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godot-docs/classes/class_interpolatedcamera.rst
2018-04-10 10:13:29 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InterpolatedCamera.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InterpolatedCamera:
InterpolatedCamera
==================
**Inherits:** :ref:`Camera<class_camera>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Camera which moves toward another node.
Member Functions
----------------
+-------+-------------------------------------------------------------------------------------------------------+
| void | :ref:`set_target<class_InterpolatedCamera_set_target>` **(** :ref:`Object<class_object>` target **)** |
+-------+-------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_InterpolatedCamera_enabled:
- :ref:`bool<class_bool>` **enabled** - If ``true`` and a target is set, the camera will move automatically.
.. _class_InterpolatedCamera_speed:
- :ref:`float<class_float>` **speed** - How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
.. _class_InterpolatedCamera_target:
- :ref:`NodePath<class_nodepath>` **target** - The target's :ref:`NodePath<class_nodepath>`.
Description
-----------
InterpolatedCamera is a :ref:`Camera<class_camera>` which smoothly moves to match a target node's position and rotation.
If it is not :ref:`enabled<class_InterpolatedCamera_enabled>` or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Member Function Description
---------------------------
.. _class_InterpolatedCamera_set_target:
- void **set_target** **(** :ref:`Object<class_object>` target **)**
Sets the node to move toward and orient with.