mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
55 lines
2.7 KiB
ReStructuredText
55 lines
2.7 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
|
|
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
|
|
|
|
.. _class_ConcavePolygonShape2D:
|
|
|
|
ConcavePolygonShape2D
|
|
=====================
|
|
|
|
**Inherits:** :ref:`Shape2D<class_shape2d>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
|
|
|
|
**Category:** Core
|
|
|
|
Brief Description
|
|
-----------------
|
|
|
|
Concave polygon 2D shape resource for physics.
|
|
|
|
Member Functions
|
|
----------------
|
|
|
|
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
|
| :ref:`PoolVector2Array<class_poolvector2array>` | :ref:`get_segments<class_ConcavePolygonShape2D_get_segments>` **(** **)** const |
|
|
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
|
| void | :ref:`set_segments<class_ConcavePolygonShape2D_set_segments>` **(** :ref:`PoolVector2Array<class_poolvector2array>` segments **)** |
|
|
+--------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------+
|
|
|
|
Member Variables
|
|
----------------
|
|
|
|
- :ref:`PoolVector2Array<class_poolvector2array>` **segments**
|
|
|
|
Description
|
|
-----------
|
|
|
|
Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for :ref:`RigidBody2D<class_rigidbody2d>` nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions.
|
|
|
|
The main difference between a :ref:`ConvexPolygonShape2D<class_convexpolygonshape2d>` and a :ref:`ConcavePolygonShape2D<class_concavepolygonshape2d>` is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection.
|
|
|
|
Member Function Description
|
|
---------------------------
|
|
|
|
.. _class_ConcavePolygonShape2D_get_segments:
|
|
|
|
- :ref:`PoolVector2Array<class_poolvector2array>` **get_segments** **(** **)** const
|
|
|
|
Return the array of segments.
|
|
|
|
.. _class_ConcavePolygonShape2D_set_segments:
|
|
|
|
- void **set_segments** **(** :ref:`PoolVector2Array<class_poolvector2array>` segments **)**
|
|
|
|
Set the array of segments.
|
|
|
|
|