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godot-docs/classes/class_visualshadernodeuniform.rst
2021-11-15 12:28:38 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeUniform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeUniform:
VisualShaderNodeUniform
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisualShaderNodeBooleanUniform<class_VisualShaderNodeBooleanUniform>`, :ref:`VisualShaderNodeColorUniform<class_VisualShaderNodeColorUniform>`, :ref:`VisualShaderNodeFloatUniform<class_VisualShaderNodeFloatUniform>`, :ref:`VisualShaderNodeIntUniform<class_VisualShaderNodeIntUniform>`, :ref:`VisualShaderNodeTextureUniform<class_VisualShaderNodeTextureUniform>`, :ref:`VisualShaderNodeTransformUniform<class_VisualShaderNodeTransformUniform>`, :ref:`VisualShaderNodeVec3Uniform<class_VisualShaderNodeVec3Uniform>`
A base type for the uniforms within the visual shader graph.
Description
-----------
A uniform represents a variable in the shader which is set externally, i.e. from the :ref:`ShaderMaterial<class_ShaderMaterial>`. Uniforms are exposed as properties in the :ref:`ShaderMaterial<class_ShaderMaterial>` and can be assigned from the inspector or from a script.
Properties
----------
+----------------------------------------------------------+--------------------------------------------------------------------------+--------+
| :ref:`Qualifier<enum_VisualShaderNodeUniform_Qualifier>` | :ref:`qualifier<class_VisualShaderNodeUniform_property_qualifier>` | ``0`` |
+----------------------------------------------------------+--------------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`uniform_name<class_VisualShaderNodeUniform_property_uniform_name>` | ``""`` |
+----------------------------------------------------------+--------------------------------------------------------------------------+--------+
Enumerations
------------
.. _enum_VisualShaderNodeUniform_Qualifier:
.. _class_VisualShaderNodeUniform_constant_QUAL_NONE:
.. _class_VisualShaderNodeUniform_constant_QUAL_GLOBAL:
.. _class_VisualShaderNodeUniform_constant_QUAL_INSTANCE:
.. _class_VisualShaderNodeUniform_constant_QUAL_MAX:
enum **Qualifier**:
- **QUAL_NONE** = **0**
- **QUAL_GLOBAL** = **1**
- **QUAL_INSTANCE** = **2**
- **QUAL_MAX** = **3** --- Represents the size of the :ref:`Qualifier<enum_VisualShaderNodeUniform_Qualifier>` enum.
Property Descriptions
---------------------
.. _class_VisualShaderNodeUniform_property_qualifier:
- :ref:`Qualifier<enum_VisualShaderNodeUniform_Qualifier>` **qualifier**
+-----------+----------------------+
| *Default* | ``0`` |
+-----------+----------------------+
| *Setter* | set_qualifier(value) |
+-----------+----------------------+
| *Getter* | get_qualifier() |
+-----------+----------------------+
----
.. _class_VisualShaderNodeUniform_property_uniform_name:
- :ref:`String<class_String>` **uniform_name**
+-----------+-------------------------+
| *Default* | ``""`` |
+-----------+-------------------------+
| *Setter* | set_uniform_name(value) |
+-----------+-------------------------+
| *Getter* | get_uniform_name() |
+-----------+-------------------------+
Name of the uniform, by which it can be accessed through the :ref:`ShaderMaterial<class_ShaderMaterial>` properties.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`