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godot-docs/classes/class_remotetransform2d.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RemoteTransform2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RemoteTransform2D:
RemoteTransform2D
=================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
RemoteTransform2D leads the :ref:`Transform2D<class_transform2d>` of another :ref:`CanvasItem<class_canvasitem>` derived Node in the scene.
Member Variables
----------------
.. _class_RemoteTransform2D_remote_path:
- :ref:`NodePath<class_nodepath>` **remote_path** - The :ref:`NodePath<class_nodepath>` to the remote node, relative to the RemoteTransform2D's position in the scene.
.. _class_RemoteTransform2D_update_position:
- :ref:`bool<class_bool>` **update_position** - If ``true`` the remote node's position is tracked. Default value: ``true``.
.. _class_RemoteTransform2D_update_rotation:
- :ref:`bool<class_bool>` **update_rotation** - If ``true`` the remote node's rotation is tracked. Default value: ``true``.
.. _class_RemoteTransform2D_update_scale:
- :ref:`bool<class_bool>` **update_scale** - If ``true`` the remote node's scale is tracked. Default value: ``true``.
.. _class_RemoteTransform2D_use_global_coordinates:
- :ref:`bool<class_bool>` **use_global_coordinates** - If ``true`` global coordinates are used. If ``false`` local coordinates are used. Default value: ``true``.
Description
-----------
RemoteTransform2D leads the :ref:`Transform2D<class_transform2d>` of another :ref:`CanvasItem<class_canvasitem>` derived Node (called the remote node) in the scene.
It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.