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112 lines
4.8 KiB
ReStructuredText
112 lines
4.8 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Joint3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Joint3D:
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Joint3D
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=======
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**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`ConeTwistJoint3D<class_ConeTwistJoint3D>`, :ref:`Generic6DOFJoint3D<class_Generic6DOFJoint3D>`, :ref:`HingeJoint3D<class_HingeJoint3D>`, :ref:`PinJoint3D<class_PinJoint3D>`, :ref:`SliderJoint3D<class_SliderJoint3D>`
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Base class for all 3D joints.
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Description
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-----------
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Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. See also :ref:`Generic6DOFJoint3D<class_Generic6DOFJoint3D>`.
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Tutorials
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---------
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- `3D Truck Town Demo <https://godotengine.org/asset-library/asset/524>`__
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Properties
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----------
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+---------------------------------+--------------------------------------------------------------------------------+------------------+
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| :ref:`bool<class_bool>` | :ref:`collision/exclude_nodes<class_Joint3D_property_collision/exclude_nodes>` | ``true`` |
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+---------------------------------+--------------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_a<class_Joint3D_property_nodes/node_a>` | ``NodePath("")`` |
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+---------------------------------+--------------------------------------------------------------------------------+------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`nodes/node_b<class_Joint3D_property_nodes/node_b>` | ``NodePath("")`` |
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+---------------------------------+--------------------------------------------------------------------------------+------------------+
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| :ref:`int<class_int>` | :ref:`solver/priority<class_Joint3D_property_solver/priority>` | ``1`` |
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+---------------------------------+--------------------------------------------------------------------------------+------------------+
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Property Descriptions
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---------------------
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.. _class_Joint3D_property_collision/exclude_nodes:
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- :ref:`bool<class_bool>` **collision/exclude_nodes**
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+-----------+-----------------------------------------+
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| *Default* | ``true`` |
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+-----------+-----------------------------------------+
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| *Setter* | set_exclude_nodes_from_collision(value) |
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+-----------+-----------------------------------------+
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| *Getter* | get_exclude_nodes_from_collision() |
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+-----------+-----------------------------------------+
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If ``true``, the two bodies of the nodes are not able to collide with each other.
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----
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.. _class_Joint3D_property_nodes/node_a:
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- :ref:`NodePath<class_NodePath>` **nodes/node_a**
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+-----------+-------------------+
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| *Default* | ``NodePath("")`` |
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+-----------+-------------------+
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| *Setter* | set_node_a(value) |
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+-----------+-------------------+
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| *Getter* | get_node_a() |
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+-----------+-------------------+
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The node attached to the first side (A) of the joint.
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----
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.. _class_Joint3D_property_nodes/node_b:
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- :ref:`NodePath<class_NodePath>` **nodes/node_b**
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+-----------+-------------------+
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| *Default* | ``NodePath("")`` |
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+-----------+-------------------+
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| *Setter* | set_node_b(value) |
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+-----------+-------------------+
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| *Getter* | get_node_b() |
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+-----------+-------------------+
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The node attached to the second side (B) of the joint.
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----
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.. _class_Joint3D_property_solver/priority:
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- :ref:`int<class_int>` **solver/priority**
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+-----------+----------------------------+
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| *Default* | ``1`` |
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+-----------+----------------------------+
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| *Setter* | set_solver_priority(value) |
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+-----------+----------------------------+
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| *Getter* | get_solver_priority() |
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+-----------+----------------------------+
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The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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