Files
godot-docs/classes/class_lightoccluder2d.rst
Rémi Verschelde 2f06d055e3 De-headline the Inherits and Category fields
Also escape _ and * characters in e.g. "TYPE_*" description content.
2016-02-08 18:31:35 +01:00

45 lines
2.5 KiB
ReStructuredText

.. _class_LightOccluder2D:
LightOccluder2D
===============
**Inherits:** :ref:`Node2D<class_node2d>`
**Category:** Core
Member Functions
----------------
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_occluder_polygon<class_LightOccluder2D_set_occluder_polygon>` **(** :ref:`OccluderPolygon2D<class_occluderpolygon2d>` polygon **)** |
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`OccluderPolygon2D<class_occluderpolygon2d>` | :ref:`get_occluder_polygon<class_LightOccluder2D_get_occluder_polygon>` **(** **)** const |
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_occluder_light_mask<class_LightOccluder2D_set_occluder_light_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_occluder_light_mask<class_LightOccluder2D_get_occluder_light_mask>` **(** **)** const |
+----------------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_LightOccluder2D_set_occluder_polygon:
- void **set_occluder_polygon** **(** :ref:`OccluderPolygon2D<class_occluderpolygon2d>` polygon **)**
.. _class_LightOccluder2D_get_occluder_polygon:
- :ref:`OccluderPolygon2D<class_occluderpolygon2d>` **get_occluder_polygon** **(** **)** const
.. _class_LightOccluder2D_set_occluder_light_mask:
- void **set_occluder_light_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_LightOccluder2D_get_occluder_light_mask:
- :ref:`int<class_int>` **get_occluder_light_mask** **(** **)** const