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godot-docs/classes/class_inputeventaction.rst
2019-01-07 10:14:12 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InputEventAction.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InputEventAction:
InputEventAction
================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Input event type for actions.
Properties
----------
+-----------------------------+---------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`action<class_InputEventAction_property_action>` |
+-----------------------------+---------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventAction_property_pressed>` |
+-----------------------------+---------------------------------------------------------+
Description
-----------
Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu ``Project > Project Settings > Input Map``. See :ref:`Node._input<class_Node_method__input>`.
Tutorials
---------
- `#actions <../tutorials/inputs/inputevent.html#actions>`_ in :doc:`../tutorials/inputs/inputevent`
Property Descriptions
---------------------
.. _class_InputEventAction_property_action:
- :ref:`String<class_String>` **action**
+----------+-------------------+
| *Setter* | set_action(value) |
+----------+-------------------+
| *Getter* | get_action() |
+----------+-------------------+
The action's name. Actions are accessed via this :ref:`String<class_String>`.
.. _class_InputEventAction_property_pressed:
- :ref:`bool<class_bool>` **pressed**
+----------+--------------------+
| *Setter* | set_pressed(value) |
+----------+--------------------+
| *Getter* | is_pressed() |
+----------+--------------------+
If ``true``, the action's state is pressed. If ``false``, the action's state is released.