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115 lines
3.8 KiB
ReStructuredText
115 lines
3.8 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioStreamPlayer2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStreamPlayer2D:
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AudioStreamPlayer2D
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===================
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**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Plays audio in 2D.
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Member Functions
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----------------
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_get_playback_position>` **(** **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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| void | :ref:`play<class_AudioStreamPlayer2D_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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| void | :ref:`seek<class_AudioStreamPlayer2D_seek>` **(** :ref:`float<class_float>` to_position **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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| void | :ref:`stop<class_AudioStreamPlayer2D_stop>` **(** **)** |
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+----------------------------+-----------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_AudioStreamPlayer2D_finished:
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- **finished** **(** **)**
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Emitted when the audio stops playing.
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Member Variables
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----------------
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.. _class_AudioStreamPlayer2D_area_mask:
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- :ref:`int<class_int>` **area_mask** - Areas in which this sound plays.
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.. _class_AudioStreamPlayer2D_attenuation:
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- :ref:`float<class_float>` **attenuation** - Dampens audio over distance with this as an exponent.
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.. _class_AudioStreamPlayer2D_autoplay:
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- :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
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.. _class_AudioStreamPlayer2D_bus:
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- :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
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.. _class_AudioStreamPlayer2D_max_distance:
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- :ref:`float<class_float>` **max_distance** - Maximum distance from which audio is still hearable.
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.. _class_AudioStreamPlayer2D_pitch_scale:
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- :ref:`float<class_float>` **pitch_scale**
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.. _class_AudioStreamPlayer2D_playing:
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- :ref:`bool<class_bool>` **playing** - If ``true`` audio is playing.
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.. _class_AudioStreamPlayer2D_stream:
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- :ref:`AudioStream<class_audiostream>` **stream** - The :ref:`AudioStream<class_audiostream>` object to be played.
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.. _class_AudioStreamPlayer2D_volume_db:
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- :ref:`float<class_float>` **volume_db** - Base volume without dampening.
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Description
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-----------
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Plays audio that dampens with distance from screen center.
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Member Function Description
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---------------------------
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.. _class_AudioStreamPlayer2D_get_playback_position:
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- :ref:`float<class_float>` **get_playback_position** **(** **)**
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Returns the position in the :ref:`AudioStream<class_audiostream>`.
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.. _class_AudioStreamPlayer2D_play:
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- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
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Plays the audio from the given position 'from_position', in seconds.
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.. _class_AudioStreamPlayer2D_seek:
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- void **seek** **(** :ref:`float<class_float>` to_position **)**
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Sets the position from which audio will be played, in seconds.
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.. _class_AudioStreamPlayer2D_stop:
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- void **stop** **(** **)**
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Stops the audio.
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