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godot-docs/classes/class_atlastexture.rst
2017-12-10 00:45:14 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AtlasTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AtlasTexture:
AtlasTexture
============
**Inherits:** :ref:`Texture<class_texture>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
Member Variables
----------------
.. _class_AtlasTexture_atlas:
- :ref:`Texture<class_texture>` **atlas** - The texture that contains the atlas. Can be any :ref:`Texture<class_texture>` subtype.
.. _class_AtlasTexture_filter_clip:
- :ref:`bool<class_bool>` **filter_clip** - If ``true`` clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
.. _class_AtlasTexture_margin:
- :ref:`Rect2<class_rect2>` **margin** - The margin around the region. The :ref:`Rect2<class_rect2>`'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
.. _class_AtlasTexture_region:
- :ref:`Rect2<class_rect2>` **region** - The AtlasTexture's used region.
Description
-----------
:ref:`Texture<class_texture>` resource aimed at managing big textures files that pack multiple smaller textures. Consists of a :ref:`Texture<class_texture>`, a margin that defines the border width,
and a region that defines the actual area of the AtlasTexture.