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godot-docs/classes/class_csgprimitive.rst
2019-01-07 10:14:12 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CSGPrimitive.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CSGPrimitive:
CSGPrimitive
============
**Inherits:** :ref:`CSGShape<class_CSGShape>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`CSGBox<class_CSGBox>`, :ref:`CSGCylinder<class_CSGCylinder>`, :ref:`CSGMesh<class_CSGMesh>`, :ref:`CSGPolygon<class_CSGPolygon>`, :ref:`CSGSphere<class_CSGSphere>`, :ref:`CSGTorus<class_CSGTorus>`
**Category:** Core
Brief Description
-----------------
Base class for CSG primitives.
Properties
----------
+-------------------------+---------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`invert_faces<class_CSGPrimitive_property_invert_faces>` |
+-------------------------+---------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_CSGPrimitive_property_invert_faces:
- :ref:`bool<class_bool>` **invert_faces**
+----------+-------------------------+
| *Setter* | set_invert_faces(value) |
+----------+-------------------------+
| *Getter* | is_inverting_faces() |
+----------+-------------------------+
Invert the faces of the mesh.