgress_set_nine_patch_stretch:
- void **set_nine_patch_stretch** **(** :ref:`bool<class_bool>` stretch **)**
Set if textures should be stretched as nine-patches.
.. _class_TextureProgress_set_over_texture:
- void **set_over_texture** **(** :ref:`Texture<class_texture>` tex **)**
.. _class_TextureProgress_set_progress_texture:
- void **set_progress_texture** **(** :ref:`Texture<class_texture>` tex **)**
.. _class_TextureProgress_set_radial_center_offset:
- void **set_radial_center_offset** **(** :ref:`Vector2<class_vector2>` mode **)**
.. _class_TextureProgress_set_radial_initial_angle:
- void **set_radial_initial_angle** **(** :ref:`float<class_float>` mode **)**
.. _class_TextureProgress_set_stretch_margin:
- void **set_stretch_margin** **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` value **)**
Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
.. _class_TextureProgress_set_under_texture:
- void **set_under_texture** **(** :ref:`Texture<class_texture>` tex **)**