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godot-docs/classes/class_editorcontextmenuplugin.rst
2024-09-14 03:20:38 +00:00

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/EditorContextMenuPlugin.xml.
.. _class_EditorContextMenuPlugin:
EditorContextMenuPlugin
=======================
**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Plugin for adding custom context menus in the editor.
.. rst-class:: classref-introduction-group
Description
-----------
**EditorContextMenuPlugin** allows for the addition of custom options in the editor's context menu.
Currently, context menus are supported for three commonly used areas: the file system, scene tree, and editor script list panel.
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>`\ (\ paths\: :ref:`PackedStringArray<class_PackedStringArray>`\ ) |virtual| |
+--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_context_menu_item<class_EditorContextMenuPlugin_method_add_context_menu_item>`\ (\ name\: :ref:`String<class_String>`, callback\: :ref:`Callable<class_Callable>`, icon\: :ref:`Texture2D<class_Texture2D>` = null\ ) |
+--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_context_menu_item_from_shortcut<class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut>`\ (\ name\: :ref:`String<class_String>`, shortcut\: :ref:`Shortcut<class_Shortcut>`, icon\: :ref:`Texture2D<class_Texture2D>` = null\ ) |
+--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`add_menu_shortcut<class_EditorContextMenuPlugin_method_add_menu_shortcut>`\ (\ shortcut\: :ref:`Shortcut<class_Shortcut>`, callback\: :ref:`Callable<class_Callable>`\ ) |
+--------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Enumerations
------------
.. _enum_EditorContextMenuPlugin_ContextMenuSlot:
.. rst-class:: classref-enumeration
enum **ContextMenuSlot**: :ref:`🔗<enum_EditorContextMenuPlugin_ContextMenuSlot>`
.. _class_EditorContextMenuPlugin_constant_CONTEXT_SLOT_SCENE_TREE:
.. rst-class:: classref-enumeration-constant
:ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>` **CONTEXT_SLOT_SCENE_TREE** = ``0``
Context menu of Scene dock. :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>` will be called with a list of paths to currently selected nodes, while option callback will receive the list of currently selected nodes.
.. _class_EditorContextMenuPlugin_constant_CONTEXT_SLOT_FILESYSTEM:
.. rst-class:: classref-enumeration-constant
:ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>` **CONTEXT_SLOT_FILESYSTEM** = ``1``
Context menu of FileSystem dock. :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>` and option callback will be called with list of paths of the currently selected files.
.. _class_EditorContextMenuPlugin_constant_CONTEXT_SLOT_FILESYSTEM_CREATE:
.. rst-class:: classref-enumeration-constant
:ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>` **CONTEXT_SLOT_FILESYSTEM_CREATE** = ``3``
The "Create..." submenu of FileSystem dock's context menu. :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>` and option callback will be called with list of paths of the currently selected files.
.. _class_EditorContextMenuPlugin_constant_CONTEXT_SLOT_SCRIPT_EDITOR:
.. rst-class:: classref-enumeration-constant
:ref:`ContextMenuSlot<enum_EditorContextMenuPlugin_ContextMenuSlot>` **CONTEXT_SLOT_SCRIPT_EDITOR** = ``2``
Context menu of Scene dock. :ref:`_popup_menu<class_EditorContextMenuPlugin_private_method__popup_menu>` will be called with the path to the currently edited script, while option callback will receive reference to that script.
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_EditorContextMenuPlugin_private_method__popup_menu:
.. rst-class:: classref-method
|void| **_popup_menu**\ (\ paths\: :ref:`PackedStringArray<class_PackedStringArray>`\ ) |virtual| :ref:`🔗<class_EditorContextMenuPlugin_private_method__popup_menu>`
Called when creating a context menu, custom options can be added by using the :ref:`add_context_menu_item<class_EditorContextMenuPlugin_method_add_context_menu_item>` or :ref:`add_context_menu_item_from_shortcut<class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut>` functions. ``paths`` contains currently selected paths (depending on menu), which can be used to conditionally add options.
.. rst-class:: classref-item-separator
----
.. _class_EditorContextMenuPlugin_method_add_context_menu_item:
.. rst-class:: classref-method
|void| **add_context_menu_item**\ (\ name\: :ref:`String<class_String>`, callback\: :ref:`Callable<class_Callable>`, icon\: :ref:`Texture2D<class_Texture2D>` = null\ ) :ref:`🔗<class_EditorContextMenuPlugin_method_add_context_menu_item>`
Add custom option to the context menu of the plugin's specified slot. When the option is activated, ``callback`` will be called. Callback should take single :ref:`Array<class_Array>` argument; array contents depend on context menu slot.
::
func _popup_menu(paths):
add_context_menu_item("File Custom options", handle, ICON)
If you want to assign shortcut to the menu item, use :ref:`add_context_menu_item_from_shortcut<class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut>` instead.
.. rst-class:: classref-item-separator
----
.. _class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut:
.. rst-class:: classref-method
|void| **add_context_menu_item_from_shortcut**\ (\ name\: :ref:`String<class_String>`, shortcut\: :ref:`Shortcut<class_Shortcut>`, icon\: :ref:`Texture2D<class_Texture2D>` = null\ ) :ref:`🔗<class_EditorContextMenuPlugin_method_add_context_menu_item_from_shortcut>`
Add custom option to the context menu of the plugin's specified slot. The option will have the ``shortcut`` assigned and reuse its callback. The shortcut has to be registered beforehand with :ref:`add_menu_shortcut<class_EditorContextMenuPlugin_method_add_menu_shortcut>`.
::
func _init():
add_menu_shortcut(SHORTCUT, handle)
func _popup_menu(paths):
add_context_menu_item_from_shortcut("File Custom options", SHORTCUT, ICON)
.. rst-class:: classref-item-separator
----
.. _class_EditorContextMenuPlugin_method_add_menu_shortcut:
.. rst-class:: classref-method
|void| **add_menu_shortcut**\ (\ shortcut\: :ref:`Shortcut<class_Shortcut>`, callback\: :ref:`Callable<class_Callable>`\ ) :ref:`🔗<class_EditorContextMenuPlugin_method_add_menu_shortcut>`
Registers a shortcut associated with the plugin's context menu. This method should be called once (e.g. in plugin's :ref:`Object._init<class_Object_private_method__init>`). ``callback`` will be called when user presses the specified ``shortcut`` while the menu's context is in effect (e.g. FileSystem dock is focused). Callback should take single :ref:`Array<class_Array>` argument; array contents depend on context menu slot.
::
func _init():
add_menu_shortcut(SHORTCUT, handle)
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
.. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
.. |void| replace:: :abbr:`void (No return value.)`