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godot-docs/classes/class_softbody.rst
2019-01-07 10:14:12 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SoftBody.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SoftBody:
SoftBody
========
**Inherits:** :ref:`MeshInstance<class_MeshInstance>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
A soft mesh physics body.
Properties
----------
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`areaAngular_stiffness<class_SoftBody_property_areaAngular_stiffness>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`collision_layer<class_SoftBody_property_collision_layer>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`collision_mask<class_SoftBody_property_collision_mask>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`damping_coefficient<class_SoftBody_property_damping_coefficient>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`drag_coefficient<class_SoftBody_property_drag_coefficient>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`linear_stiffness<class_SoftBody_property_linear_stiffness>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`NodePath<class_NodePath>` | :ref:`parent_collision_ignore<class_SoftBody_property_parent_collision_ignore>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`pose_matching_coefficient<class_SoftBody_property_pose_matching_coefficient>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`pressure_coefficient<class_SoftBody_property_pressure_coefficient>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`simulation_precision<class_SoftBody_property_simulation_precision>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`total_mass<class_SoftBody_property_total_mass>` |
+---------------------------------+-------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`volume_stiffness<class_SoftBody_property_volume_stiffness>` |
+---------------------------------+-------------------------------------------------------------------------------------+
Methods
-------
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_collision_exception_with<class_SoftBody_method_add_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_collision_exceptions<class_SoftBody_method_get_collision_exceptions>` **(** **)** |
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_layer_bit<class_SoftBody_method_get_collision_layer_bit>` **(** :ref:`int<class_int>` bit **)** const |
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_collision_mask_bit<class_SoftBody_method_get_collision_mask_bit>` **(** :ref:`int<class_int>` bit **)** const |
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_ray_pickable<class_SoftBody_method_is_ray_pickable>` **(** **)** const |
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_collision_exception_with<class_SoftBody_method_remove_collision_exception_with>` **(** :ref:`Node<class_Node>` body **)** |
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_layer_bit<class_SoftBody_method_set_collision_layer_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_collision_mask_bit<class_SoftBody_method_set_collision_mask_bit>` **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)** |
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_ray_pickable<class_SoftBody_method_set_ray_pickable>` **(** :ref:`bool<class_bool>` ray_pickable **)** |
+---------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
Property Descriptions
---------------------
.. _class_SoftBody_property_areaAngular_stiffness:
- :ref:`float<class_float>` **areaAngular_stiffness**
+----------+----------------------------------+
| *Setter* | set_areaAngular_stiffness(value) |
+----------+----------------------------------+
| *Getter* | get_areaAngular_stiffness() |
+----------+----------------------------------+
.. _class_SoftBody_property_collision_layer:
- :ref:`int<class_int>` **collision_layer**
+----------+----------------------------+
| *Setter* | set_collision_layer(value) |
+----------+----------------------------+
| *Getter* | get_collision_layer() |
+----------+----------------------------+
The physics layers this area is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
.. _class_SoftBody_property_collision_mask:
- :ref:`int<class_int>` **collision_mask**
+----------+---------------------------+
| *Setter* | set_collision_mask(value) |
+----------+---------------------------+
| *Getter* | get_collision_mask() |
+----------+---------------------------+
The physics layers this area scans for collisions.
.. _class_SoftBody_property_damping_coefficient:
- :ref:`float<class_float>` **damping_coefficient**
+----------+--------------------------------+
| *Setter* | set_damping_coefficient(value) |
+----------+--------------------------------+
| *Getter* | get_damping_coefficient() |
+----------+--------------------------------+
.. _class_SoftBody_property_drag_coefficient:
- :ref:`float<class_float>` **drag_coefficient**
+----------+-----------------------------+
| *Setter* | set_drag_coefficient(value) |
+----------+-----------------------------+
| *Getter* | get_drag_coefficient() |
+----------+-----------------------------+
.. _class_SoftBody_property_linear_stiffness:
- :ref:`float<class_float>` **linear_stiffness**
+----------+-----------------------------+
| *Setter* | set_linear_stiffness(value) |
+----------+-----------------------------+
| *Getter* | get_linear_stiffness() |
+----------+-----------------------------+
.. _class_SoftBody_property_parent_collision_ignore:
- :ref:`NodePath<class_NodePath>` **parent_collision_ignore**
+----------+------------------------------------+
| *Setter* | set_parent_collision_ignore(value) |
+----------+------------------------------------+
| *Getter* | get_parent_collision_ignore() |
+----------+------------------------------------+
.. _class_SoftBody_property_pose_matching_coefficient:
- :ref:`float<class_float>` **pose_matching_coefficient**
+----------+--------------------------------------+
| *Setter* | set_pose_matching_coefficient(value) |
+----------+--------------------------------------+
| *Getter* | get_pose_matching_coefficient() |
+----------+--------------------------------------+
.. _class_SoftBody_property_pressure_coefficient:
- :ref:`float<class_float>` **pressure_coefficient**
+----------+---------------------------------+
| *Setter* | set_pressure_coefficient(value) |
+----------+---------------------------------+
| *Getter* | get_pressure_coefficient() |
+----------+---------------------------------+
.. _class_SoftBody_property_simulation_precision:
- :ref:`int<class_int>` **simulation_precision**
+----------+---------------------------------+
| *Setter* | set_simulation_precision(value) |
+----------+---------------------------------+
| *Getter* | get_simulation_precision() |
+----------+---------------------------------+
Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
.. _class_SoftBody_property_total_mass:
- :ref:`float<class_float>` **total_mass**
+----------+-----------------------+
| *Setter* | set_total_mass(value) |
+----------+-----------------------+
| *Getter* | get_total_mass() |
+----------+-----------------------+
.. _class_SoftBody_property_volume_stiffness:
- :ref:`float<class_float>` **volume_stiffness**
+----------+-----------------------------+
| *Setter* | set_volume_stiffness(value) |
+----------+-----------------------------+
| *Getter* | get_volume_stiffness() |
+----------+-----------------------------+
Method Descriptions
-------------------
.. _class_SoftBody_method_add_collision_exception_with:
- void **add_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
Adds a body to the list of bodies that this body can't collide with.
.. _class_SoftBody_method_get_collision_exceptions:
- :ref:`Array<class_Array>` **get_collision_exceptions** **(** **)**
Returns an array of nodes that were added as collision exceptions for this body.
.. _class_SoftBody_method_get_collision_layer_bit:
- :ref:`bool<class_bool>` **get_collision_layer_bit** **(** :ref:`int<class_int>` bit **)** const
Returns an individual bit on the collision mask.
.. _class_SoftBody_method_get_collision_mask_bit:
- :ref:`bool<class_bool>` **get_collision_mask_bit** **(** :ref:`int<class_int>` bit **)** const
Returns an individual bit on the collision mask.
.. _class_SoftBody_method_is_ray_pickable:
- :ref:`bool<class_bool>` **is_ray_pickable** **(** **)** const
.. _class_SoftBody_method_remove_collision_exception_with:
- void **remove_collision_exception_with** **(** :ref:`Node<class_Node>` body **)**
Removes a body from the list of bodies that this body can't collide with.
.. _class_SoftBody_method_set_collision_layer_bit:
- void **set_collision_layer_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
.. _class_SoftBody_method_set_collision_mask_bit:
- void **set_collision_mask_bit** **(** :ref:`int<class_int>` bit, :ref:`bool<class_bool>` value **)**
Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
.. _class_SoftBody_method_set_ray_pickable:
- void **set_ray_pickable** **(** :ref:`bool<class_bool>` ray_pickable **)**