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godot-docs/classes/class_particlesmaterial.rst
2017-09-02 17:15:33 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_ParticlesMaterial:
ParticlesMaterial
=================
**Inherits:** :ref:`Material<class_material>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_color<class_ParticlesMaterial_get_color>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_color_ramp<class_ParticlesMaterial_get_color_ramp>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_emission_box_extents<class_ParticlesMaterial_get_emission_box_extents>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_emission_color_texture<class_ParticlesMaterial_get_emission_color_texture>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_emission_normal_texture<class_ParticlesMaterial_get_emission_normal_texture>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_emission_point_count<class_ParticlesMaterial_get_emission_point_count>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_emission_point_texture<class_ParticlesMaterial_get_emission_point_texture>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_emission_shape<class_ParticlesMaterial_get_emission_shape>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_emission_sphere_radius<class_ParticlesMaterial_get_emission_sphere_radius>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_flag<class_ParticlesMaterial_get_flag>` **(** :ref:`int<class_int>` flag **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_flatness<class_ParticlesMaterial_get_flatness>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_gravity<class_ParticlesMaterial_get_gravity>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_param<class_ParticlesMaterial_get_param>` **(** :ref:`int<class_int>` param **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_param_randomness<class_ParticlesMaterial_get_param_randomness>` **(** :ref:`int<class_int>` param **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_param_texture<class_ParticlesMaterial_get_param_texture>` **(** :ref:`int<class_int>` param **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_spread<class_ParticlesMaterial_get_spread>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GradientTexture<class_gradienttexture>` | :ref:`get_trail_color_modifier<class_ParticlesMaterial_get_trail_color_modifier>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_trail_divisor<class_ParticlesMaterial_get_trail_divisor>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`CurveTexture<class_curvetexture>` | :ref:`get_trail_size_modifier<class_ParticlesMaterial_get_trail_size_modifier>` **(** **)** const |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color<class_ParticlesMaterial_set_color>` **(** :ref:`Color<class_color>` color **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_color_ramp<class_ParticlesMaterial_set_color_ramp>` **(** :ref:`Texture<class_texture>` ramp **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_box_extents<class_ParticlesMaterial_set_emission_box_extents>` **(** :ref:`Vector3<class_vector3>` extents **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_color_texture<class_ParticlesMaterial_set_emission_color_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_normal_texture<class_ParticlesMaterial_set_emission_normal_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_point_count<class_ParticlesMaterial_set_emission_point_count>` **(** :ref:`int<class_int>` point_count **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_point_texture<class_ParticlesMaterial_set_emission_point_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_shape<class_ParticlesMaterial_set_emission_shape>` **(** :ref:`int<class_int>` shape **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_emission_sphere_radius<class_ParticlesMaterial_set_emission_sphere_radius>` **(** :ref:`float<class_float>` radius **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flag<class_ParticlesMaterial_set_flag>` **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enable **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_flatness<class_ParticlesMaterial_set_flatness>` **(** :ref:`float<class_float>` amount **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_gravity<class_ParticlesMaterial_set_gravity>` **(** :ref:`Vector3<class_vector3>` accel_vec **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_param<class_ParticlesMaterial_set_param>` **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_param_randomness<class_ParticlesMaterial_set_param_randomness>` **(** :ref:`int<class_int>` param, :ref:`float<class_float>` randomness **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_param_texture<class_ParticlesMaterial_set_param_texture>` **(** :ref:`int<class_int>` param, :ref:`Texture<class_texture>` texture **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_spread<class_ParticlesMaterial_set_spread>` **(** :ref:`float<class_float>` degrees **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_trail_color_modifier<class_ParticlesMaterial_set_trail_color_modifier>` **(** :ref:`GradientTexture<class_gradienttexture>` texture **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_trail_divisor<class_ParticlesMaterial_set_trail_divisor>` **(** :ref:`int<class_int>` divisor **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_trail_size_modifier<class_ParticlesMaterial_set_trail_size_modifier>` **(** :ref:`CurveTexture<class_curvetexture>` texture **)** |
+------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **angle**
- :ref:`Texture<class_texture>` **angle_curve**
- :ref:`float<class_float>` **angle_random**
- :ref:`float<class_float>` **angular_velocity**
- :ref:`Texture<class_texture>` **angular_velocity_curve**
- :ref:`float<class_float>` **angular_velocity_random**
- :ref:`bool<class_bool>` **anim_loop**
- :ref:`float<class_float>` **anim_offset**
- :ref:`Texture<class_texture>` **anim_offset_curve**
- :ref:`float<class_float>` **anim_offset_random**
- :ref:`float<class_float>` **anim_speed**
- :ref:`Texture<class_texture>` **anim_speed_curve**
- :ref:`float<class_float>` **anim_speed_random**
- :ref:`Color<class_color>` **color**
- :ref:`Texture<class_texture>` **color_ramp**
- :ref:`float<class_float>` **damping**
- :ref:`Texture<class_texture>` **damping_curve**
- :ref:`float<class_float>` **damping_random**
- :ref:`Vector3<class_vector3>` **emission_box_extents**
- :ref:`Texture<class_texture>` **emission_color_texture**
- :ref:`Texture<class_texture>` **emission_normal_texture**
- :ref:`int<class_int>` **emission_point_count**
- :ref:`Texture<class_texture>` **emission_point_texture**
- :ref:`int<class_int>` **emission_shape**
- :ref:`float<class_float>` **emission_sphere_radius**
- :ref:`bool<class_bool>` **flag_align_y**
- :ref:`bool<class_bool>` **flag_disable_z**
- :ref:`bool<class_bool>` **flag_rotate_y**
- :ref:`float<class_float>` **flatness**
- :ref:`Vector3<class_vector3>` **gravity**
- :ref:`float<class_float>` **hue_variation**
- :ref:`Texture<class_texture>` **hue_variation_curve**
- :ref:`float<class_float>` **hue_variation_random**
- :ref:`float<class_float>` **initial_velocity**
- :ref:`float<class_float>` **initial_velocity_random**
- :ref:`float<class_float>` **linear_accel**
- :ref:`Texture<class_texture>` **linear_accel_curve**
- :ref:`float<class_float>` **linear_accel_random**
- :ref:`float<class_float>` **orbit_velocity**
- :ref:`Texture<class_texture>` **orbit_velocity_curve**
- :ref:`float<class_float>` **orbit_velocity_random**
- :ref:`float<class_float>` **radial_accel**
- :ref:`Texture<class_texture>` **radial_accel_curve**
- :ref:`float<class_float>` **radial_accel_random**
- :ref:`float<class_float>` **scale**
- :ref:`Texture<class_texture>` **scale_curve**
- :ref:`float<class_float>` **scale_random**
- :ref:`float<class_float>` **spread**
- :ref:`float<class_float>` **tangential_accel**
- :ref:`Texture<class_texture>` **tangential_accel_curve**
- :ref:`float<class_float>` **tangential_accel_random**
- :ref:`GradientTexture<class_gradienttexture>` **trail_color_modifier**
- :ref:`int<class_int>` **trail_divisor**
- :ref:`CurveTexture<class_curvetexture>` **trail_size_modifier**
Numeric Constants
-----------------
- **PARAM_INITIAL_LINEAR_VELOCITY** = **0**
- **PARAM_ANGULAR_VELOCITY** = **1**
- **PARAM_ORBIT_VELOCITY** = **2**
- **PARAM_LINEAR_ACCEL** = **3**
- **PARAM_RADIAL_ACCEL** = **4**
- **PARAM_TANGENTIAL_ACCEL** = **5**
- **PARAM_DAMPING** = **6**
- **PARAM_ANGLE** = **7**
- **PARAM_SCALE** = **8**
- **PARAM_HUE_VARIATION** = **9**
- **PARAM_ANIM_SPEED** = **10**
- **PARAM_ANIM_OFFSET** = **11**
- **PARAM_MAX** = **12**
- **FLAG_ALIGN_Y_TO_VELOCITY** = **0**
- **FLAG_ROTATE_Y** = **1**
- **FLAG_MAX** = **4**
- **EMISSION_SHAPE_POINT** = **0**
- **EMISSION_SHAPE_SPHERE** = **1**
- **EMISSION_SHAPE_BOX** = **2**
- **EMISSION_SHAPE_POINTS** = **3**
- **EMISSION_SHAPE_DIRECTED_POINTS** = **4**
Member Function Description
---------------------------
.. _class_ParticlesMaterial_get_color:
- :ref:`Color<class_color>` **get_color** **(** **)** const
.. _class_ParticlesMaterial_get_color_ramp:
- :ref:`Texture<class_texture>` **get_color_ramp** **(** **)** const
.. _class_ParticlesMaterial_get_emission_box_extents:
- :ref:`Vector3<class_vector3>` **get_emission_box_extents** **(** **)** const
.. _class_ParticlesMaterial_get_emission_color_texture:
- :ref:`Texture<class_texture>` **get_emission_color_texture** **(** **)** const
.. _class_ParticlesMaterial_get_emission_normal_texture:
- :ref:`Texture<class_texture>` **get_emission_normal_texture** **(** **)** const
.. _class_ParticlesMaterial_get_emission_point_count:
- :ref:`int<class_int>` **get_emission_point_count** **(** **)** const
.. _class_ParticlesMaterial_get_emission_point_texture:
- :ref:`Texture<class_texture>` **get_emission_point_texture** **(** **)** const
.. _class_ParticlesMaterial_get_emission_shape:
- :ref:`int<class_int>` **get_emission_shape** **(** **)** const
.. _class_ParticlesMaterial_get_emission_sphere_radius:
- :ref:`float<class_float>` **get_emission_sphere_radius** **(** **)** const
.. _class_ParticlesMaterial_get_flag:
- :ref:`bool<class_bool>` **get_flag** **(** :ref:`int<class_int>` flag **)** const
.. _class_ParticlesMaterial_get_flatness:
- :ref:`float<class_float>` **get_flatness** **(** **)** const
.. _class_ParticlesMaterial_get_gravity:
- :ref:`Vector3<class_vector3>` **get_gravity** **(** **)** const
.. _class_ParticlesMaterial_get_param:
- :ref:`float<class_float>` **get_param** **(** :ref:`int<class_int>` param **)** const
.. _class_ParticlesMaterial_get_param_randomness:
- :ref:`float<class_float>` **get_param_randomness** **(** :ref:`int<class_int>` param **)** const
.. _class_ParticlesMaterial_get_param_texture:
- :ref:`Texture<class_texture>` **get_param_texture** **(** :ref:`int<class_int>` param **)** const
.. _class_ParticlesMaterial_get_spread:
- :ref:`float<class_float>` **get_spread** **(** **)** const
.. _class_ParticlesMaterial_get_trail_color_modifier:
- :ref:`GradientTexture<class_gradienttexture>` **get_trail_color_modifier** **(** **)** const
.. _class_ParticlesMaterial_get_trail_divisor:
- :ref:`int<class_int>` **get_trail_divisor** **(** **)** const
.. _class_ParticlesMaterial_get_trail_size_modifier:
- :ref:`CurveTexture<class_curvetexture>` **get_trail_size_modifier** **(** **)** const
.. _class_ParticlesMaterial_set_color:
- void **set_color** **(** :ref:`Color<class_color>` color **)**
.. _class_ParticlesMaterial_set_color_ramp:
- void **set_color_ramp** **(** :ref:`Texture<class_texture>` ramp **)**
.. _class_ParticlesMaterial_set_emission_box_extents:
- void **set_emission_box_extents** **(** :ref:`Vector3<class_vector3>` extents **)**
.. _class_ParticlesMaterial_set_emission_color_texture:
- void **set_emission_color_texture** **(** :ref:`Texture<class_texture>` texture **)**
.. _class_ParticlesMaterial_set_emission_normal_texture:
- void **set_emission_normal_texture** **(** :ref:`Texture<class_texture>` texture **)**
.. _class_ParticlesMaterial_set_emission_point_count:
- void **set_emission_point_count** **(** :ref:`int<class_int>` point_count **)**
.. _class_ParticlesMaterial_set_emission_point_texture:
- void **set_emission_point_texture** **(** :ref:`Texture<class_texture>` texture **)**
.. _class_ParticlesMaterial_set_emission_shape:
- void **set_emission_shape** **(** :ref:`int<class_int>` shape **)**
.. _class_ParticlesMaterial_set_emission_sphere_radius:
- void **set_emission_sphere_radius** **(** :ref:`float<class_float>` radius **)**
.. _class_ParticlesMaterial_set_flag:
- void **set_flag** **(** :ref:`int<class_int>` flag, :ref:`bool<class_bool>` enable **)**
.. _class_ParticlesMaterial_set_flatness:
- void **set_flatness** **(** :ref:`float<class_float>` amount **)**
.. _class_ParticlesMaterial_set_gravity:
- void **set_gravity** **(** :ref:`Vector3<class_vector3>` accel_vec **)**
.. _class_ParticlesMaterial_set_param:
- void **set_param** **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)**
.. _class_ParticlesMaterial_set_param_randomness:
- void **set_param_randomness** **(** :ref:`int<class_int>` param, :ref:`float<class_float>` randomness **)**
.. _class_ParticlesMaterial_set_param_texture:
- void **set_param_texture** **(** :ref:`int<class_int>` param, :ref:`Texture<class_texture>` texture **)**
.. _class_ParticlesMaterial_set_spread:
- void **set_spread** **(** :ref:`float<class_float>` degrees **)**
.. _class_ParticlesMaterial_set_trail_color_modifier:
- void **set_trail_color_modifier** **(** :ref:`GradientTexture<class_gradienttexture>` texture **)**
.. _class_ParticlesMaterial_set_trail_divisor:
- void **set_trail_divisor** **(** :ref:`int<class_int>` divisor **)**
.. _class_ParticlesMaterial_set_trail_size_modifier:
- void **set_trail_size_modifier** **(** :ref:`CurveTexture<class_curvetexture>` texture **)**