Files
godot-docs/classes/class_visualscriptpropertyget.rst
2018-01-12 08:52:43 +01:00

63 lines
1.4 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptPropertyGet.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptPropertyGet:
VisualScriptPropertyGet
=======================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Variables
----------------
.. _class_VisualScriptPropertyGet_base_script:
- :ref:`String<class_string>` **base_script**
.. _class_VisualScriptPropertyGet_base_type:
- :ref:`String<class_string>` **base_type**
.. _class_VisualScriptPropertyGet_basic_type:
- :ref:`Type<enum_variant_type>` **basic_type**
.. _class_VisualScriptPropertyGet_index:
- :ref:`String<class_string>` **index**
.. _class_VisualScriptPropertyGet_node_path:
- :ref:`NodePath<class_nodepath>` **node_path**
.. _class_VisualScriptPropertyGet_property:
- :ref:`String<class_string>` **property**
.. _class_VisualScriptPropertyGet_set_mode:
- :ref:`CallMode<enum_visualscriptpropertyget_callmode>` **set_mode**
Enums
-----
.. _enum_VisualScriptPropertyGet_CallMode:
enum **CallMode**
- **CALL_MODE_SELF** = **0**
- **CALL_MODE_NODE_PATH** = **1**
- **CALL_MODE_INSTANCE** = **2**