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godot-docs/classes/class_visibleonscreennotifier2d.rst
2021-11-15 12:28:38 +01:00

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisibleOnScreenNotifier2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisibleOnScreenNotifier2D:
VisibleOnScreenNotifier2D
=========================
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`VisibleOnScreenEnabler2D<class_VisibleOnScreenEnabler2D>`
Detects when the node extents are visible on screen.
Description
-----------
The VisibleOnScreenNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport.
If you want nodes to be disabled automatically when they exit the screen, use :ref:`VisibleOnScreenEnabler2D<class_VisibleOnScreenEnabler2D>` instead.
Tutorials
---------
- `2D Dodge The Creeps Demo <https://godotengine.org/asset-library/asset/515>`__
Properties
----------
+---------------------------+------------------------------------------------------------+-----------------------------+
| :ref:`Rect2<class_Rect2>` | :ref:`rect<class_VisibleOnScreenNotifier2D_property_rect>` | ``Rect2(-10, -10, 20, 20)`` |
+---------------------------+------------------------------------------------------------+-----------------------------+
Methods
-------
+-------------------------+----------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_on_screen<class_VisibleOnScreenNotifier2D_method_is_on_screen>` **(** **)** |const| |
+-------------------------+----------------------------------------------------------------------------------------------+
Signals
-------
.. _class_VisibleOnScreenNotifier2D_signal_screen_entered:
- **screen_entered** **(** **)**
Emitted when the VisibleOnScreenNotifier2D enters the screen.
----
.. _class_VisibleOnScreenNotifier2D_signal_screen_exited:
- **screen_exited** **(** **)**
Emitted when the VisibleOnScreenNotifier2D exits the screen.
Property Descriptions
---------------------
.. _class_VisibleOnScreenNotifier2D_property_rect:
- :ref:`Rect2<class_Rect2>` **rect**
+-----------+-----------------------------+
| *Default* | ``Rect2(-10, -10, 20, 20)`` |
+-----------+-----------------------------+
| *Setter* | set_rect(value) |
+-----------+-----------------------------+
| *Getter* | get_rect() |
+-----------+-----------------------------+
The VisibleOnScreenNotifier2D's bounding rectangle.
Method Descriptions
-------------------
.. _class_VisibleOnScreenNotifier2D_method_is_on_screen:
- :ref:`bool<class_bool>` **is_on_screen** **(** **)** |const|
If ``true``, the bounding rectangle is on the screen.
**Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`