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47 lines
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ReStructuredText
47 lines
1.5 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the AudioStream.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_AudioStream:
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AudioStream
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===========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`AudioStreamMicrophone<class_AudioStreamMicrophone>`, :ref:`AudioStreamOGGVorbis<class_AudioStreamOGGVorbis>`, :ref:`AudioStreamRandomPitch<class_AudioStreamRandomPitch>`, :ref:`AudioStreamSample<class_AudioStreamSample>`
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**Category:** Core
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Brief Description
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-----------------
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Base class for audio streams.
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Methods
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-------
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+---------------------------+--------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_length<class_AudioStream_method_get_length>` **(** **)** const |
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+---------------------------+--------------------------------------------------------------------------+
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Description
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-----------
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Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via :ref:`AudioStreamSample<class_AudioStreamSample>`) and OGG (via :ref:`AudioStreamOGGVorbis<class_AudioStreamOGGVorbis>`) file formats.
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Tutorials
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---------
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- :doc:`../tutorials/audio/audio_streams`
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Method Descriptions
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-------------------
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.. _class_AudioStream_method_get_length:
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- :ref:`float<class_float>` **get_length** **(** **)** const
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Returns the length of the audio stream in seconds.
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