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godot-docs/classes/class_quadmesh.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the QuadMesh.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_QuadMesh:
QuadMesh
========
**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Class representing a square mesh.
Description
-----------
Class representing a square :ref:`PrimitiveMesh<class_PrimitiveMesh>`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike :ref:`PlaneMesh<class_PlaneMesh>`, this mesh doesn't provide subdivision options.
Properties
----------
+-------------------------------+-------------------------------------------+-----------------+
| :ref:`Vector2<class_Vector2>` | :ref:`size<class_QuadMesh_property_size>` | Vector2( 1, 1 ) |
+-------------------------------+-------------------------------------------+-----------------+
Property Descriptions
---------------------
.. _class_QuadMesh_property_size:
- :ref:`Vector2<class_Vector2>` **size**
+-----------+-----------------+
| *Default* | Vector2( 1, 1 ) |
+-----------+-----------------+
| *Setter* | set_size(value) |
+-----------+-----------------+
| *Getter* | get_size() |
+-----------+-----------------+
Size on the X and Y axes.