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52 lines
2.2 KiB
ReStructuredText
52 lines
2.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptEditor.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptEditor:
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VisualScriptEditor
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==================
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**Inherits:** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Methods
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-------
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+------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_custom_node<class_VisualScriptEditor_method_add_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)** |
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+------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`remove_custom_node<class_VisualScriptEditor_method_remove_custom_node>` **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)** |
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+------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_VisualScriptEditor_signal_custom_nodes_updated:
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- **custom_nodes_updated** **(** **)**
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Emitted when a custom Visual Script node is added or removed.
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Method Descriptions
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-------------------
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.. _class_VisualScriptEditor_method_add_custom_node:
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- void **add_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category, :ref:`Script<class_Script>` script **)**
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Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the ``category`` as the parameter.
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.. _class_VisualScriptEditor_method_remove_custom_node:
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- void **remove_custom_node** **(** :ref:`String<class_String>` name, :ref:`String<class_String>` category **)**
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Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
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