Files
godot-docs/classes/class_rectangleshape2d.rst
Rémi Verschelde 2f06d055e3 De-headline the Inherits and Category fields
Also escape _ and * characters in e.g. "TYPE_*" description content.
2016-02-08 18:31:35 +01:00

42 lines
1.5 KiB
ReStructuredText

.. _class_RectangleShape2D:
RectangleShape2D
================
**Inherits:** :ref:`Shape2D<class_shape2d>`
**Category:** Core
Rectangle Shape for 2D Physics.
Member Functions
----------------
+--------------------------------+------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_extents<class_RectangleShape2D_set_extents>` **(** :ref:`Vector2<class_vector2>` extents **)** |
+--------------------------------+------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_extents<class_RectangleShape2D_get_extents>` **(** **)** const |
+--------------------------------+------------------------------------------------------------------------------------------------------------+
Description
-----------
Rectangle Shape for 2D Physics. This shape is useful for modelling box-like 2D objects.
Member Function Description
---------------------------
.. _class_RectangleShape2D_set_extents:
- void **set_extents** **(** :ref:`Vector2<class_vector2>` extents **)**
Set the half extents, the actual width and height of this shape is twice the half extents.
.. _class_RectangleShape2D_get_extents:
- :ref:`Vector2<class_vector2>` **get_extents** **(** **)** const
Return the half extents, the actual width and height of this shape is twice the half extents.