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164 lines
8.7 KiB
ReStructuredText
164 lines
8.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_Light:
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Light
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=====
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**Inherits:** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`SpotLight<class_spotlight>`, :ref:`OmniLight<class_omnilight>`, :ref:`DirectionalLight<class_directionallight>`
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**Category:** Core
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Brief Description
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-----------------
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Provides a base class for different kinds of light nodes.
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Member Functions
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----------------
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Color<class_color>` | :ref:`get_color<class_Light_get_color>` **(** **)** const |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_cull_mask<class_Light_get_cull_mask>` **(** **)** const |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_param<class_Light_get_param>` **(** :ref:`int<class_int>` param **)** const |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Color<class_color>` | :ref:`get_shadow_color<class_Light_get_shadow_color>` **(** **)** const |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_shadow_reverse_cull_face<class_Light_get_shadow_reverse_cull_face>` **(** **)** const |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_shadow<class_Light_has_shadow>` **(** **)** const |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_editor_only<class_Light_is_editor_only>` **(** **)** const |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_negative<class_Light_is_negative>` **(** **)** const |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_color<class_Light_set_color>` **(** :ref:`Color<class_color>` color **)** |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cull_mask<class_Light_set_cull_mask>` **(** :ref:`int<class_int>` cull_mask **)** |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_editor_only<class_Light_set_editor_only>` **(** :ref:`bool<class_bool>` editor_only **)** |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_negative<class_Light_set_negative>` **(** :ref:`bool<class_bool>` enabled **)** |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_param<class_Light_set_param>` **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)** |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_shadow<class_Light_set_shadow>` **(** :ref:`bool<class_bool>` enabled **)** |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_shadow_color<class_Light_set_shadow_color>` **(** :ref:`Color<class_color>` shadow_color **)** |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_shadow_reverse_cull_face<class_Light_set_shadow_reverse_cull_face>` **(** :ref:`bool<class_bool>` enable **)** |
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+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`bool<class_bool>` **editor_only**
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- :ref:`Color<class_color>` **light_color**
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- :ref:`int<class_int>` **light_cull_mask**
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- :ref:`float<class_float>` **light_energy**
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- :ref:`bool<class_bool>` **light_negative**
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- :ref:`float<class_float>` **light_specular**
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- :ref:`float<class_float>` **shadow_bias**
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- :ref:`Color<class_color>` **shadow_color**
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- :ref:`float<class_float>` **shadow_contact**
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- :ref:`bool<class_bool>` **shadow_enabled**
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- :ref:`float<class_float>` **shadow_max_distance**
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- :ref:`bool<class_bool>` **shadow_reverse_cull_face**
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Numeric Constants
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-----------------
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- **PARAM_ENERGY** = **0**
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- **PARAM_SPECULAR** = **1**
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- **PARAM_RANGE** = **2**
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- **PARAM_ATTENUATION** = **3**
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- **PARAM_SPOT_ANGLE** = **4**
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- **PARAM_SPOT_ATTENUATION** = **5**
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- **PARAM_CONTACT_SHADOW_SIZE** = **6**
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- **PARAM_SHADOW_MAX_DISTANCE** = **7**
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- **PARAM_SHADOW_SPLIT_1_OFFSET** = **8**
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- **PARAM_SHADOW_SPLIT_2_OFFSET** = **9**
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- **PARAM_SHADOW_SPLIT_3_OFFSET** = **10**
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- **PARAM_SHADOW_NORMAL_BIAS** = **11**
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- **PARAM_SHADOW_BIAS** = **12**
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- **PARAM_MAX** = **14**
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Description
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-----------
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Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
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Member Function Description
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---------------------------
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.. _class_Light_get_color:
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- :ref:`Color<class_color>` **get_color** **(** **)** const
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.. _class_Light_get_cull_mask:
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- :ref:`int<class_int>` **get_cull_mask** **(** **)** const
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.. _class_Light_get_param:
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- :ref:`float<class_float>` **get_param** **(** :ref:`int<class_int>` param **)** const
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.. _class_Light_get_shadow_color:
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- :ref:`Color<class_color>` **get_shadow_color** **(** **)** const
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.. _class_Light_get_shadow_reverse_cull_face:
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- :ref:`bool<class_bool>` **get_shadow_reverse_cull_face** **(** **)** const
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.. _class_Light_has_shadow:
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- :ref:`bool<class_bool>` **has_shadow** **(** **)** const
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.. _class_Light_is_editor_only:
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- :ref:`bool<class_bool>` **is_editor_only** **(** **)** const
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.. _class_Light_is_negative:
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- :ref:`bool<class_bool>` **is_negative** **(** **)** const
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.. _class_Light_set_color:
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- void **set_color** **(** :ref:`Color<class_color>` color **)**
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.. _class_Light_set_cull_mask:
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- void **set_cull_mask** **(** :ref:`int<class_int>` cull_mask **)**
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.. _class_Light_set_editor_only:
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- void **set_editor_only** **(** :ref:`bool<class_bool>` editor_only **)**
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.. _class_Light_set_negative:
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- void **set_negative** **(** :ref:`bool<class_bool>` enabled **)**
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.. _class_Light_set_param:
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- void **set_param** **(** :ref:`int<class_int>` param, :ref:`float<class_float>` value **)**
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.. _class_Light_set_shadow:
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- void **set_shadow** **(** :ref:`bool<class_bool>` enabled **)**
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.. _class_Light_set_shadow_color:
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- void **set_shadow_color** **(** :ref:`Color<class_color>` shadow_color **)**
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.. _class_Light_set_shadow_reverse_cull_face:
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- void **set_shadow_reverse_cull_face** **(** :ref:`bool<class_bool>` enable **)**
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