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Changes order of brief/long descriptions and removes category as per godotengine/godot#35132.
80 lines
3.3 KiB
ReStructuredText
80 lines
3.3 KiB
ReStructuredText
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CameraTexture.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CameraTexture:
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CameraTexture
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=============
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**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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This texture gives access to the camera texture provided by a :ref:`CameraFeed<class_CameraFeed>`.
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**Note:** Many cameras supply YCbCr images which need to be converted in a shader.
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Properties
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----------
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+-----------------------------------------------+------------------------------------------------------------------------+----------+
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| :ref:`int<class_int>` | :ref:`camera_feed_id<class_CameraTexture_property_camera_feed_id>` | 0 |
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+-----------------------------------------------+------------------------------------------------------------------------+----------+
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| :ref:`bool<class_bool>` | :ref:`camera_is_active<class_CameraTexture_property_camera_is_active>` | false |
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+-----------------------------------------------+------------------------------------------------------------------------+----------+
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| :ref:`int<class_int>` | flags | **O:** 0 |
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+-----------------------------------------------+------------------------------------------------------------------------+----------+
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| :ref:`FeedImage<enum_CameraServer_FeedImage>` | :ref:`which_feed<class_CameraTexture_property_which_feed>` | 0 |
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+-----------------------------------------------+------------------------------------------------------------------------+----------+
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Property Descriptions
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---------------------
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.. _class_CameraTexture_property_camera_feed_id:
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- :ref:`int<class_int>` **camera_feed_id**
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+-----------+---------------------------+
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| *Default* | 0 |
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+-----------+---------------------------+
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| *Setter* | set_camera_feed_id(value) |
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+-----------+---------------------------+
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| *Getter* | get_camera_feed_id() |
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+-----------+---------------------------+
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The ID of the :ref:`CameraFeed<class_CameraFeed>` for which we want to display the image.
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----
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.. _class_CameraTexture_property_camera_is_active:
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- :ref:`bool<class_bool>` **camera_is_active**
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+-----------+--------------------------+
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| *Default* | false |
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+-----------+--------------------------+
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| *Setter* | set_camera_active(value) |
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+-----------+--------------------------+
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| *Getter* | get_camera_active() |
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+-----------+--------------------------+
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Convenience property that gives access to the active property of the :ref:`CameraFeed<class_CameraFeed>`.
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----
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.. _class_CameraTexture_property_which_feed:
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- :ref:`FeedImage<enum_CameraServer_FeedImage>` **which_feed**
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+-----------+-----------------------+
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| *Default* | 0 |
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+-----------+-----------------------+
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| *Setter* | set_which_feed(value) |
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+-----------+-----------------------+
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| *Getter* | get_which_feed() |
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+-----------+-----------------------+
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Which image within the :ref:`CameraFeed<class_CameraFeed>` we want access to, important if the camera image is split in a Y and CbCr component.
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