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Changes order of brief/long descriptions and removes category as per godotengine/godot#35132.
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1.3 KiB
ReStructuredText
25 lines
1.3 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PointMesh.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PointMesh:
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PointMesh
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=========
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**Inherits:** :ref:`PrimitiveMesh<class_PrimitiveMesh>` **<** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Mesh with a single Point primitive.
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Description
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-----------
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The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
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PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with ``POINT_SIZE``, or in a :ref:`SpatialMaterial<class_SpatialMaterial>` by setting :ref:`SpatialMaterial.flags_use_point_size<class_SpatialMaterial_property_flags_use_point_size>` and the variable :ref:`SpatialMaterial.params_point_size<class_SpatialMaterial_property_params_point_size>`.
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When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
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