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godot-docs/classes/class_environment.rst
2017-09-02 17:15:33 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Environment:
Environment
===========
**Inherits:** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_adjustment_brightness<class_Environment_get_adjustment_brightness>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_adjustment_color_correction<class_Environment_get_adjustment_color_correction>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_adjustment_contrast<class_Environment_get_adjustment_contrast>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_adjustment_saturation<class_Environment_get_adjustment_saturation>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_ambient_light_color<class_Environment_get_ambient_light_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ambient_light_energy<class_Environment_get_ambient_light_energy>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ambient_light_sky_contribution<class_Environment_get_ambient_light_sky_contribution>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_background<class_Environment_get_background>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_bg_color<class_Environment_get_bg_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_bg_energy<class_Environment_get_bg_energy>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_canvas_max_layer<class_Environment_get_canvas_max_layer>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_far_amount<class_Environment_get_dof_blur_far_amount>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_far_distance<class_Environment_get_dof_blur_far_distance>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_dof_blur_far_quality<class_Environment_get_dof_blur_far_quality>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_far_transition<class_Environment_get_dof_blur_far_transition>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_near_amount<class_Environment_get_dof_blur_near_amount>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_near_distance<class_Environment_get_dof_blur_near_distance>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_dof_blur_near_quality<class_Environment_get_dof_blur_near_quality>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dof_blur_near_transition<class_Environment_get_dof_blur_near_transition>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_fog_color<class_Environment_get_fog_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_depth_begin<class_Environment_get_fog_depth_begin>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_depth_curve<class_Environment_get_fog_depth_curve>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_height_curve<class_Environment_get_fog_height_curve>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_height_max<class_Environment_get_fog_height_max>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_height_min<class_Environment_get_fog_height_min>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_sun_amount<class_Environment_get_fog_sun_amount>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_fog_sun_color<class_Environment_get_fog_sun_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_fog_transmit_curve<class_Environment_get_fog_transmit_curve>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_glow_blend_mode<class_Environment_get_glow_blend_mode>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_bloom<class_Environment_get_glow_bloom>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_hdr_bleed_scale<class_Environment_get_glow_hdr_bleed_scale>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_hdr_bleed_threshold<class_Environment_get_glow_hdr_bleed_threshold>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_intensity<class_Environment_get_glow_intensity>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_glow_strength<class_Environment_get_glow_strength>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Sky<class_sky>` | :ref:`get_sky<class_Environment_get_sky>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_sky_scale<class_Environment_get_sky_scale>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_bias<class_Environment_get_ssao_bias>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Color<class_color>` | :ref:`get_ssao_color<class_Environment_get_ssao_color>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_direct_light_affect<class_Environment_get_ssao_direct_light_affect>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_intensity<class_Environment_get_ssao_intensity>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_intensity2<class_Environment_get_ssao_intensity2>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_radius<class_Environment_get_ssao_radius>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssao_radius2<class_Environment_get_ssao_radius2>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssr_depth_tolerance<class_Environment_get_ssr_depth_tolerance>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssr_fade_in<class_Environment_get_ssr_fade_in>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_ssr_fade_out<class_Environment_get_ssr_fade_out>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_ssr_max_steps<class_Environment_get_ssr_max_steps>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_tonemap_auto_exposure<class_Environment_get_tonemap_auto_exposure>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_auto_exposure_grey<class_Environment_get_tonemap_auto_exposure_grey>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_auto_exposure_max<class_Environment_get_tonemap_auto_exposure_max>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_auto_exposure_min<class_Environment_get_tonemap_auto_exposure_min>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_auto_exposure_speed<class_Environment_get_tonemap_auto_exposure_speed>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_exposure<class_Environment_get_tonemap_exposure>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_tonemap_white<class_Environment_get_tonemap_white>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_tonemapper<class_Environment_get_tonemapper>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_adjustment_enabled<class_Environment_is_adjustment_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_dof_blur_far_enabled<class_Environment_is_dof_blur_far_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_dof_blur_near_enabled<class_Environment_is_dof_blur_near_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_fog_depth_enabled<class_Environment_is_fog_depth_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_fog_enabled<class_Environment_is_fog_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_fog_height_enabled<class_Environment_is_fog_height_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_fog_transmit_enabled<class_Environment_is_fog_transmit_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_glow_bicubic_upscale_enabled<class_Environment_is_glow_bicubic_upscale_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_glow_enabled<class_Environment_is_glow_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_glow_level_enabled<class_Environment_is_glow_level_enabled>` **(** :ref:`int<class_int>` idx **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ssao_blur_enabled<class_Environment_is_ssao_blur_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ssao_enabled<class_Environment_is_ssao_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ssr_enabled<class_Environment_is_ssr_enabled>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ssr_rough<class_Environment_is_ssr_rough>` **(** **)** const |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_brightness<class_Environment_set_adjustment_brightness>` **(** :ref:`float<class_float>` brightness **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_color_correction<class_Environment_set_adjustment_color_correction>` **(** :ref:`Texture<class_texture>` color_correction **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_contrast<class_Environment_set_adjustment_contrast>` **(** :ref:`float<class_float>` contrast **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_enable<class_Environment_set_adjustment_enable>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_adjustment_saturation<class_Environment_set_adjustment_saturation>` **(** :ref:`float<class_float>` saturation **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ambient_light_color<class_Environment_set_ambient_light_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ambient_light_energy<class_Environment_set_ambient_light_energy>` **(** :ref:`float<class_float>` energy **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ambient_light_sky_contribution<class_Environment_set_ambient_light_sky_contribution>` **(** :ref:`float<class_float>` energy **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_background<class_Environment_set_background>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bg_color<class_Environment_set_bg_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bg_energy<class_Environment_set_bg_energy>` **(** :ref:`float<class_float>` energy **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_canvas_max_layer<class_Environment_set_canvas_max_layer>` **(** :ref:`int<class_int>` layer **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_amount<class_Environment_set_dof_blur_far_amount>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_distance<class_Environment_set_dof_blur_far_distance>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_enabled<class_Environment_set_dof_blur_far_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_quality<class_Environment_set_dof_blur_far_quality>` **(** :ref:`int<class_int>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_far_transition<class_Environment_set_dof_blur_far_transition>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_amount<class_Environment_set_dof_blur_near_amount>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_distance<class_Environment_set_dof_blur_near_distance>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_enabled<class_Environment_set_dof_blur_near_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_quality<class_Environment_set_dof_blur_near_quality>` **(** :ref:`int<class_int>` level **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dof_blur_near_transition<class_Environment_set_dof_blur_near_transition>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_color<class_Environment_set_fog_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_depth_begin<class_Environment_set_fog_depth_begin>` **(** :ref:`float<class_float>` distance **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_depth_curve<class_Environment_set_fog_depth_curve>` **(** :ref:`float<class_float>` curve **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_depth_enabled<class_Environment_set_fog_depth_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_enabled<class_Environment_set_fog_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_height_curve<class_Environment_set_fog_height_curve>` **(** :ref:`float<class_float>` curve **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_height_enabled<class_Environment_set_fog_height_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_height_max<class_Environment_set_fog_height_max>` **(** :ref:`float<class_float>` height **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_height_min<class_Environment_set_fog_height_min>` **(** :ref:`float<class_float>` height **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_sun_amount<class_Environment_set_fog_sun_amount>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_sun_color<class_Environment_set_fog_sun_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_transmit_curve<class_Environment_set_fog_transmit_curve>` **(** :ref:`float<class_float>` curve **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_fog_transmit_enabled<class_Environment_set_fog_transmit_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_bicubic_upscale<class_Environment_set_glow_bicubic_upscale>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_blend_mode<class_Environment_set_glow_blend_mode>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_bloom<class_Environment_set_glow_bloom>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_enabled<class_Environment_set_glow_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_hdr_bleed_scale<class_Environment_set_glow_hdr_bleed_scale>` **(** :ref:`float<class_float>` scale **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_hdr_bleed_threshold<class_Environment_set_glow_hdr_bleed_threshold>` **(** :ref:`float<class_float>` threshold **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_intensity<class_Environment_set_glow_intensity>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_level<class_Environment_set_glow_level>` **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_glow_strength<class_Environment_set_glow_strength>` **(** :ref:`float<class_float>` strength **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_sky<class_Environment_set_sky>` **(** :ref:`Sky<class_sky>` sky **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_sky_scale<class_Environment_set_sky_scale>` **(** :ref:`float<class_float>` scale **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_bias<class_Environment_set_ssao_bias>` **(** :ref:`float<class_float>` bias **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_blur<class_Environment_set_ssao_blur>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_color<class_Environment_set_ssao_color>` **(** :ref:`Color<class_color>` color **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_direct_light_affect<class_Environment_set_ssao_direct_light_affect>` **(** :ref:`float<class_float>` amount **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_enabled<class_Environment_set_ssao_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_intensity<class_Environment_set_ssao_intensity>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_intensity2<class_Environment_set_ssao_intensity2>` **(** :ref:`float<class_float>` intensity **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_radius<class_Environment_set_ssao_radius>` **(** :ref:`float<class_float>` radius **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssao_radius2<class_Environment_set_ssao_radius2>` **(** :ref:`float<class_float>` radius **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_depth_tolerance<class_Environment_set_ssr_depth_tolerance>` **(** :ref:`float<class_float>` depth_tolerance **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_enabled<class_Environment_set_ssr_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_fade_in<class_Environment_set_ssr_fade_in>` **(** :ref:`float<class_float>` fade_in **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_fade_out<class_Environment_set_ssr_fade_out>` **(** :ref:`float<class_float>` fade_out **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_max_steps<class_Environment_set_ssr_max_steps>` **(** :ref:`int<class_int>` max_steps **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ssr_rough<class_Environment_set_ssr_rough>` **(** :ref:`bool<class_bool>` rough **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure<class_Environment_set_tonemap_auto_exposure>` **(** :ref:`bool<class_bool>` auto_exposure **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure_grey<class_Environment_set_tonemap_auto_exposure_grey>` **(** :ref:`float<class_float>` exposure_grey **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure_max<class_Environment_set_tonemap_auto_exposure_max>` **(** :ref:`float<class_float>` exposure_max **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure_min<class_Environment_set_tonemap_auto_exposure_min>` **(** :ref:`float<class_float>` exposure_min **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_auto_exposure_speed<class_Environment_set_tonemap_auto_exposure_speed>` **(** :ref:`float<class_float>` exposure_speed **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_exposure<class_Environment_set_tonemap_exposure>` **(** :ref:`float<class_float>` exposure **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemap_white<class_Environment_set_tonemap_white>` **(** :ref:`float<class_float>` white **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_tonemapper<class_Environment_set_tonemapper>` **(** :ref:`int<class_int>` mode **)** |
+--------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`float<class_float>` **adjustment_brightness**
- :ref:`Texture<class_texture>` **adjustment_color_correction**
- :ref:`float<class_float>` **adjustment_contrast**
- :ref:`bool<class_bool>` **adjustment_enabled**
- :ref:`float<class_float>` **adjustment_saturation**
- :ref:`Color<class_color>` **ambient_light_color**
- :ref:`float<class_float>` **ambient_light_energy**
- :ref:`float<class_float>` **ambient_light_sky_contribution**
- :ref:`bool<class_bool>` **auto_exposure_enabled**
- :ref:`float<class_float>` **auto_exposure_max_luma**
- :ref:`float<class_float>` **auto_exposure_min_luma**
- :ref:`float<class_float>` **auto_exposure_scale**
- :ref:`float<class_float>` **auto_exposure_speed**
- :ref:`int<class_int>` **background_canvas_max_layer**
- :ref:`Color<class_color>` **background_color**
- :ref:`float<class_float>` **background_energy**
- :ref:`int<class_int>` **background_mode**
- :ref:`Sky<class_sky>` **background_sky**
- :ref:`float<class_float>` **background_sky_scale**
- :ref:`float<class_float>` **dof_blur_far_amount**
- :ref:`float<class_float>` **dof_blur_far_distance**
- :ref:`bool<class_bool>` **dof_blur_far_enabled**
- :ref:`int<class_int>` **dof_blur_far_quality**
- :ref:`float<class_float>` **dof_blur_far_transition**
- :ref:`float<class_float>` **dof_blur_near_amount**
- :ref:`float<class_float>` **dof_blur_near_distance**
- :ref:`bool<class_bool>` **dof_blur_near_enabled**
- :ref:`int<class_int>` **dof_blur_near_quality**
- :ref:`float<class_float>` **dof_blur_near_transition**
- :ref:`Color<class_color>` **fog_color**
- :ref:`float<class_float>` **fog_depth_begin**
- :ref:`float<class_float>` **fog_depth_curve**
- :ref:`bool<class_bool>` **fog_depth_enabled**
- :ref:`bool<class_bool>` **fog_enabled**
- :ref:`float<class_float>` **fog_height_curve**
- :ref:`bool<class_bool>` **fog_height_enabled**
- :ref:`float<class_float>` **fog_height_max**
- :ref:`float<class_float>` **fog_height_min**
- :ref:`float<class_float>` **fog_sun_amount**
- :ref:`Color<class_color>` **fog_sun_color**
- :ref:`float<class_float>` **fog_transmit_curve**
- :ref:`bool<class_bool>` **fog_transmit_enabled**
- :ref:`bool<class_bool>` **glow_bicubic_upscale**
- :ref:`int<class_int>` **glow_blend_mode**
- :ref:`float<class_float>` **glow_bloom**
- :ref:`bool<class_bool>` **glow_enabled**
- :ref:`float<class_float>` **glow_hdr_scale**
- :ref:`float<class_float>` **glow_hdr_threshold**
- :ref:`float<class_float>` **glow_intensity**
- :ref:`bool<class_bool>` **glow_levels/1**
- :ref:`bool<class_bool>` **glow_levels/2**
- :ref:`bool<class_bool>` **glow_levels/3**
- :ref:`bool<class_bool>` **glow_levels/4**
- :ref:`bool<class_bool>` **glow_levels/5**
- :ref:`bool<class_bool>` **glow_levels/6**
- :ref:`bool<class_bool>` **glow_levels/7**
- :ref:`float<class_float>` **glow_strength**
- :ref:`float<class_float>` **ss_reflections_depth_tolerance**
- :ref:`bool<class_bool>` **ss_reflections_enabled**
- :ref:`float<class_float>` **ss_reflections_fade_in**
- :ref:`float<class_float>` **ss_reflections_fade_out**
- :ref:`int<class_int>` **ss_reflections_max_steps**
- :ref:`bool<class_bool>` **ss_reflections_roughness**
- :ref:`float<class_float>` **ssao_bias**
- :ref:`bool<class_bool>` **ssao_blur**
- :ref:`Color<class_color>` **ssao_color**
- :ref:`bool<class_bool>` **ssao_enabled**
- :ref:`float<class_float>` **ssao_intensity**
- :ref:`float<class_float>` **ssao_intensity2**
- :ref:`float<class_float>` **ssao_light_affect**
- :ref:`float<class_float>` **ssao_radius**
- :ref:`float<class_float>` **ssao_radius2**
- :ref:`float<class_float>` **tonemap_exposure**
- :ref:`int<class_int>` **tonemap_mode**
- :ref:`float<class_float>` **tonemap_white**
Numeric Constants
-----------------
- **BG_KEEP** = **4**
- **BG_CLEAR_COLOR** = **0**
- **BG_COLOR** = **1**
- **BG_SKY** = **2**
- **BG_CANVAS** = **3**
- **BG_MAX** = **5**
- **GLOW_BLEND_MODE_ADDITIVE** = **0**
- **GLOW_BLEND_MODE_SCREEN** = **1**
- **GLOW_BLEND_MODE_SOFTLIGHT** = **2**
- **GLOW_BLEND_MODE_REPLACE** = **3**
- **TONE_MAPPER_LINEAR** = **0**
- **TONE_MAPPER_REINHARDT** = **1**
- **TONE_MAPPER_FILMIC** = **2**
- **TONE_MAPPER_ACES** = **3**
- **DOF_BLUR_QUALITY_LOW** = **0**
- **DOF_BLUR_QUALITY_MEDIUM** = **1**
- **DOF_BLUR_QUALITY_HIGH** = **2**
Member Function Description
---------------------------
.. _class_Environment_get_adjustment_brightness:
- :ref:`float<class_float>` **get_adjustment_brightness** **(** **)** const
.. _class_Environment_get_adjustment_color_correction:
- :ref:`Texture<class_texture>` **get_adjustment_color_correction** **(** **)** const
.. _class_Environment_get_adjustment_contrast:
- :ref:`float<class_float>` **get_adjustment_contrast** **(** **)** const
.. _class_Environment_get_adjustment_saturation:
- :ref:`float<class_float>` **get_adjustment_saturation** **(** **)** const
.. _class_Environment_get_ambient_light_color:
- :ref:`Color<class_color>` **get_ambient_light_color** **(** **)** const
.. _class_Environment_get_ambient_light_energy:
- :ref:`float<class_float>` **get_ambient_light_energy** **(** **)** const
.. _class_Environment_get_ambient_light_sky_contribution:
- :ref:`float<class_float>` **get_ambient_light_sky_contribution** **(** **)** const
.. _class_Environment_get_background:
- :ref:`int<class_int>` **get_background** **(** **)** const
.. _class_Environment_get_bg_color:
- :ref:`Color<class_color>` **get_bg_color** **(** **)** const
.. _class_Environment_get_bg_energy:
- :ref:`float<class_float>` **get_bg_energy** **(** **)** const
.. _class_Environment_get_canvas_max_layer:
- :ref:`int<class_int>` **get_canvas_max_layer** **(** **)** const
.. _class_Environment_get_dof_blur_far_amount:
- :ref:`float<class_float>` **get_dof_blur_far_amount** **(** **)** const
.. _class_Environment_get_dof_blur_far_distance:
- :ref:`float<class_float>` **get_dof_blur_far_distance** **(** **)** const
.. _class_Environment_get_dof_blur_far_quality:
- :ref:`int<class_int>` **get_dof_blur_far_quality** **(** **)** const
.. _class_Environment_get_dof_blur_far_transition:
- :ref:`float<class_float>` **get_dof_blur_far_transition** **(** **)** const
.. _class_Environment_get_dof_blur_near_amount:
- :ref:`float<class_float>` **get_dof_blur_near_amount** **(** **)** const
.. _class_Environment_get_dof_blur_near_distance:
- :ref:`float<class_float>` **get_dof_blur_near_distance** **(** **)** const
.. _class_Environment_get_dof_blur_near_quality:
- :ref:`int<class_int>` **get_dof_blur_near_quality** **(** **)** const
.. _class_Environment_get_dof_blur_near_transition:
- :ref:`float<class_float>` **get_dof_blur_near_transition** **(** **)** const
.. _class_Environment_get_fog_color:
- :ref:`Color<class_color>` **get_fog_color** **(** **)** const
.. _class_Environment_get_fog_depth_begin:
- :ref:`float<class_float>` **get_fog_depth_begin** **(** **)** const
.. _class_Environment_get_fog_depth_curve:
- :ref:`float<class_float>` **get_fog_depth_curve** **(** **)** const
.. _class_Environment_get_fog_height_curve:
- :ref:`float<class_float>` **get_fog_height_curve** **(** **)** const
.. _class_Environment_get_fog_height_max:
- :ref:`float<class_float>` **get_fog_height_max** **(** **)** const
.. _class_Environment_get_fog_height_min:
- :ref:`float<class_float>` **get_fog_height_min** **(** **)** const
.. _class_Environment_get_fog_sun_amount:
- :ref:`float<class_float>` **get_fog_sun_amount** **(** **)** const
.. _class_Environment_get_fog_sun_color:
- :ref:`Color<class_color>` **get_fog_sun_color** **(** **)** const
.. _class_Environment_get_fog_transmit_curve:
- :ref:`float<class_float>` **get_fog_transmit_curve** **(** **)** const
.. _class_Environment_get_glow_blend_mode:
- :ref:`int<class_int>` **get_glow_blend_mode** **(** **)** const
.. _class_Environment_get_glow_bloom:
- :ref:`float<class_float>` **get_glow_bloom** **(** **)** const
.. _class_Environment_get_glow_hdr_bleed_scale:
- :ref:`float<class_float>` **get_glow_hdr_bleed_scale** **(** **)** const
.. _class_Environment_get_glow_hdr_bleed_threshold:
- :ref:`float<class_float>` **get_glow_hdr_bleed_threshold** **(** **)** const
.. _class_Environment_get_glow_intensity:
- :ref:`float<class_float>` **get_glow_intensity** **(** **)** const
.. _class_Environment_get_glow_strength:
- :ref:`float<class_float>` **get_glow_strength** **(** **)** const
.. _class_Environment_get_sky:
- :ref:`Sky<class_sky>` **get_sky** **(** **)** const
.. _class_Environment_get_sky_scale:
- :ref:`float<class_float>` **get_sky_scale** **(** **)** const
.. _class_Environment_get_ssao_bias:
- :ref:`float<class_float>` **get_ssao_bias** **(** **)** const
.. _class_Environment_get_ssao_color:
- :ref:`Color<class_color>` **get_ssao_color** **(** **)** const
.. _class_Environment_get_ssao_direct_light_affect:
- :ref:`float<class_float>` **get_ssao_direct_light_affect** **(** **)** const
.. _class_Environment_get_ssao_intensity:
- :ref:`float<class_float>` **get_ssao_intensity** **(** **)** const
.. _class_Environment_get_ssao_intensity2:
- :ref:`float<class_float>` **get_ssao_intensity2** **(** **)** const
.. _class_Environment_get_ssao_radius:
- :ref:`float<class_float>` **get_ssao_radius** **(** **)** const
.. _class_Environment_get_ssao_radius2:
- :ref:`float<class_float>` **get_ssao_radius2** **(** **)** const
.. _class_Environment_get_ssr_depth_tolerance:
- :ref:`float<class_float>` **get_ssr_depth_tolerance** **(** **)** const
.. _class_Environment_get_ssr_fade_in:
- :ref:`float<class_float>` **get_ssr_fade_in** **(** **)** const
.. _class_Environment_get_ssr_fade_out:
- :ref:`float<class_float>` **get_ssr_fade_out** **(** **)** const
.. _class_Environment_get_ssr_max_steps:
- :ref:`int<class_int>` **get_ssr_max_steps** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure:
- :ref:`bool<class_bool>` **get_tonemap_auto_exposure** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure_grey:
- :ref:`float<class_float>` **get_tonemap_auto_exposure_grey** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure_max:
- :ref:`float<class_float>` **get_tonemap_auto_exposure_max** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure_min:
- :ref:`float<class_float>` **get_tonemap_auto_exposure_min** **(** **)** const
.. _class_Environment_get_tonemap_auto_exposure_speed:
- :ref:`float<class_float>` **get_tonemap_auto_exposure_speed** **(** **)** const
.. _class_Environment_get_tonemap_exposure:
- :ref:`float<class_float>` **get_tonemap_exposure** **(** **)** const
.. _class_Environment_get_tonemap_white:
- :ref:`float<class_float>` **get_tonemap_white** **(** **)** const
.. _class_Environment_get_tonemapper:
- :ref:`int<class_int>` **get_tonemapper** **(** **)** const
.. _class_Environment_is_adjustment_enabled:
- :ref:`bool<class_bool>` **is_adjustment_enabled** **(** **)** const
.. _class_Environment_is_dof_blur_far_enabled:
- :ref:`bool<class_bool>` **is_dof_blur_far_enabled** **(** **)** const
.. _class_Environment_is_dof_blur_near_enabled:
- :ref:`bool<class_bool>` **is_dof_blur_near_enabled** **(** **)** const
.. _class_Environment_is_fog_depth_enabled:
- :ref:`bool<class_bool>` **is_fog_depth_enabled** **(** **)** const
.. _class_Environment_is_fog_enabled:
- :ref:`bool<class_bool>` **is_fog_enabled** **(** **)** const
.. _class_Environment_is_fog_height_enabled:
- :ref:`bool<class_bool>` **is_fog_height_enabled** **(** **)** const
.. _class_Environment_is_fog_transmit_enabled:
- :ref:`bool<class_bool>` **is_fog_transmit_enabled** **(** **)** const
.. _class_Environment_is_glow_bicubic_upscale_enabled:
- :ref:`bool<class_bool>` **is_glow_bicubic_upscale_enabled** **(** **)** const
.. _class_Environment_is_glow_enabled:
- :ref:`bool<class_bool>` **is_glow_enabled** **(** **)** const
.. _class_Environment_is_glow_level_enabled:
- :ref:`bool<class_bool>` **is_glow_level_enabled** **(** :ref:`int<class_int>` idx **)** const
.. _class_Environment_is_ssao_blur_enabled:
- :ref:`bool<class_bool>` **is_ssao_blur_enabled** **(** **)** const
.. _class_Environment_is_ssao_enabled:
- :ref:`bool<class_bool>` **is_ssao_enabled** **(** **)** const
.. _class_Environment_is_ssr_enabled:
- :ref:`bool<class_bool>` **is_ssr_enabled** **(** **)** const
.. _class_Environment_is_ssr_rough:
- :ref:`bool<class_bool>` **is_ssr_rough** **(** **)** const
.. _class_Environment_set_adjustment_brightness:
- void **set_adjustment_brightness** **(** :ref:`float<class_float>` brightness **)**
.. _class_Environment_set_adjustment_color_correction:
- void **set_adjustment_color_correction** **(** :ref:`Texture<class_texture>` color_correction **)**
.. _class_Environment_set_adjustment_contrast:
- void **set_adjustment_contrast** **(** :ref:`float<class_float>` contrast **)**
.. _class_Environment_set_adjustment_enable:
- void **set_adjustment_enable** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_adjustment_saturation:
- void **set_adjustment_saturation** **(** :ref:`float<class_float>` saturation **)**
.. _class_Environment_set_ambient_light_color:
- void **set_ambient_light_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_ambient_light_energy:
- void **set_ambient_light_energy** **(** :ref:`float<class_float>` energy **)**
.. _class_Environment_set_ambient_light_sky_contribution:
- void **set_ambient_light_sky_contribution** **(** :ref:`float<class_float>` energy **)**
.. _class_Environment_set_background:
- void **set_background** **(** :ref:`int<class_int>` mode **)**
.. _class_Environment_set_bg_color:
- void **set_bg_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_bg_energy:
- void **set_bg_energy** **(** :ref:`float<class_float>` energy **)**
.. _class_Environment_set_canvas_max_layer:
- void **set_canvas_max_layer** **(** :ref:`int<class_int>` layer **)**
.. _class_Environment_set_dof_blur_far_amount:
- void **set_dof_blur_far_amount** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_far_distance:
- void **set_dof_blur_far_distance** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_far_enabled:
- void **set_dof_blur_far_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_dof_blur_far_quality:
- void **set_dof_blur_far_quality** **(** :ref:`int<class_int>` intensity **)**
.. _class_Environment_set_dof_blur_far_transition:
- void **set_dof_blur_far_transition** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_near_amount:
- void **set_dof_blur_near_amount** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_near_distance:
- void **set_dof_blur_near_distance** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_dof_blur_near_enabled:
- void **set_dof_blur_near_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_dof_blur_near_quality:
- void **set_dof_blur_near_quality** **(** :ref:`int<class_int>` level **)**
.. _class_Environment_set_dof_blur_near_transition:
- void **set_dof_blur_near_transition** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_fog_color:
- void **set_fog_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_fog_depth_begin:
- void **set_fog_depth_begin** **(** :ref:`float<class_float>` distance **)**
.. _class_Environment_set_fog_depth_curve:
- void **set_fog_depth_curve** **(** :ref:`float<class_float>` curve **)**
.. _class_Environment_set_fog_depth_enabled:
- void **set_fog_depth_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_fog_enabled:
- void **set_fog_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_fog_height_curve:
- void **set_fog_height_curve** **(** :ref:`float<class_float>` curve **)**
.. _class_Environment_set_fog_height_enabled:
- void **set_fog_height_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_fog_height_max:
- void **set_fog_height_max** **(** :ref:`float<class_float>` height **)**
.. _class_Environment_set_fog_height_min:
- void **set_fog_height_min** **(** :ref:`float<class_float>` height **)**
.. _class_Environment_set_fog_sun_amount:
- void **set_fog_sun_amount** **(** :ref:`float<class_float>` amount **)**
.. _class_Environment_set_fog_sun_color:
- void **set_fog_sun_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_fog_transmit_curve:
- void **set_fog_transmit_curve** **(** :ref:`float<class_float>` curve **)**
.. _class_Environment_set_fog_transmit_enabled:
- void **set_fog_transmit_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_glow_bicubic_upscale:
- void **set_glow_bicubic_upscale** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_glow_blend_mode:
- void **set_glow_blend_mode** **(** :ref:`int<class_int>` mode **)**
.. _class_Environment_set_glow_bloom:
- void **set_glow_bloom** **(** :ref:`float<class_float>` amount **)**
.. _class_Environment_set_glow_enabled:
- void **set_glow_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_glow_hdr_bleed_scale:
- void **set_glow_hdr_bleed_scale** **(** :ref:`float<class_float>` scale **)**
.. _class_Environment_set_glow_hdr_bleed_threshold:
- void **set_glow_hdr_bleed_threshold** **(** :ref:`float<class_float>` threshold **)**
.. _class_Environment_set_glow_intensity:
- void **set_glow_intensity** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_glow_level:
- void **set_glow_level** **(** :ref:`int<class_int>` idx, :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_glow_strength:
- void **set_glow_strength** **(** :ref:`float<class_float>` strength **)**
.. _class_Environment_set_sky:
- void **set_sky** **(** :ref:`Sky<class_sky>` sky **)**
.. _class_Environment_set_sky_scale:
- void **set_sky_scale** **(** :ref:`float<class_float>` scale **)**
.. _class_Environment_set_ssao_bias:
- void **set_ssao_bias** **(** :ref:`float<class_float>` bias **)**
.. _class_Environment_set_ssao_blur:
- void **set_ssao_blur** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_ssao_color:
- void **set_ssao_color** **(** :ref:`Color<class_color>` color **)**
.. _class_Environment_set_ssao_direct_light_affect:
- void **set_ssao_direct_light_affect** **(** :ref:`float<class_float>` amount **)**
.. _class_Environment_set_ssao_enabled:
- void **set_ssao_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_ssao_intensity:
- void **set_ssao_intensity** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_ssao_intensity2:
- void **set_ssao_intensity2** **(** :ref:`float<class_float>` intensity **)**
.. _class_Environment_set_ssao_radius:
- void **set_ssao_radius** **(** :ref:`float<class_float>` radius **)**
.. _class_Environment_set_ssao_radius2:
- void **set_ssao_radius2** **(** :ref:`float<class_float>` radius **)**
.. _class_Environment_set_ssr_depth_tolerance:
- void **set_ssr_depth_tolerance** **(** :ref:`float<class_float>` depth_tolerance **)**
.. _class_Environment_set_ssr_enabled:
- void **set_ssr_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_Environment_set_ssr_fade_in:
- void **set_ssr_fade_in** **(** :ref:`float<class_float>` fade_in **)**
.. _class_Environment_set_ssr_fade_out:
- void **set_ssr_fade_out** **(** :ref:`float<class_float>` fade_out **)**
.. _class_Environment_set_ssr_max_steps:
- void **set_ssr_max_steps** **(** :ref:`int<class_int>` max_steps **)**
.. _class_Environment_set_ssr_rough:
- void **set_ssr_rough** **(** :ref:`bool<class_bool>` rough **)**
.. _class_Environment_set_tonemap_auto_exposure:
- void **set_tonemap_auto_exposure** **(** :ref:`bool<class_bool>` auto_exposure **)**
.. _class_Environment_set_tonemap_auto_exposure_grey:
- void **set_tonemap_auto_exposure_grey** **(** :ref:`float<class_float>` exposure_grey **)**
.. _class_Environment_set_tonemap_auto_exposure_max:
- void **set_tonemap_auto_exposure_max** **(** :ref:`float<class_float>` exposure_max **)**
.. _class_Environment_set_tonemap_auto_exposure_min:
- void **set_tonemap_auto_exposure_min** **(** :ref:`float<class_float>` exposure_min **)**
.. _class_Environment_set_tonemap_auto_exposure_speed:
- void **set_tonemap_auto_exposure_speed** **(** :ref:`float<class_float>` exposure_speed **)**
.. _class_Environment_set_tonemap_exposure:
- void **set_tonemap_exposure** **(** :ref:`float<class_float>` exposure **)**
.. _class_Environment_set_tonemap_white:
- void **set_tonemap_white** **(** :ref:`float<class_float>` white **)**
.. _class_Environment_set_tonemapper:
- void **set_tonemapper** **(** :ref:`int<class_int>` mode **)**