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godot-docs/classes/class_visualshadernodeis.rst
Rémi Verschelde 2b4319bc29 Sync classref with current source
Changes order of brief/long descriptions and removes category
as per godotengine/godot#35132.
2020-01-15 00:51:47 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeIs.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeIs:
VisualShaderNodeIs
==================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Properties
----------
+---------------------------------------------------+-------------------------------------------------------------+-------------------+
| :ref:`Array<class_Array>` | default_input_values | **O:** [ 0, 0.0 ] |
+---------------------------------------------------+-------------------------------------------------------------+-------------------+
| :ref:`Function<enum_VisualShaderNodeIs_Function>` | :ref:`function<class_VisualShaderNodeIs_property_function>` | 0 |
+---------------------------------------------------+-------------------------------------------------------------+-------------------+
Enumerations
------------
.. _enum_VisualShaderNodeIs_Function:
.. _class_VisualShaderNodeIs_constant_FUNC_IS_INF:
.. _class_VisualShaderNodeIs_constant_FUNC_IS_NAN:
enum **Function**:
- **FUNC_IS_INF** = **0**
- **FUNC_IS_NAN** = **1**
Property Descriptions
---------------------
.. _class_VisualShaderNodeIs_property_function:
- :ref:`Function<enum_VisualShaderNodeIs_Function>` **function**
+-----------+---------------------+
| *Default* | 0 |
+-----------+---------------------+
| *Setter* | set_function(value) |
+-----------+---------------------+
| *Getter* | get_function() |
+-----------+---------------------+