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godot-docs/classes/class_visualshadernodecubemap.rst
2019-01-07 10:14:12 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeCubeMap.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeCubeMap:
VisualShaderNodeCubeMap
=======================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`CubeMap<class_CubeMap>` | :ref:`cube_map<class_VisualShaderNodeCubeMap_property_cube_map>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
| :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` | :ref:`texture_type<class_VisualShaderNodeCubeMap_property_texture_type>` |
+--------------------------------------------------------------+--------------------------------------------------------------------------+
Enumerations
------------
.. _enum_VisualShaderNodeCubeMap_TextureType:
.. _class_VisualShaderNodeCubeMap_constant_TYPE_DATA:
.. _class_VisualShaderNodeCubeMap_constant_TYPE_COLOR:
.. _class_VisualShaderNodeCubeMap_constant_TYPE_NORMALMAP:
enum **TextureType**:
- **TYPE_DATA** = **0**
- **TYPE_COLOR** = **1**
- **TYPE_NORMALMAP** = **2**
Property Descriptions
---------------------
.. _class_VisualShaderNodeCubeMap_property_cube_map:
- :ref:`CubeMap<class_CubeMap>` **cube_map**
+----------+---------------------+
| *Setter* | set_cube_map(value) |
+----------+---------------------+
| *Getter* | get_cube_map() |
+----------+---------------------+
.. _class_VisualShaderNodeCubeMap_property_texture_type:
- :ref:`TextureType<enum_VisualShaderNodeCubeMap_TextureType>` **texture_type**
+----------+-------------------------+
| *Setter* | set_texture_type(value) |
+----------+-------------------------+
| *Getter* | get_texture_type() |
+----------+-------------------------+