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godot-docs/classes/class_particles.rst
2019-01-07 10:14:12 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Particles.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Particles:
Particles
=========
**Inherits:** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
3D particle emitter.
Properties
----------
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`amount<class_Particles_property_amount>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`DrawOrder<enum_Particles_DrawOrder>` | :ref:`draw_order<class_Particles_property_draw_order>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_1<class_Particles_property_draw_pass_1>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_2<class_Particles_property_draw_pass_2>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_3<class_Particles_property_draw_pass_3>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`Mesh<class_Mesh>` | :ref:`draw_pass_4<class_Particles_property_draw_pass_4>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`draw_passes<class_Particles_property_draw_passes>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`emitting<class_Particles_property_emitting>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`explosiveness<class_Particles_property_explosiveness>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`fixed_fps<class_Particles_property_fixed_fps>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`fract_delta<class_Particles_property_fract_delta>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`lifetime<class_Particles_property_lifetime>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`local_coords<class_Particles_property_local_coords>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`one_shot<class_Particles_property_one_shot>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`preprocess<class_Particles_property_preprocess>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`Material<class_Material>` | :ref:`process_material<class_Particles_property_process_material>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`randomness<class_Particles_property_randomness>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`speed_scale<class_Particles_property_speed_scale>` |
+--------------------------------------------+--------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`visibility_aabb<class_Particles_property_visibility_aabb>` |
+--------------------------------------------+--------------------------------------------------------------------+
Methods
-------
+-------------------------+----------------------------------------------------------------------------+
| :ref:`AABB<class_AABB>` | :ref:`capture_aabb<class_Particles_method_capture_aabb>` **(** **)** const |
+-------------------------+----------------------------------------------------------------------------+
| void | :ref:`restart<class_Particles_method_restart>` **(** **)** |
+-------------------------+----------------------------------------------------------------------------+
Enumerations
------------
.. _enum_Particles_DrawOrder:
.. _class_Particles_constant_DRAW_ORDER_INDEX:
.. _class_Particles_constant_DRAW_ORDER_LIFETIME:
.. _class_Particles_constant_DRAW_ORDER_VIEW_DEPTH:
enum **DrawOrder**:
- **DRAW_ORDER_INDEX** = **0** --- Particles are drawn in the order emitted.
- **DRAW_ORDER_LIFETIME** = **1** --- Particles are drawn in order of remaining lifetime.
- **DRAW_ORDER_VIEW_DEPTH** = **2** --- Particles are drawn in order of depth.
Constants
---------
.. _class_Particles_constant_MAX_DRAW_PASSES:
- **MAX_DRAW_PASSES** = **4** --- Maximum number of draw passes supported.
Description
-----------
3D particle node used to create a variety of particle systems and effects. ``Particles`` features an emitter that generates some number of particles at a given rate.
Use the ``process_material`` property to add a :ref:`ParticlesMaterial<class_ParticlesMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
Property Descriptions
---------------------
.. _class_Particles_property_amount:
- :ref:`int<class_int>` **amount**
+----------+-------------------+
| *Setter* | set_amount(value) |
+----------+-------------------+
| *Getter* | get_amount() |
+----------+-------------------+
Number of particles to emit.
.. _class_Particles_property_draw_order:
- :ref:`DrawOrder<enum_Particles_DrawOrder>` **draw_order**
+----------+-----------------------+
| *Setter* | set_draw_order(value) |
+----------+-----------------------+
| *Getter* | get_draw_order() |
+----------+-----------------------+
Particle draw order. Uses ``DRAW_ORDER_*`` values. Default value: ``DRAW_ORDER_INDEX``.
.. _class_Particles_property_draw_pass_1:
- :ref:`Mesh<class_Mesh>` **draw_pass_1**
+----------+---------------------------+
| *Setter* | set_draw_pass_mesh(value) |
+----------+---------------------------+
| *Getter* | get_draw_pass_mesh() |
+----------+---------------------------+
:ref:`Mesh<class_Mesh>` that is drawn for the first draw pass.
.. _class_Particles_property_draw_pass_2:
- :ref:`Mesh<class_Mesh>` **draw_pass_2**
+----------+---------------------------+
| *Setter* | set_draw_pass_mesh(value) |
+----------+---------------------------+
| *Getter* | get_draw_pass_mesh() |
+----------+---------------------------+
:ref:`Mesh<class_Mesh>` that is drawn for the second draw pass.
.. _class_Particles_property_draw_pass_3:
- :ref:`Mesh<class_Mesh>` **draw_pass_3**
+----------+---------------------------+
| *Setter* | set_draw_pass_mesh(value) |
+----------+---------------------------+
| *Getter* | get_draw_pass_mesh() |
+----------+---------------------------+
:ref:`Mesh<class_Mesh>` that is drawn for the third draw pass.
.. _class_Particles_property_draw_pass_4:
- :ref:`Mesh<class_Mesh>` **draw_pass_4**
+----------+---------------------------+
| *Setter* | set_draw_pass_mesh(value) |
+----------+---------------------------+
| *Getter* | get_draw_pass_mesh() |
+----------+---------------------------+
:ref:`Mesh<class_Mesh>` that is drawn for the fourth draw pass.
.. _class_Particles_property_draw_passes:
- :ref:`int<class_int>` **draw_passes**
+----------+------------------------+
| *Setter* | set_draw_passes(value) |
+----------+------------------------+
| *Getter* | get_draw_passes() |
+----------+------------------------+
The number of draw passes when rendering particles.
.. _class_Particles_property_emitting:
- :ref:`bool<class_bool>` **emitting**
+----------+---------------------+
| *Setter* | set_emitting(value) |
+----------+---------------------+
| *Getter* | is_emitting() |
+----------+---------------------+
If ``true``, particles are being emitted. Default value: ``true``.
.. _class_Particles_property_explosiveness:
- :ref:`float<class_float>` **explosiveness**
+----------+--------------------------------+
| *Setter* | set_explosiveness_ratio(value) |
+----------+--------------------------------+
| *Getter* | get_explosiveness_ratio() |
+----------+--------------------------------+
Time ratio between each emission. If ``0`` particles are emitted continuously. If ``1`` all particles are emitted simultaneously. Default value: ``0``.
.. _class_Particles_property_fixed_fps:
- :ref:`int<class_int>` **fixed_fps**
+----------+----------------------+
| *Setter* | set_fixed_fps(value) |
+----------+----------------------+
| *Getter* | get_fixed_fps() |
+----------+----------------------+
.. _class_Particles_property_fract_delta:
- :ref:`bool<class_bool>` **fract_delta**
+----------+-----------------------------+
| *Setter* | set_fractional_delta(value) |
+----------+-----------------------------+
| *Getter* | get_fractional_delta() |
+----------+-----------------------------+
.. _class_Particles_property_lifetime:
- :ref:`float<class_float>` **lifetime**
+----------+---------------------+
| *Setter* | set_lifetime(value) |
+----------+---------------------+
| *Getter* | get_lifetime() |
+----------+---------------------+
Amount of time each particle will exist. Default value: ``1``.
.. _class_Particles_property_local_coords:
- :ref:`bool<class_bool>` **local_coords**
+----------+----------------------------------+
| *Setter* | set_use_local_coordinates(value) |
+----------+----------------------------------+
| *Getter* | get_use_local_coordinates() |
+----------+----------------------------------+
If ``true``, particles use the parent node's coordinate space. If ``false``, they use global coordinates. Default value: ``true``.
.. _class_Particles_property_one_shot:
- :ref:`bool<class_bool>` **one_shot**
+----------+---------------------+
| *Setter* | set_one_shot(value) |
+----------+---------------------+
| *Getter* | get_one_shot() |
+----------+---------------------+
If ``true``, only ``amount`` particles will be emitted. Default value: ``false``.
.. _class_Particles_property_preprocess:
- :ref:`float<class_float>` **preprocess**
+----------+-----------------------------+
| *Setter* | set_pre_process_time(value) |
+----------+-----------------------------+
| *Getter* | get_pre_process_time() |
+----------+-----------------------------+
Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
.. _class_Particles_property_process_material:
- :ref:`Material<class_Material>` **process_material**
+----------+-----------------------------+
| *Setter* | set_process_material(value) |
+----------+-----------------------------+
| *Getter* | get_process_material() |
+----------+-----------------------------+
:ref:`Material<class_Material>` for processing particles. Can be a :ref:`ParticlesMaterial<class_ParticlesMaterial>` or a :ref:`ShaderMaterial<class_ShaderMaterial>`.
.. _class_Particles_property_randomness:
- :ref:`float<class_float>` **randomness**
+----------+-----------------------------+
| *Setter* | set_randomness_ratio(value) |
+----------+-----------------------------+
| *Getter* | get_randomness_ratio() |
+----------+-----------------------------+
Emission randomness ratio. Default value: ``0``.
.. _class_Particles_property_speed_scale:
- :ref:`float<class_float>` **speed_scale**
+----------+------------------------+
| *Setter* | set_speed_scale(value) |
+----------+------------------------+
| *Getter* | get_speed_scale() |
+----------+------------------------+
Speed scaling ratio. Default value: ``1``. A value of ``0`` can be used to pause the particles.
.. _class_Particles_property_visibility_aabb:
- :ref:`AABB<class_AABB>` **visibility_aabb**
+----------+----------------------------+
| *Setter* | set_visibility_aabb(value) |
+----------+----------------------------+
| *Getter* | get_visibility_aabb() |
+----------+----------------------------+
The :ref:`AABB<class_AABB>` that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
Method Descriptions
-------------------
.. _class_Particles_method_capture_aabb:
- :ref:`AABB<class_AABB>` **capture_aabb** **(** **)** const
.. _class_Particles_method_restart:
- void **restart** **(** **)**
Restarts the particle emmission, clearing existing particles.