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godot-docs/classes/class_capsuleshape2d.rst
2019-01-07 10:14:12 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CapsuleShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CapsuleShape2D:
CapsuleShape2D
==============
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Capsule shape for 2D collisions.
Properties
----------
+---------------------------+-----------------------------------------------------+
| :ref:`float<class_float>` | :ref:`height<class_CapsuleShape2D_property_height>` |
+---------------------------+-----------------------------------------------------+
| :ref:`float<class_float>` | :ref:`radius<class_CapsuleShape2D_property_radius>` |
+---------------------------+-----------------------------------------------------+
Description
-----------
Capsule shape for 2D collisions.
Property Descriptions
---------------------
.. _class_CapsuleShape2D_property_height:
- :ref:`float<class_float>` **height**
+----------+-------------------+
| *Setter* | set_height(value) |
+----------+-------------------+
| *Getter* | get_height() |
+----------+-------------------+
The capsule's height.
.. _class_CapsuleShape2D_property_radius:
- :ref:`float<class_float>` **radius**
+----------+-------------------+
| *Setter* | set_radius(value) |
+----------+-------------------+
| *Getter* | get_radius() |
+----------+-------------------+
The capsule's radius.