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godot-docs/classes/class_prismmesh.rst
2017-11-27 08:32:15 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the PrismMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_PrismMesh:
PrismMesh
=========
**Inherits:** :ref:`PrimitiveMesh<class_primitivemesh>` **<** :ref:`Mesh<class_mesh>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Class representing a prism-shaped :ref:`PrimitiveMesh<class_primitivemesh>`.
Member Variables
----------------
.. _class_PrismMesh_left_to_right:
- :ref:`float<class_float>` **left_to_right** - Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
.. _class_PrismMesh_size:
- :ref:`Vector3<class_vector3>` **size** - Size of the prism. Defaults to (2.0, 2.0, 2.0).
.. _class_PrismMesh_subdivide_depth:
- :ref:`int<class_int>` **subdivide_depth** - Number of added edge loops along the z-axis. Defaults to 0.
.. _class_PrismMesh_subdivide_height:
- :ref:`int<class_int>` **subdivide_height** - Number of added edge loops along the y-axis. Defaults to 0.
.. _class_PrismMesh_subdivide_width:
- :ref:`int<class_int>` **subdivide_width** - Number of added edge loops along the x-axis. Defaults to 0.
Description
-----------
Class representing a prism-shaped :ref:`PrimitiveMesh<class_primitivemesh>`.