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godot-docs/classes/class_world2d.rst
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the World2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_World2D:
World2D
=======
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Class that has everything pertaining to a 2D world.
Description
-----------
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
Tutorials
---------
- :doc:`../tutorials/physics/ray-casting`
Properties
----------
+-------------------------------------------------------------------+----------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`canvas<class_World2D_property_canvas>` |
+-------------------------------------------------------------------+----------------------------------------------------------------------+
| :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` | :ref:`direct_space_state<class_World2D_property_direct_space_state>` |
+-------------------------------------------------------------------+----------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`navigation_map<class_World2D_property_navigation_map>` |
+-------------------------------------------------------------------+----------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`space<class_World2D_property_space>` |
+-------------------------------------------------------------------+----------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_World2D_property_canvas:
- :ref:`RID<class_RID>` **canvas**
+----------+--------------+
| *Getter* | get_canvas() |
+----------+--------------+
The :ref:`RID<class_RID>` of this world's canvas resource. Used by the :ref:`RenderingServer<class_RenderingServer>` for 2D drawing.
----
.. _class_World2D_property_direct_space_state:
- :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **direct_space_state**
+----------+--------------------------+
| *Getter* | get_direct_space_state() |
+----------+--------------------------+
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to ``_physics_process(delta)`` in the main thread.
----
.. _class_World2D_property_navigation_map:
- :ref:`RID<class_RID>` **navigation_map**
+----------+----------------------+
| *Getter* | get_navigation_map() |
+----------+----------------------+
The :ref:`RID<class_RID>` of this world's navigation map. Used by the :ref:`NavigationServer2D<class_NavigationServer2D>`.
----
.. _class_World2D_property_space:
- :ref:`RID<class_RID>` **space**
+----------+-------------+
| *Getter* | get_space() |
+----------+-------------+
The :ref:`RID<class_RID>` of this world's physics space resource. Used by the :ref:`PhysicsServer2D<class_PhysicsServer2D>` for 2D physics, treating it as both a space and an area.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`