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godot-docs/classes/class_visualshadernodevectorop.rst
Rémi Verschelde 2b4319bc29 Sync classref with current source
Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
2020-01-15 00:51:47 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeVectorOp.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeVectorOp:
VisualShaderNodeVectorOp
========================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+---------------------------------------------------------+-------------------------------------------------------------------+---------------------------------------------------------+
| :ref:`Array<class_Array>` | default_input_values | **O:** [ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ] |
+---------------------------------------------------------+-------------------------------------------------------------------+---------------------------------------------------------+
| :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` | :ref:`operator<class_VisualShaderNodeVectorOp_property_operator>` | 0 |
+---------------------------------------------------------+-------------------------------------------------------------------+---------------------------------------------------------+
Enumerations
------------
.. _enum_VisualShaderNodeVectorOp_Operator:
.. _class_VisualShaderNodeVectorOp_constant_OP_ADD:
.. _class_VisualShaderNodeVectorOp_constant_OP_SUB:
.. _class_VisualShaderNodeVectorOp_constant_OP_MUL:
.. _class_VisualShaderNodeVectorOp_constant_OP_DIV:
.. _class_VisualShaderNodeVectorOp_constant_OP_MOD:
.. _class_VisualShaderNodeVectorOp_constant_OP_POW:
.. _class_VisualShaderNodeVectorOp_constant_OP_MAX:
.. _class_VisualShaderNodeVectorOp_constant_OP_MIN:
.. _class_VisualShaderNodeVectorOp_constant_OP_CROSS:
.. _class_VisualShaderNodeVectorOp_constant_OP_ATAN2:
.. _class_VisualShaderNodeVectorOp_constant_OP_REFLECT:
.. _class_VisualShaderNodeVectorOp_constant_OP_STEP:
enum **Operator**:
- **OP_ADD** = **0**
- **OP_SUB** = **1**
- **OP_MUL** = **2**
- **OP_DIV** = **3**
- **OP_MOD** = **4**
- **OP_POW** = **5**
- **OP_MAX** = **6**
- **OP_MIN** = **7**
- **OP_CROSS** = **8**
- **OP_ATAN2** = **9**
- **OP_REFLECT** = **10**
- **OP_STEP** = **11**
Property Descriptions
---------------------
.. _class_VisualShaderNodeVectorOp_property_operator:
- :ref:`Operator<enum_VisualShaderNodeVectorOp_Operator>` **operator**
+-----------+---------------------+
| *Default* | 0 |
+-----------+---------------------+
| *Setter* | set_operator(value) |
+-----------+---------------------+
| *Getter* | get_operator() |
+-----------+---------------------+