Files
godot-docs/classes/class_inputeventkey.rst
2019-01-07 10:14:12 +01:00

109 lines
3.6 KiB
ReStructuredText

.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventKey.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventKey:
InputEventKey
=============
**Inherits:** :ref:`InputEventWithModifiers<class_InputEventWithModifiers>` **<** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Input event type for keyboard events.
Properties
----------
+-------------------------+--------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`echo<class_InputEventKey_property_echo>` |
+-------------------------+--------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventKey_property_pressed>` |
+-------------------------+--------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`scancode<class_InputEventKey_property_scancode>` |
+-------------------------+--------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`unicode<class_InputEventKey_property_unicode>` |
+-------------------------+--------------------------------------------------------+
Methods
-------
+-----------------------+--------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_scancode_with_modifiers<class_InputEventKey_method_get_scancode_with_modifiers>` **(** **)** const |
+-----------------------+--------------------------------------------------------------------------------------------------------------+
Description
-----------
Stores key presses on the keyboard. Supports key presses, key releases and :ref:`echo<class_InputEventKey_property_echo>` events.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Property Descriptions
---------------------
.. _class_InputEventKey_property_echo:
- :ref:`bool<class_bool>` **echo**
+----------+-----------------+
| *Setter* | set_echo(value) |
+----------+-----------------+
| *Getter* | is_echo() |
+----------+-----------------+
If ``true``, the key was already pressed before this event. It means the user is holding the key down.
.. _class_InputEventKey_property_pressed:
- :ref:`bool<class_bool>` **pressed**
+----------+--------------------+
| *Setter* | set_pressed(value) |
+----------+--------------------+
| *Getter* | is_pressed() |
+----------+--------------------+
If ``true``, the key's state is pressed. If ``false``, the key's state is released.
.. _class_InputEventKey_property_scancode:
- :ref:`int<class_int>` **scancode**
+----------+---------------------+
| *Setter* | set_scancode(value) |
+----------+---------------------+
| *Getter* | get_scancode() |
+----------+---------------------+
Key scancode, one of the ``KEY_*`` constants in :ref:`@GlobalScope<class_@GlobalScope>`.
.. _class_InputEventKey_property_unicode:
- :ref:`int<class_int>` **unicode**
+----------+--------------------+
| *Setter* | set_unicode(value) |
+----------+--------------------+
| *Getter* | get_unicode() |
+----------+--------------------+
Key unicode identifier when relevant.
Method Descriptions
-------------------
.. _class_InputEventKey_method_get_scancode_with_modifiers:
- :ref:`int<class_int>` **get_scancode_with_modifiers** **(** **)** const
Returns the scancode combined with modifier keys such as ``Shift`` or ``Alt``. See also :ref:`InputEventWithModifiers<class_InputEventWithModifiers>`.