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godot-docs/classes/class_transform.rst
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.. _class_Transform:
Transform
=========
**Category:** Built-In Types
3D Transformation.
Member Functions
----------------
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`affine_inverse<class_Transform_affine_inverse>` **(** **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`inverse<class_Transform_inverse>` **(** **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`looking_at<class_Transform_looking_at>` **(** :ref:`Vector3<class_vector3>` target, :ref:`Vector3<class_vector3>` up **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`orthonormalized<class_Transform_orthonormalized>` **(** **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`rotated<class_Transform_rotated>` **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` phi **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`scaled<class_Transform_scaled>` **(** :ref:`Vector3<class_vector3>` scale **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`translated<class_Transform_translated>` **(** :ref:`Vector3<class_vector3>` ofs **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| var | :ref:`xform<class_Transform_xform>` **(** var v **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| var | :ref:`xform_inv<class_Transform_xform_inv>` **(** var v **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Vector3<class_vector3>` x_axis, :ref:`Vector3<class_vector3>` y_axis, :ref:`Vector3<class_vector3>` z_axis, :ref:`Vector3<class_vector3>` origin **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Matrix3<class_matrix3>` basis, :ref:`Vector3<class_vector3>` origin **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Matrix32<class_matrix32>` from **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Quat<class_quat>` from **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_transform>` | :ref:`Transform<class_Transform_Transform>` **(** :ref:`Matrix3<class_matrix3>` from **)** |
+------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`Matrix3<class_matrix3>` **basis**
- :ref:`Vector3<class_vector3>` **origin**
Description
-----------
Transform is used to store transformations, including translations. It consists of a Matrix3 "basis" and Vector3 "origin". Transform is used to represent transformations of any object in space. It is similar to a 4x3 matrix.
Member Function Description
---------------------------
.. _class_Transform_affine_inverse:
- :ref:`Transform<class_transform>` **affine_inverse** **(** **)**
.. _class_Transform_inverse:
- :ref:`Transform<class_transform>` **inverse** **(** **)**
Returns the inverse of the transform.
.. _class_Transform_looking_at:
- :ref:`Transform<class_transform>` **looking_at** **(** :ref:`Vector3<class_vector3>` target, :ref:`Vector3<class_vector3>` up **)**
.. _class_Transform_orthonormalized:
- :ref:`Transform<class_transform>` **orthonormalized** **(** **)**
.. _class_Transform_rotated:
- :ref:`Transform<class_transform>` **rotated** **(** :ref:`Vector3<class_vector3>` axis, :ref:`float<class_float>` phi **)**
.. _class_Transform_scaled:
- :ref:`Transform<class_transform>` **scaled** **(** :ref:`Vector3<class_vector3>` scale **)**
.. _class_Transform_translated:
- :ref:`Transform<class_transform>` **translated** **(** :ref:`Vector3<class_vector3>` ofs **)**
.. _class_Transform_xform:
- var **xform** **(** var v **)**
Transforms vector "v" by this transform.
.. _class_Transform_xform_inv:
- var **xform_inv** **(** var v **)**
Inverse-transforms vector "v" by this transform.
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Vector3<class_vector3>` x_axis, :ref:`Vector3<class_vector3>` y_axis, :ref:`Vector3<class_vector3>` z_axis, :ref:`Vector3<class_vector3>` origin **)**
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Matrix3<class_matrix3>` basis, :ref:`Vector3<class_vector3>` origin **)**
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Matrix32<class_matrix32>` from **)**
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Quat<class_quat>` from **)**
.. _class_Transform_Transform:
- :ref:`Transform<class_transform>` **Transform** **(** :ref:`Matrix3<class_matrix3>` from **)**